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  1. #11
    Player
    Exino's Avatar
    Join Date
    Jan 2022
    Posts
    6
    Character
    Mr Exin
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RhaesDaenys View Post
    Having been playing a long time myself, I've never felt, personally, like I wanted to do content without a healer. Is it possible? Yes. Its also possible to do a lot of content without a tank. And its also possible to do a lot of content without a DPS, too. I remember doing stuff with nothing but tanks, or all white mages, ect, all the time.

    I mained Monk through ARR to Stormblood and switched to Gunbreaker in Shadowbringers. Healing has always been my second role. The only complaint I've ever had is it would be nice to have more to DPS than 1 DD, 1 AOE, 1 DOT. But I don't see how a whole array of DPS abilities would work with limited hotbar/controller space without fundamentally removing the vast majority of healing options.
    Homogenization will always be a thing because you are mixing only two base ingredients: the damage you take and the damage you give. You only mix up the ways you manage them and the ways you display them.

    The problem with the healer kit is that, to be most efficient at your job damage-wise—which is often a requirement set by the game itself in harder content—you can almost always only use two to three buttons in a very uninteresting fashion, without combos and special interactions like damage dealers or tanks have.

    How this should be changed is entirely up for discussion after hearing options from SE. We really just want to be heard and for the game to be changed in a way that does not negatively impact other players. We want our gameplay to be better, not for yours to be worse. Even the latest content is becoming much less enjoyable more quickly due to poorly designed damage kits. Please let us have fun. Thank you.
    (3)
    Last edited by Exino; 06-17-2024 at 09:11 AM.