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  1. #2071
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mortex View Post
    But it wasn’t the core identity back in heavensward and stormblood. Or before in arr kinda strange that people say it now is after they made it op.

    Pure coincidence I’m sure
    100% agree and the core identity of jobs should and do change over time.

    Though, with warrior the change has seen a ton of praise and I'd hate healer woes to take away from other players experience. Especially with the increasing mindset of healers aren't needed. And yes, at the same time healers shouldn't be forced to suffer to make other roles happy either.
    (1)

  2. #2072
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ty_taurus View Post
    "Unwilling" is a very misleading term to use. It implies that healers were intentionally ignoring Living Dead and letting their tank die on purpose, but that wasn't the issue. There is no indication that the Dark Knight needed to be healed to max HP at all. No visual queues, no telegraphs, no audio cues... Nothing. The same is true for Doom. The game does jack all to teach you that mechanic or tell you when its in effect. You have the debuff icons, but they are microscopic and drowning in a sea of icons on the party list. Yes, a decent player can pick up on that once they've learned what that does, but that quite frankly isn't good enough.

    In other words, healers weren't "unwilling" to heal a Dark Knight. Many of them either didn't know they were supposed to heal the Dark Knight, knew about the mechanic but didn't realize the Dark Knight used it, or realized too late and couldn't heal them in time.
    True, there's no real que that the DRK had to be healed for 100% of their base HP (if I'm remembering it correctly).
    But even after people made Macros, even typing manually in chat mentioning that when Living Dead was activated that they needed to be healed, healers more often than not still didn't do it.
    Was it because the healers didn't pay attention to the chat?
    Or was it that the healers were busy elsewhere?
    Regardless, I can say that I died more times than survived the Living Dead due to the lack of healings.

    I switched to RPR when they came out, so I never really played DRK when Living Dead got the self heals to experience it in action.
    I just lvl'd DRK to 90 due to my DRK retainers.
    (3)
    Last edited by Evergrey; 06-15-2024 at 04:58 AM. Reason: correcting stuff

  3. #2073
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Yeah I mean. If your ideas for how to fix healers involve bringing down the other two roles (but tanks specifically, lets be real here) then y'all can stay mad. Be irrelevant. Be boring. Come up with better ideas that don't involve bringing everyone else down with you.
    (5)

  4. #2074
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kazmarek View Post
    Yeah I mean. If your ideas for how to fix healers involve bringing down the other two roles (but tanks specifically, lets be real here) then y'all can stay mad. Be irrelevant. Be boring. Come up with better ideas that don't involve bringing everyone else down with you.
    How about read the first post of the half decade old thread linked to on the OP, and its many suggested solutions which do not change other jobs at all
    (12)

  5. #2075
    Player
    Sarixis's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    22
    Character
    Sarixis Starspring
    World
    Ultros
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Thanks - I appreciate your patience and explanation. Awareness never hurts, especially as this is an issue for gamers.
    Of course! You were just trying to learn, so why shouldn't I share what I know? It's definitely one of those issues that is difficult because it's not in your face so it's easier for people to brush it off. And it won't affect everyone, but it is an accessibility issue at the end of the day.
    (3)

  6. #2076
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Post View Post
    You sure it wasn't because every other tank could basically handle the healing afterwards entirely on their own?

    Living Dead had actually been preferable in certain circumstances in the past, such as needing a shorter cooldown than Hallowed Ground but a longer duration than Holmgang (also the freedom of movement; Holmgang used to bind the WAR for its duration too). Then they normalized them in ShB, but forgot that DRK's wasn't designed with exact equality in mind, and they now had 1/4 healers able to e.g. Benediction instead of 1/3, and AST's top end potency of Essential Dignity dropped so it was less able to heal up LD, etc.

    Not to mention, so many healers don't even understand how Living Dead helps a DRK mitigate to this day, requiring that they play differently to truly capitalize in many situations.

    It's certainly more complicated than "healer were unwilling to heal the drk".
    Don't forget that the potency required to heal a tank's hp pool nigh doubled in shadowbringers.

