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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    This game is incredibly scripted which is why cast difficulty is meaningless

    But melee uptime is such a difficult consideration they must be compensated for it

    Which is especially ironic given you used triple cast as a consideration where you actively want to use that in the burst window so a strat that uses triple cast to force the BLM to move that much is ironically caster unfriendly
    Name a single fight where you lack the following as a Caster through no fault of your own:

    1. Ability to slidecast
    2. Movement resources (Triplecast, Swiftcast, Acceleration and etc)
    3. Can preposition ahead of time

    Conversely, M4 alone has several mechanics that force melee off the boss with no way to adjust or greed. Or doing so will risk wiping the group. Furthermore, uptime strats are inherently riskier and wouldn't really be necessary in a double caster comp.

    As for my Triplecast example. Pulling it out of raid buffs is a significantly smaller loss than a melee needing to result to "Piercing Talon" So much in fact, prior to buffing it after five years, it was actually better to simply use our AoE combo, specifically with DRG!!!!!!. Regardless, like I already said, Black Mage competes with melee damage. Therefore, it's a moot point. It makes comparable sacrifices (moving Triplecast) that melee do (using range GCDs) while dealing comparable damage.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,854
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Name a single fight where you lack the following as a Caster through no fault of your own:

    1. Ability to slidecast
    2. Movement resources (Triplecast, Swiftcast, Acceleration and etc)
    3. Can preposition ahead of time

    Conversely, M4 alone has several mechanics that force melee off the boss with no way to adjust or greed. Or doing so will risk wiping the group. Furthermore, uptime strats are inherently riskier and wouldn't really be necessary in a double caster comp.

    As for my Triplecast example. Pulling it out of raid buffs is a significantly smaller loss than a melee needing to result to "Piercing Talon" So much in fact, prior to buffing it after five years, it was actually better to simply use our AoE combo, specifically with DRG!!!!!!. Regardless, like I already said, Black Mage competes with melee damage. Therefore, it's a moot point. It makes comparable sacrifices (moving Triplecast) that melee do (using range GCDs) while dealing comparable damage.
    That’s basically what the other person was trying to explain to you

    M4 has a few GCD’s that force you off the boss with no possible way to alleviate it; you just have to take the downtime. But other than that basically everyone just does this fight with melee uptime strats (not that you really have to vary almost any strat to actually give melee good uptime the default strat just has melee uptime)

    Meanwhile you are reducing caster uptime concerns to “lol just do it”. When you are progging a fight you have a limited number of uptime tools for movement and you have to learn over multiple pulls when to use them, which one to use where and how to minimise DPS loss. You often have to go back change and correct your plan over time to ensure you maximise it and sometimes you still run short on casts

    So basically you are comparing the fact that melees have a few instances of enforced downtime but basically get their theoretical maximum by default to casters who theoretically have higher uptime (except in instances where there is simply too much movement to handle which affects PCT and RDM worse) but actually have to learn to map out their entire rotation to facilitate it

    In that setting I see caster as the harder role but back when uptime concerns of the melee affects danger for everyone I saw melee as the harder role
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Meanwhile you are reducing caster uptime concerns to “lol just do it”. When you are progging a fight
    Yes, because we're talking about overall job balance. You don't balance jobs around prog because everyone is playing safe. You seem to think melee just greed every GCD easily without the slightest thought unless the mechanic forces them off. During prog, any good melee (or tank, for that matter) is dropping several GCDs because it's not worth risking a pull to optimize their uptime. How is that different than the casters giving up casts? Both roles play safe for prog.

    Regardless, it's irrelevant to discussing job balance. You need to balance around what the jobs are capable of when played properly, i.e. when melee greed every GCD they can and casters aren't losing casts. Which is where the problem with Picto represents itself. The job is basically good at everything. Like I said previously, it has both raid utility and a buff, flexible mobility and deals the highest damage. There's zero reason it should be pulling ahead of Black Mage, Samurai or Viper when all three jobs entire relevance revolves around damage. What's the point of a selfish DPS when the job with a raid buff beats it any way? And that's in Savage where the discrepancy isn't nearly as bad. FRU is just downright ridiculous. You are actively griefing your party to not have Picto.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."