
Because it's filled with bad nasty rude self-centered people, myself included.I'm not trying to be rude but why even bother entering a thread focused around a particular point and then proceed to do everything except read the main posts to understand what "XIVHEALERSTRIKE" is trying to convey? And then make up stuff about it that neatly fits the "Bad nasty rude self-centered"-or whateverelse narrative you're dreaming of?
I've been lurking this thread on and off between studying, and admittedly, you're pretty nice compared to the actual bad nasty & rude individuals that pop into the thread.
Probably bored, sure, but nice.



Just like their post in the jp forum about content sellers. (which got locked by a jp mod)
They're trying really hard to piss off the jp playerbase.
Last edited by xbahax92; 06-16-2024 at 03:44 PM.




I've definitely had some intense back and forths before with some people (Hi, Ren, how you doin?) But in this thread I've been very patient with people and the only time I've said anything even remotely snarky was at people who literally came in guns blazing, or lashed out at me.Yes. I'm getting a little tired of people waltzing in and claiming pro strike users are calling people names or being otherwise rude. This is the least rude game criticism topic possibly ever. The users being most rude and condescending are the critics, no question.
How about if you want to write an essay defaming us you back it up with a direct quote or a screenshot? Otherwise you will just be respectfully disregarded.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.




Okay I’m gonna try to bring this back to healers here by connecting the feedback we have been offering to the design of what they gave us in DT as an example of why we think we continue to be ignored. Note the feedback I’m using here might not be 100% the most common feedback I’m just trying to paint a picture
WHM- high end feedback- excessive focus on glare spam and a lack of mitigation- squares response- add in another mitigation that is tied to your current mitigation when the feedback is that WHM’s mitigation is too long and inflexible. Tying caress to temperance benefits nobody. As for damage POM gives you 2 extra GCD casts, so 3 glare 4’s that are only pressed under POM amount to a change in one GCD
WHM- casual feedback- too much focus on damage and not enough healing- completely unchanged from EW
SCH- high end feedback- boring DPS rotation and a loss of identity to SGE- squares response- add in a single oGCD damage option every 2 minutes and give one of its most requested skills (miasma 2) to its counterpart that people are already unhappy is encroaching on its identity. Also giving it a massive buff to recitation nobody asked for and a capstone that doesn’t play into its strengths and completely is at odds with its lore when its lore is already tenuous
Casual feedback- skill conflict gives too high of a skill floor- completely unchanged
AST- high end feedback- high APM is good but it can be a bit unwieldy especially on controller and it’s annoying having to tie the only movement tool we have to maximising burst. Also not as problematic as WHM but also lacks mitigation- squares response- nuke the card system from orbit and give it 4 extra charges of flavoured energy drain. Still doesn’t fix controller problem and mitigation is again tied to long CD of another mitigation
Casual feedback- cards are too confusing to remember- unchanged (if anything it got worse)
SGE- high end feedback- literally zero optimisation potential, its floor is its ceiling, also why do we have so many regens in a shield healer and im getting squashed by SCH in mitigation potential- squares response- here is some damage options you literally cannot optimise around, they are the most rigid way we could add some damage options. Also we heard you wanted pankardia instead of physis, well here is fake pankardia that gives you another regen but doesn’t help your shielding.
Casual feedback- job is poorly explained, skills don’t make a lot of sense and addersting encourages bad play- unchanged
Do you see why we have problems. Our feedback either seems to not get acted on or it gets twisted in weird ways that end up making it worse than nothing. Absolutely nobody who asked for pankardia wanted whatever the hell philosophia is for example. This is why we are tired, our feedback is going nowhere
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I know I've had my snarky moments, a lot of it because of people being dismissive, elitist, or regurgitating old talking points.I've definitely had some intense back and forths before with some people (Hi, Ren, how you doin?) But in this thread I've been very patient with people and the only time I've said anything even remotely snarky was at people who literally came in guns blazing, or lashed out at me.
Despite that I at least try to point out where an argument doesn't hold up, point out double-standards, and as long as someone is cordial, or at least just neutral, I try to respond in kind. Doesn't always work, topics like this get heated, but I try to when I can.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.

I also lose concentration from time to time and can't remember which button was responsible for which skill.I completely feel you re: the my brain doesn't work as fast part. I relate to it a lot. It makes it harder to process and as a result learn how to manage the chaos of very hard content.
But I think one major problem here is the fact that there is no way to gradually transition into harder content because FF completely lacks any kind of reasonable midcore content.
We can't slowly increase our difficulty step by step to get used to harder gameplay situations and learn at a pace that accomodates us.
You have to go from roulettes you can breeze through most of the time to fights so difficult (for newcomers) and packed with mechanics (sometimes happening at the same time) that it's completely overwhelming.
Roulettes can be cleared in 15 minutes, progging savage takes weeks if I understand it correctly. The gap here is insane.
For hardcore raiders they may be a routine, but if this is unfamiliar to you it takes a considerable amount of time to get used to it.
If something is too hard and too far above your current skill level it's a lot harder to pick it up and can become demoralising real quick. Things are happening so fast, you can't process and track everything all at once and have no time to properly familiarise yourself with your kit, to test its ins and outs.
I really wish they had a better difficulty distribution across their content.
I think this would make it possible to have more complex kits because you could get to know them in gradually more difficult situations without being overwhelmed.
im easily overwhelmed but the thing is, and you shouldn't let this discourage you, that as long as you keep playing the game and start stepping out of your comfort zone every now and then, it will get better. All beginnings are hard and sometimes it seems insurmountable, but i still believe that you can do ex trails and savage.
due to my limitations, i always start over when new skills are added and as soon as i understand a mechanic i need a mnemonic for it. for example the limit cut in P2s was "4 and 2, I'm staying with you. 3 and 1, I'm gone." I can't react quickly enough otherwise.
I've accepted that i need longer for a lot of things and went from dungeons to normal raids and then started doing ex-trails. Then came Savage and that's my current limit, but that's okay with me. it took a lot of time and patience and now i do what i enjoy as long as it's fun.
i still get incredibly nervous when new content comes out and/or classes get changed. whether it's a dungeon or new skills, it stresses me out a lot because i know i won't be able to adapt as quickly as i should but over the years it's gotten a little better. i don't panic as easily anymore.




As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
https://youtu.be/JPA9bKz2meI
Warrior players be like Eric Cartman, and then wonder why people don't like playing with them.
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