Quote Originally Posted by ForteNightshade View Post
No, I'm thinking about what you conveniently ignored in my response: the fact Red Mage has vastly superior utility to every single melee, thus buffing it to deal comparable damage wouldn't allow it to simply compete for the free spot but guarantee it. You'd be downright griefing your team to bring two melee with your buffed up version of Red Mage.
Once again, Red Mage brings 10% party wide mitigation, a raid buff, position flexibility and on demand healing and a raise. Literally nothing the melee have can compete with that. What you're asking for isn't a "well balanced party" but turning Red Mage into, ironically, the best job in the game alongside Picto.
Well, yes, so? After an entire expansion of taking cocks because of smn, and after this one which is taking cocks anyway, perhaps the time has come to push this class a little.
Then you're basically saying: that if this is done, that's it, the static and PF will close the doors to the melees for the free slot because it's either RDM or nothing?.

Didn't you just say: "The AVERAGE melee in M4 has EIGHT. 8 GCD’s of downtime"
And yet, and yet, the logs show how this downtime ultimately doesn't weigh that much on performance. However, remaining firmly above the pranged and the RDM.

Put bluntly, Casters don't have an uptime problem.
If melee has uptime problems it's because basically either a strategy to follow as a robot hasn't been studied yet, or the fight doesn't allow it, it's not like you can invent much.
A caster must always weigh their resources to achieve movement. but unlike melee, which once the strategy is ready, you just have to follow it and inevitably find yourself next to the boss, the caster has to think and vary his rotation, even arriving at compromises for damage/movement /strategy.