I dunno, that's not on me to figure out. I don't have a problem with the current state of things.How do you make a role interesting when their role in the party is already being covered by a completely different role?
Drastically overhaul the way battles are designed to introduce more frequent healing or tone down tank sustain, I'd be happy with either personally but one sounds much more realistic. I'm saying this as both a healer and a former tank main, tank sustain is wildly inconsistent with the pace of damage and one must give.
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