1. Add new DPS actions and/or make existing DPS actions available more frequently to create more dynamic offensive gameplay without significantly changing total damage dealt.
2. Consolidate existing healing actions to remove repetitiveness, enhance existing actions that compliment each healer's identity, and promote a healthier balance between GCD healing and OGCD healing.
3. Reevaluate encounter design across all levels of difficulty to ensure that the healer role provides something invaluable that cannot be as effectively replicated by other roles--something that is important to the success of the encounter; an exception to this is content designed without standard party comps in mind (e.g. Deep Dungeons, Variant Dungeons, etc.)