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  1. #1
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    ForteNightshade's Avatar
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    Kurenai Tenshi
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    Quote Originally Posted by Ggwppino View Post
    In your imagination, unconsciously, when you think of a balanced party you think of 2 melee, 1 caster and 1 pranged. And throughout Endwalker was objectively the best thing to have, given the 6-8% difference between melee and the others.
    Well a balanced party is 1 melee, 1 caster, 1 pranged and a free spot.

    If the RDM did the same damage as the melee, the melee would still have their space, but it would allow the RDM to compete much more easily at the caster spot because it will do considerable damage plus its versatily and could compete for the free spot.
    No, I'm thinking about what you conveniently ignored in my response: the fact Red Mage has vastly superior utility to every single melee, thus buffing it to deal comparable damage wouldn't allow it to simply compete for the free spot but guarantee it. You'd be downright griefing your team to bring two melee with your buffed up version of Red Mage.

    Once again, Red Mage brings 10% party wide mitigation, a raid buff, position flexibility and on demand healing and a raise. Literally nothing the melee have can compete with that. What you're asking for isn't a "well balanced party" but turning Red Mage into, ironically, the best job in the game alongside Picto.

    Quote Originally Posted by Supersnow845 View Post
    So why is melee uptime a consideration but casting cast times aren’t. People seem so quick to forget that casters have to…….you know cast. Mechanics these days rarely force melee out of melee range but mechanics love casters running marathons around the arena to solve mechanics. Does “I can’t hit the boss when I’m not next to them” mean literally anything when you know every mechanic they made will allow you to solve it with 4 people next to the boss

    Where is the compensation for caster uptime

    When was the last time we got a mechanic that felt like it was designed around a turrety caster and not a melee
    Didn't you just say: "The AVERAGE melee in M4 has EIGHT. 8 GCD’s of downtime"

    There is not a single fight in the last two expansions combined where you're losing an "average" of 8 GCDs due to miscasts. You're not even losing half that. At the balance threshold (85-90%), casters are hard pressed to lose any casts whatsoever. I didn't forget. It's simply not nearly as big an issue for them as fights like say, E8 were. Even M4 is worse for melee by far than casters. And that's even by your own admission. If you're losing casts in M4. I'm sorry mate, that's on you.

    Just for specifics, we can basically ignore Black Mage and Summoner in this discussion because neither one of them struggles whatsoever with mobility. That leaves Picto taking a very small loss having to use Holy in White, which exist solely as a movement tool and literally nothing else. And then Red Mage which does have to put in the most effort but between Acceleration, Swiftcast and duel casting, it does fine enough.

    None of this considers the benefit of safer strats because it's typically easier to spread five people away from the boss than four locked on it, being able to preposition outside of melee range or simply not having to worry about greeding in melee range. A double caster comp is almost always superior assuming equal damage. As for a mechanic designed around a "turrety caster." Find me a caster that can't move while turreting first.

    Put bluntly, Casters don't have an uptime problem.
    (3)
    Last edited by ForteNightshade; 12-11-2024 at 04:01 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
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  2. #2
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    Ggwppino's Avatar
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    Quote Originally Posted by ForteNightshade View Post
    No, I'm thinking about what you conveniently ignored in my response: the fact Red Mage has vastly superior utility to every single melee, thus buffing it to deal comparable damage wouldn't allow it to simply compete for the free spot but guarantee it. You'd be downright griefing your team to bring two melee with your buffed up version of Red Mage.
    Once again, Red Mage brings 10% party wide mitigation, a raid buff, position flexibility and on demand healing and a raise. Literally nothing the melee have can compete with that. What you're asking for isn't a "well balanced party" but turning Red Mage into, ironically, the best job in the game alongside Picto.
    Well, yes, so? After an entire expansion of taking cocks because of smn, and after this one which is taking cocks anyway, perhaps the time has come to push this class a little.
    Then you're basically saying: that if this is done, that's it, the static and PF will close the doors to the melees for the free slot because it's either RDM or nothing?.

