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  1. #2881
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by RhaesDaenys View Post
    If you're trying to drive home a point and ask for fixes, be VERY SPECIFIC with what you're asking for.
    1. Add new DPS actions and/or make existing DPS actions available more frequently to create more dynamic offensive gameplay without significantly changing total damage dealt.

    2. Consolidate existing healing actions to remove repetitiveness, enhance existing actions that compliment each healer's identity, and promote a healthier balance between GCD healing and OGCD healing.

    3. Reevaluate encounter design across all levels of difficulty to ensure that the healer role provides something invaluable that cannot be as effectively replicated by other roles--something that is important to the success of the encounter; an exception to this is content designed without standard party comps in mind (e.g. Deep Dungeons, Variant Dungeons, etc.)
    (13)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2882
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jeycht View Post
    Have you done dungeons with random healer or are you always doing them as healer? Same with any content lvl90, trial or normal raid. Are you playing with a healer friend? You won't make me believe you never saw (or rarely) a healer not dpsing AT ALL when being MAX lvl and not first timer. Or you are not playing the same game as me. Or only spaming medica/cure or equivalent
    We can play this with ANY job. Have you never:

    Seen a tank not using their mitigation? Using ALL of their mitigation at once? Not grabbing a mob off someone? Just auto-attacking?

    How about DPS? Not using their AOE (when they had the skill available)? Using an AOE when they should have used single target (boss)? Dropping their dots? (less of an issue now). Not using and debuffs to boost DPS or help out with mitigation or self-heals?

    And in case you think that I think healers are blameless- the answer is "no"- I've seen 0 damage healers, - healers that didn't heal were rarer by the way, healers that didn't understand LD, and likely more issues.

    The point being that adding additional skills to any job may cause confusion- i.e. cognitive dissonance/overload , I would expect that someone attracted to healing would want to be put in the position of making decisions. We can discuss on how it is split between healing and DPS, however my own experience with skilled healers (and no I do not mean me /s) is that they are not easily "confused".
    (6)
    Last edited by IDontPetLalas; 06-17-2024 at 09:20 AM.

  3. #2883
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    I have actually, I've also encountered plenty of low quality tanks, I was a tank main originally.

    To smooth out my roulette experience I would like to propose the following changes:

    A) remove all tank damage buttons, they need to focus on mitigating, they can keep one AoE for aggro,

    B) give healers more mitigation, Kerachole is nice but should really be closer to 40% and without a cooldown, give healers similar tools,

    C) Give healers shirk, just shirk,

    These would ensure bad tanks cannot interrupt my roulette experience, your fun ends where my mild inconvenience begins.

    Yes this is all sarcasm, I do not genuinely believe in gutting tanks.
    And yet it's the same problem for tanks. They don't have anything to do as I said in the post the person was quoting but you probably didn't see, only to answer that sarcasm.
    (1)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  4. 06-17-2024 09:18 AM

  5. #2884
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    We can play this with ANY job. Have you never:

    Seen a tank not using their mitigation? Using ALL of their mitigation at once? Not grabbing a mob off someone? Just auto-attacking?

    How about DPS? Not using their AOE (when they had the skill available)? Using an AOE when they should have used single target (boss)? Dropping their dots? (less of an issue now). Not using and debuffs to boost DPS or help out with mitigation or self-heals?

    And in case you think that I think healers are blameless- the answer is "no"- I've seen 0 damage healers, - healers that didn't heal were rarer by the way, healers that didn't understand LD, and likely more issues.

    The point being that adding additional skills to any job may cause confusion- i.e. cognitive dissonance/overload , I would expect that someone attracted to healing would want to be put in the position of making decisions. We can discussion on how it is split between healing and DPS, however my own experience with skilled healers (and no I do not mean me /s) is that they are not easily "confused".
    It's indeed what I said. But since it's an healer topic and the quote was about healer I talked about it. Yet it's the same problem for every jobs and that's why they homogenize all of them and make all of them easier. You even quote my post. What are you doing?
    (1)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  6. #2885
    Player
    hikasuun's Avatar
    Join Date
    Aug 2023
    Posts
    3
    Character
    Saya Joumae
    World
    Kraken
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Arylett View Post
    Your condescension is noted. I will respond to this in good faith:

    It isn't unhealthy to get annoyed at playing a video game on occasion. Perhaps I was being hyperbolic with my wording, but it's more of just an "ugh more boredom" response because of the way the job was designed to make me have to do less. Not because of the player themselves. I have no animosity towards Warrior players. My apologies for the misunderstanding.
    Ah ok read I read it as the other way, cheers.
    (1)

  7. #2886
    Player
    Exino's Avatar
    Join Date
    Jan 2022
    Posts
    6
    Character
    Mr Exin
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jeycht View Post
    I guess you gonna ignore the fact that I'm healer too. And I don't want those change.
    When I played years ago I was thinking "oh, not much damage, why do I need to heal?" I don't anymore.

    Again, it will only be a illusion of choice. It's not better on other jobs. You only think it is because you see a shiny button up after doing 123, or using jump 2 times you have another ogcd to click.

    I see the game as a "puzzle" you try to complete it. I don't care about how much buttons I have to press to do something.
    But let it be 123 or 111211123, not 111111111. I can't believe you like having such massive windows of one-button spamming. If the game design allows for such long windows, it should compensate by making these windows more engaging and/or less boring.
    We want options for when it comes to moments when the game doesn't require us to heal. How this can be done is up for discussion after SE acknowledges the problem and show us the options.
    (5)
    Last edited by Exino; 06-17-2024 at 09:31 AM.

  8. #2887
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Exino View Post
    But let it be 123 or 111211123, not 111111111. I can't believe you like having such massive windows of one-button spamming. If the game design allows for such long windows, it should compensate by making these windows more engaging and/or less boring.
    idk. Not a problem to me.
    I mean, there is a lot of people (dps and tank) willing to have all combo on 1 button to only have to click 1111111; making it the same as an actual healer.
    So the question is, why those people want a gameplay that looks like healers, but healers want it more? It's weird.
    (3)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  9. #2888
    Player
    Exino's Avatar
    Join Date
    Jan 2022
    Posts
    6
    Character
    Mr Exin
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jeycht View Post
    idk. Not a problem to me.
    I mean, there is a lot of people (dps and tank) willing to have all combo on 1 button to only have to click 1111111; making it the same as an actual healer.
    So the question is, why those people want a gameplay that looks like healers, but healers want it more? It's weird.
    Because the game design went in a completely different direction for those classes. The game gave them too many damage options in too many different sequences, and it became a nuisance. It's the opposite end of the spectrum for healers.
    (8)

  10. 06-17-2024 09:34 AM

  11. #2889
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeycht View Post
    idk. Not a problem to me.
    I mean, there is a lot of people (dps and tank) willing to have all combo on 1 button to only have to click 1111111; making it the same as an actual healer.
    So the question is, why those people want a gameplay that looks like healers, but healers want it more? It's weird.
    Even Reaper has more than their basic combo, healers don't, that's probably the difference
    (6)

  12. #2890
    Player
    AlexaAura's Avatar
    Join Date
    Jan 2023
    Posts
    18
    Character
    Aster Regulus
    World
    Adamantoise
    Main Class
    Scholar Lv 100
    Please just don't simplify and gut Scholar like you did Summoner Square Enix.... I mained both for their complexity and the pet, but now you completely removed all aspects of pets and the complexity of dots.
    (3)

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