Quote Originally Posted by JanineBeckinsale View Post
I can't speak for all Tank players (and I hope you'll forgive my choice of words) but that's an utterly paranoiac and insane way of thinking. Unless you weren't serious of course.

Tanks have tools to reduce the amount of damage they take and thus their chances of dying (and wiping the group), they simply use them, trying to be as efficient for the group as they can be (as all party members should).

Now, I can agree that some of these tools are borderline overpowered, if not completely, but I very much doubt the whole "Tanks using cooldowns is a way to assert dominance on puny weak useless healers."
Yeah I don't really view it as "lol I'm gonna assert dominance over everyone here," I view it more as "if you want something done right, you gotta do it yourself." Warrior, in its current form, is perfect for this. I'm sure confirmation bias plays a big role in my line of thinking, but it seems like every time I try to not play tank in something, I should've gone tank. Can't dps because then the tank is gonna do single pulls and the healer's just gonna stand there doing literally nothing. Can't heal because then the tank is gonna do single pulls and the reaper's not gonna apply their death's design debuff and the bard's not gonna use songs or dots. So, tank it is.

I can play warrior, I can pull to the wall, I don't have to care about my healer or dps because I can solo the entire dungeon. Sure, it's gonna take awhile, but at least I know I can do it. So... sticking with what others have said, my bad experiences in the past have shaped my way of thinking here, "if you want something done right, you gotta do it yourself." I'm not really with the healer strike, simply because I don't play healer (outside of warrior lol) but I'm certainly not against it, either. It's good to see people actually trying to do something and actually trying to enact change. I highly doubt it'll actually go anywhere, but I respect it nonetheless.