    Didn't you just say: "The AVERAGE melee in M4 has EIGHT. 8 GCD’s of downtime"
    And yet, and yet, the logs show how this downtime ultimately doesn't weigh that much on performance. However, remaining firmly above the pranged and the RDM.

    Put bluntly, Casters don't have an uptime problem.
    If melee has uptime problems it's because basically either a strategy to follow as a robot hasn't been studied yet, or the fight doesn't allow it, it's not like you can invent much.
    A caster must always weigh their resources to achieve movement. but unlike melee, which once the strategy is ready, you just have to follow it and inevitably find yourself next to the boss, the caster has to think and vary his rotation, even arriving at compromises for damage/movement /strategy.
    (3)

  3. #3
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    ForteNightshade's Avatar
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    Quote Originally Posted by Ggwppino View Post
    Well, yes, so? After an entire expansion of taking cocks because of smn, and after this one which is taking cocks anyway, perhaps the time has come to push this class a little.
    Then you're basically saying: that if this is done, that's it, the static and PF will close the doors to the melees for the free slot because it's either RDM or nothing?.
    So you're solution to poor balancing decisions is to double down and make even worse balancing decisions? Genius.

    And yes, PF would absolutely locking RDM in. They already lock underperforming jobs out even when the difference isn't necessarily huge. Your proposed buff to Red Mage would make it so widely superior that'd you be a fool not to bring it. Just to emphasise this point, several World Prog groups brought Red Mage for FRU prog despite how much weaker it is than melee. You really don't think those numbers would explode if it was pushing out Dragoon or Samurai levels? I can guarantee you right now every single FRU group would consistent of RDM/PIC bar none. That's like giving Viper an on demand, instant cast Raise and then being all Surprised Pikachu when every group brings one.

    And yet, and yet, the logs show how this downtime ultimately doesn't weigh that much on performance. However, remaining firmly above the pranged and the RDM.
    No, no. You don't get to move the goalposts. This has nothing to do with your ridiculous RDM buffs. I'm not even disagreeing it could use a buff. Just not anywhere close to the absurdity you want. Especially not when raise still exists. Although, I honestly think they should just axe it entirely so the casters can be balanced against the melee better.

    If melee has uptime problems it's because basically either a strategy to follow as a robot hasn't been studied yet, or the fight doesn't allow it, it's not like you can invent much.
    A caster must always weigh their resources to achieve movement. but unlike melee, which once the strategy is ready, you just have to follow it and inevitably find yourself next to the boss, the caster has to think and vary his rotation, even arriving at compromises for damage/movement /strategy.
    You're acting like mechanics in this game aren't incredibly scripted and casters need to make on demand decisions. They don't. Just like the melee, you'll find a strat that maximizes cast times, which is considerably easier to do because you never have to worry about being in range. If say, M4S demands Triple Cast for Witch Hunt, you'll use Triple Cast every single pull at that exact spot no matter what. You aren't thinking and varying your rotation. At least not to the extent you're trying to insinuate. Maybe BLM gets a proc here or there that allows some finesse. That's more or less the same as melee needing to run out at exactly the right moment to greed a GCD.

    Ironically, BLM is the only caster where this is applicable and it already does melee damage.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
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  4. #4
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    Supersnow845's Avatar
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    Quote Originally Posted by ForteNightshade View Post
    So you're solution to poor balancing decisions is to double down and make even worse balancing decisions? Genius.

    And yes, PF would absolutely locking RDM in. They already lock underperforming jobs out even when the difference isn't necessarily huge. Your proposed buff to Red Mage would make it so widely superior that'd you be a fool not to bring it. Just to emphasise this point, several World Prog groups brought Red Mage for FRU prog despite how much weaker it is than melee. You really don't think those numbers would explode if it was pushing out Dragoon or Samurai levels? I can guarantee you right now every single FRU group would consistent of RDM/PIC bar none. That's like giving Viper an on demand, instant cast Raise and then being all Surprised Pikachu when every group brings one.