    To guarantee a drk didn't die on scholar you had to have a bunch of aetherflow on hand and *be ready* to burn it, or mix in a reci et adlo. It was pretty dicey, I had to practice how I could do it in various situations on scholar in time.

    With no other healing sources, four un-crit cure 2s was not 100% of a drk's hp. That's ten seconds of GCD spam, for you non healers out there. Simply put, the requirements to save the DRK jumped to unsustainable levels without exceptional healers ready to jump on that instantly, or required way more cooldowns to hit.

    You know, cooldowns that healers may not have in hand if you were just forced to invuln.

    This gets even worse if your healer had lower gear in a roulette and the tank had higher gear. That's more hp to heal and less potency per heal due to gear.

    There's a reason DRK LD suddenly became a bigger problem than it used to be. It wasn't lazy healers.

    But you know, that requires people to know how healing has changed over time, instead of just making baseless comments.
    (22)

  7. #2077
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Post View Post
    How about read the first post of the half decade old thread linked to on the OP, and its many suggested solutions which do not change other jobs at all
    Hey, I never said I wasn't in favor of that. I'm all in favor of making healer more interesting. I'm not in favor of this mentality coming up that tanks are evil and need to be gutted. I'm more than happy to support healers being made more interesting without having to gut anybody else.
    (1)

  8. 06-15-2024 05:02 AM
    Reason
    nevermind, not getting into this

  9. #2078
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Erakir View Post
    Don't forget that the potency required to heal a tank's hp pool nigh doubled in shadowbringers.

    To guarantee a drk didn't die on scholar you had to have a bunch of aetherflow on hand and *be ready* to burn it, or mix in a reci et adlo. It was pretty dicey, I had to practice how I could do it in various situations on scholar in time.

    With no other healing sources, four un-crit cure 2s was not 100% of a drk's hp. That's ten seconds of GCD spam, for you non healers out there. Simply put, the requirements to save the DRK jumped to unsustainable levels without exceptional healers ready to jump on that instantly, or required way more cooldowns to hit.

    You know, cooldowns that healers may not have in hand if you were just forced to invuln.

    This gets even worse if your healer had lower gear in a roulette and the tank had higher gear. That's more hp to heal and less potency per heal due to gear.

    There's a reason DRK LD suddenly became a bigger problem than it used to be. It wasn't lazy healers.

    But you know, that requires people to know how healing has changed over time, instead of just making baseless comments.
    From my experience, Living Dead was practically never used in a duty with only 1 healer, due to the lack of the difficulty to bring drk to even activate it.
    So the content a DRK usually did use it always had 2 healers whom both could heal the DRK to full.
    Imo it wasn't a sole healers duty to top the DRK up, but a shared one.

    Simply saying is as from my understanding, your comment was done from a single healer scenario, not a duo.
    (0)

  10. #2079
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Erakir View Post
    Don't forget that the potency required to heal a tank's hp pool nigh doubled in shadowbringers...
    Now that you mention it, entering StB and again ShB forced DRK to wear Vit accessories and then for ALL accessories to carry VIT (as well as the removal of Convalescence and reduction of Soul eater/Abyssal Drain HP restoration), where Living Dead was conceived for HW where players had the freedom to wear STR only accessories (and often did), spam Dark Arts Abyssal Drain on trash and even use spare job stat points on STR all lowering their HP total to be healed.
    (2)

  11. #2080
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Post View Post
    Now that you mention it, entering StB and again ShB forced DRK to wear Vit accessories and then for ALL accessories to carry VIT (as well as the removal of Convalescence and reduction of Soul eater/Abyssal Drain HP restoration), where Living Dead was conceived for HW where players had the freedom to wear STR only accessories (and often did), spam Dark Arts Abyssal Drain on trash and even use spare job stat points on STR all lowering their HP total to be healed.
    I kinda miss the Dark Arts Abyssal Drain spam from time to time.
    I still have clear images imprinted in my memory of a specific location in a dungeon I did that after a big pull in Heavensward.
    (3)

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