Results -9 to 0 of 11477

Threaded View

  1. #11
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Eorzean_username View Post
    This is disingenuous. There is significantly more to any Tank or DPS offensive Action set than their primary combo. Even if you gave them Auto-Combo as a consolidation option, they would still have plenty of other sequences and Actions in their total DPS tool-set.

    In the current Healer design, if the only change that you made was to give healers a 1-2-3 Auto-Combo, then Healers would be less visually-monotonous, but still have essentially nothing else to do, manage, track, or engage-with systematically when occupying GCD time.

    This occurred in ARR, HW, and SB, also.

    All you are doing is confirming that dismantling and hyper-simplifying Healers has done nothing to actually "help" the subset of Players that do not comprehend, or perhaps do not care, about how the gameplay system is intended to function.

    Therefore, once again, the changes harm more motivated Players while changing essentially nothing about the situation for unmotivated or confused Players.


    Edit: Don't get me wrong. It's not that I don't want change. Everything need change and not healer only. But I definitly don't want a pseudo "more engaging" healer by simply adding a proc and some more buttons here and there to have a "rotation"

    It seems like the developers should invest more time and energy into encouraging players to learn to play "as intended", rather than trying to figure-out how to delete even more functionality and mechanics from the Jobs and Roles.

    The person that you quoted was obviously aggravated about the fact that the presence of a specific Job means that said person's entire Role will be essentially-unnecessary in a piece of content that is designated as requiring a Trinity Party to enter and complete.

    It is not unreasonable nor unhealthy to feel "aggravated" if you were looking forward to playing a specific mini-game, promised by the User Interface that you would be playing a specific mini-game, and then randomly find out upon loading into the server that you actually won't be playing that mini-game, but you are still contractually-obligated to spend 20 minutes of your time following someone else around and watching them play it.
    There is nothing to manage for any jobs outside of savage and ultimate. Again, not a healer only problem. Looks like people enjoy ignorant what actually happen for other jobs.
    You won't tell me you don't have to manage anything as healer in savage week1. After that the gear make the diff.

    For your second part, what do you want to keep on your game as a dev? The minority that probably gonna stay (or at worst leave but whatever) or the majority ?

    In fact, the problem aren't jobs only, they are fights too. Atleast I feel (and I insist on feel, maybe I'm wrong) fight were more engaging. But since they nerf everything anyway, even basic dungeons, taking off mech too.
    (4)
    Last edited by Jeycht; 06-17-2024 at 10:09 AM.
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht