Results 1 to 10 of 11423

Hybrid View

  1. #1
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Eorzean_username View Post
    This is disingenuous. There is significantly more to any Tank or DPS offensive Action set than their primary combo. Even if you gave them Auto-Combo as a consolidation option, they would still have plenty of other sequences and Actions in their total DPS tool-set.

    In the current Healer design, if the only change that you made was to give healers a 1-2-3 Auto-Combo, then Healers would be less visually-monotonous, but still have essentially nothing else to do, manage, track, or engage-with systematically when occupying GCD time.

    This occurred in ARR, HW, and SB, also.

    All you are doing is confirming that dismantling and hyper-simplifying Healers has done nothing to actually "help" the subset of Players that do not comprehend, or perhaps do not care, about how the gameplay system is intended to function.

    Therefore, once again, the changes harm more motivated Players while changing essentially nothing about the situation for unmotivated or confused Players.


    Edit: Don't get me wrong. It's not that I don't want change. Everything need change and not healer only. But I definitly don't want a pseudo "more engaging" healer by simply adding a proc and some more buttons here and there to have a "rotation"

    It seems like the developers should invest more time and energy into encouraging players to learn to play "as intended", rather than trying to figure-out how to delete even more functionality and mechanics from the Jobs and Roles.

    The person that you quoted was obviously aggravated about the fact that the presence of a specific Job means that said person's entire Role will be essentially-unnecessary in a piece of content that is designated as requiring a Trinity Party to enter and complete.

    It is not unreasonable nor unhealthy to feel "aggravated" if you were looking forward to playing a specific mini-game, promised by the User Interface that you would be playing a specific mini-game, and then randomly find out upon loading into the server that you actually won't be playing that mini-game, but you are still contractually-obligated to spend 20 minutes of your time following someone else around and watching them play it.
    There is nothing to manage for any jobs outside of savage and ultimate. Again, not a healer only problem. Looks like people enjoy ignorant what actually happen for other jobs.
    You won't tell me you don't have to manage anything as healer in savage week1. After that the gear make the diff.

    For your second part, what do you want to keep on your game as a dev? The minority that probably gonna stay (or at worst leave but whatever) or the majority ?

    In fact, the problem aren't jobs only, they are fights too. Atleast I feel (and I insist on feel, maybe I'm wrong) fight were more engaging. But since they nerf everything anyway, even basic dungeons, taking off mech too.
    (4)
    Last edited by Jeycht; 06-17-2024 at 10:09 AM.
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  2. #2
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeycht View Post
    In fact, the problem aren't jobs only, they are fights too. Atleast I feel (and I insist on feel, maybe I'm wrong) fight were more engaging. But since they nerf everything anyway, even basic dungeons, taking off mech too.
    Majority of us knows that jobs AND fight design are problems. It's even in the manifesto in the 1st post. But what is easier to fix 1st? jobs by tweaking/adding/removing some skills or rebuilding years of content?
    (7)
    Healer? What do you even need one for?

  3. #3
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    Majority of us know that jobs AND fight design are problems. It's even in the manifesto in the 1st post. But what is easier to fix 1st ? jobs buy tweaking/adding/removing some skill or rebuild years of contents ?
    You don't have to rebuild years of content, old content is old, there is nothing to do about them. They will be easier no matter what because of change from everything. No point changing that.

    For some reason my edit in previous post didn't apply so I gonna repeat it here since it's relevant with your post.

    I don't want a pseudo rotation by adding a proc and more buttons here and there to feel like I'm doing something. It's not what gonna change healers since I feel the same way for other jobs.
    (2)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  4. #4
    Player
    GoodPerson's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Good Person
    World
    Exodus
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jeycht View Post
    There is nothing to manage for any jobs outside of savage and ultimate. Again, not a healer only problem. Looks like people enjoy ignorant what actually happen for other jobs.
    You won't tell me you don't have to manage anything as healer in savage week1. After that the gear make the diff.

    For your second part, what do you want to keep on your game as a dev? The minority that probably gonna stay (or at worst leave but whatever) or the majority ?

    In fact, the problem aren't jobs only, they are fights too. Atleast I feel (and I insist on feel, maybe I'm wrong) fight were more engaging. But since they nerf everything anyway, even basic dungeons, taking off mech too.
    To briefly chime in (also in response to your other post), the illusion of fun and engagement, is still fun. Job actions(especially in context to tanks and dps) are more nuanced than just "12345 67854 and repeat, ogcd are fluff". They have interactivity and depth within the kit, regardless if you want to just call 12 3(dot) on dragoon the same as 12 3(dot) on monk the same they're more than just 123. More importantly, Dps have a pay off that's fun to achieve in the way of i.e Monk's Masterful Blitz , or in DRGs case ... Geirskogul? (I don't play DRG sorry but you know what I mean.)

    Dps still get to manage these parts of their class in and out of soft-mid-and hardcore content, barring being level syncd. Healers do Not.

    And in response to not having anything to manage to heal in savage week 1, actually, yes! While it's isn't "nothing" , the tried and true method of simply throwing out a ogcd twice (or at times once) per raid wide and truck on mashing glare is usually the defacto prog method (Edit: Just remembered WHM generally couple raid wides with a Medicia 2+Aslyum when they want to be extra safe. But, Generally, if the cohealer is atleast doing something, only one of these is usually enough) . Beyond that once you start getting into optimization, healers generally optimize the fastest of the roles in terms of where to sprinkle their ogcds, which is admittedly where most of the fun is. Also in Week 1 prog, you're more likely to cause a wipe due to: [Body check, Enrage, Too many vuln stacks, Failed Mechanic] than you are lack of healing. Even being generous, your casts as a progging healer are going to be your primary damage button and maybe the occasional spot heals on tanks as they acclimate to what the encounter is demanding of them, as spamming Medicia equivalent or cure equivalent just burns your mana pool which then stops you from using Res lol.

    Also! Dps still get to engage in the content in a meaningful way beyond week 1, even with gear. Healers just kind of get stuck with popping a MND pot and using CDs more aggressively, which stills ends up being mashing 1.
    (9)
    Last edited by GoodPerson; 06-17-2024 at 10:43 AM.