
No. What part of "not at the expense of other roles" are you not understanding? Your ideas are terrible, come up with better ones that don't involve bringing down other roles just so you can be happy.




What about at the expense of the healing role? Everyone seems plenty content getting whatever it is they want at our role's expense. Tanks and DPS continue to bring down the healer role more and more with each expansion, but that's perfectly okay?
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

Yeah, pretty much. Not my fault you make poor decisions in what job you play. You all can have more dps buttons, that's completely fine, but don't touch the other roles. This isn't a hard concept to grasp. You can have your cake and eat it too, you don't need to steal someone else's cake.
It will be very difficult for many to take your word or opinion at face value because of your dismissive attitude with "not my fault you make poor decisions in what job you play".Yeah, pretty much. Not my fault you make poor decisions in what job you play. You all can have more dps buttons, that's completely fine, but don't touch the other roles. This isn't a hard concept to grasp. You can have your cake and eat it too, you don't need to steal someone else's cake.
There's no error, fault or mistake in choosing what jobs to play, that's the entire purpose of a Final Fantasy game -- play all jobs you want on single character. The problem stems from SE's ineffective balancing of jobs -- all three roles in fact -- at the expense of the other. It does seem you're taking the opinions of others regarding balancing as offensive because it may or may not affect your job, but you have to remember ultimately this is just a game, no need for hostility.
If they do ever nerf WAR's healing abilities, your complaints should go straight to Xeno first, it was him who showed the media tour dungeon cleared first, this thread is just the after effect of it. I personally don't think they'll nerf tank sustain anytime soon, not until 8.0 with their so "promised" individuality patch.

Healer damage was already higher than tanks in shadowbringers, so sure, why not. Besides, I've seen plenty of times where shield healers are able to solo content themselves. Sure it's slow, but it's entirely 100% possible. I don't think, in normal content at least, that a healer death should guarantee a wipe. I don't think, in normal content at least, that a tank death should guarantee a wipe. Besides, I've already said in a previous post that if we're gonna go this route, then every job should get hallowed ground, and instead of being a cooldown it should be a stance that you toggle. There, now nobody's better than others. Easy.Okay cool, then I hope you don't mind if we make the following changes to healers:
Increase their damage options and increase their damage to be higher than tanks. Additionally, every healer gets a new action at level 10. This 25 second cooldown provides a large barrier, and if the healer targets themselves, reduces damage taken by 30% while also raising the them to the top of the threat table for the duration of the buff. This would allow healers to step in for a bad tank player in the event that player cannot use their mitigation properly or dies to mechanics. We won't touch tank tools at all, only add these new aspects to the healers, so I would imagine that's perfectly fine, correct?
Most reasonable War player.Healer damage was already higher than tanks in shadowbringers, so sure, why not. Besides, I've seen plenty of times where shield healers are able to solo content themselves. Sure it's slow, but it's entirely 100% possible. I don't think, in normal content at least, that a healer death should guarantee a wipe. I don't think, in normal content at least, that a tank death should guarantee a wipe. Besides, I've already said in a previous post that if we're gonna go this route, then every job should get hallowed ground, and instead of being a cooldown it should be a stance that you toggle. There, now nobody's better than others. Easy.


Well done, that is an alternative. So now we have 2 options:Healer damage was already higher than tanks in shadowbringers, so sure, why not. Besides, I've seen plenty of times where shield healers are able to solo content themselves. Sure it's slow, but it's entirely 100% possible. I don't think, in normal content at least, that a healer death should guarantee a wipe. I don't think, in normal content at least, that a tank death should guarantee a wipe. Besides, I've already said in a previous post that if we're gonna go this route, then every job should get hallowed ground, and instead of being a cooldown it should be a stance that you toggle. There, now nobody's better than others. Easy.
- Healer players: balance the game a better so all roles have their place in all group content
- WAR player(s?): give everyone god mode
But since this is the thread about the healer concerns. It's probably smart to make your own thread with that suggestion. That way it can get it's own attention without being drowned out by healers posting their own point of view. You could even organize a WAR strike to try get it implemented.
Scholar players when Expedience gets nerfed: Understandable, we'll take that, Our job is still really good.Well done, that is an alternative. So now we have 2 options:
- Healer players: balance the game a better so all roles have their place in all group content
- WAR player(s?): give everyone god mode
But since this is the thread about the healer concerns. It's probably smart to make your own thread with that suggestion. That way it can get it's own attention without being drowned out by healers posting their own point of view. You could even organize a WAR strike to try get it implemented.
War players when you suggest they nerf their comically overpowered sustain: ''No just break the rest of the game so i can continue my power fantasy''

There's no need to organize a WAR strike, my job's just fine. You all are the ones trying to bring everyone else down. Actually, that's unfair, some of you are rooting for healer changes without touching other roles and that's something I can get behind 100%. It's the ones that are directing their frustrations towards tanks that don't deserve any respect. Your jobs feel bad to play already, why do you want everyone else to experience the same thing? Spite? That's no way to go about it.Well done, that is an alternative. So now we have 2 options:
- Healer players: balance the game a better so all rules have their place in all group content
- WAR player(s?): give everyone god mode
But since this is the thread about the healer concerns. It's probably smart to make your own thread with that suggestion. That way it can get it's own attention without being drowned out by healers posting their own point of view. You could even organize a WAR strike to try get it implemented.
So really, as long as the sentiment is "we need to nerf other jobs to feel better about ourselves," then for all I care you can stay shouting into the void for another 5 years. Meanwhile, I'll enjoy my job that ensures my roulettes are going to get cleared one way or another.
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