    No, no. You don't get to move the goalposts. This has nothing to do with your ridiculous RDM buffs. I'm not even disagreeing it could use a buff. Just not anywhere close to the absurdity you want. Especially not when raise still exists. Although, I honestly think they should just axe it entirely so the casters can be balanced against the melee better.



    You're acting like mechanics in this game aren't incredibly scripted and casters need to make on demand decisions. They don't. Just like the melee, you'll find a strat that maximizes cast times, which is considerably easier to do because you never have to worry about being in range. If say, M4S demands Triple Cast for Witch Hunt, you'll use Triple Cast every single pull at that exact spot no matter what. You aren't thinking and varying your rotation. At least not to the extent you're trying to insinuate. Maybe BLM gets a proc here or there that allows some finesse. That's more or less the same as melee needing to run out at exactly the right moment to greed a GCD.

    Ironically, BLM is the only caster where this is applicable and it already does melee damage.
    This game is incredibly scripted which is why cast difficulty is meaningless

    But melee uptime is such a difficult consideration they must be compensated for it

    Which is especially ironic given you used triple cast as a consideration where you actively want to use that in the burst window so a strat that uses triple cast to force the BLM to move that much is ironically caster unfriendly

    Quote Originally Posted by brinn12 View Post
    Not having a consensus within the community is no excuse to keep things as they are. First, we are not professionals being paid to balance the DPS jobs. We can only give suggestions, and of course these will always be different, coming from people without any experience in developing games. Second, we don't know if there's a consensus within the development team.

    There is no excuse to release an Ultimate with a job performing almost 10% above the average melee DPS. Patches are longer now. The reason for getting no PCT nerfs or a rework before FRU was given by them multiple times, and it's not difficulty or lack of consensus. They think the job will become unpopular, so they choose to release a broken Savage tier and Ultimate, instead of fixing game balance. Meanwhile, PCT is so popular that we have 30+ PCT FRU clears for every SMN clear.
    You misunderstand, I’m not saying the forums needs a consensus to apply feedback I’m saying “just nerf PCT” isn’t as easy as people imply it to be because everyone has a different baseline for where it should perform in what content

    Your “just nerf PCT” might be another’s “I will accept literally any other kind of nerf besides what you suggested”
    (3)
    Last edited by Supersnow845; 12-11-2024 at 11:03 AM.

  5. #5
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    brinn12's Avatar
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    Lua Navkov
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    Brynhildr
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    Quote Originally Posted by Supersnow845 View Post
    You misunderstand, I’m not saying the forums needs a consensus to apply feedback I’m saying “just nerf PCT” isn’t as easy as people imply it to be because everyone has a different baseline for where it should perform in what content

    Your “just nerf PCT” might be another’s “I will accept literally any other kind of nerf besides what you suggested”
    I don't think I misunderstand anything. It seems you don't understand the root of the problem, which is the lack of job nerfs in FFXIV. You're implying it's hard to solve the situation. It is not. Any nerf is better than no nerf. Had they simply nerfed 5~7% of PCT's damage(on top of job buffs), we could have actual DPS checks in Savage and FRU. This is very easy to do with a calculator, and there is no need to overcomplicate the situation to solve it short term, which is what you are doing.

    The short term solution to balance OP jobs WAS, and still IS, easy in this game. It was easy for RPR, it is easy for PCT. Fights and rotations are predictable, spreadsheetable. Increase and decrease numbers accordingly. The developers have been avoiding job nerfs for years, for the sake of "keeping jobs popular". Every expansion released now serves the purpose of scraping the work they were doing in the previous expansion. Multiple patches buffing jobs, until level cap gets increased and the game is broken again. The issue is much bigger than the toolkit of one job. PCT was not the first OP job by design, and won't be the last. Commiting to nerfs is more important than reworking PCT's toolkit.
    (2)
    Last edited by brinn12; 12-11-2024 at 01:09 PM.

  6. #6
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    Supersnow845's Avatar
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    Quote Originally Posted by brinn12 View Post
    I don't think I misunderstand anything. It seems you don't understand the root of the problem, which is the lack of job nerfs in FFXIV. You're implying it's hard to solve the situation. It is not. Any nerf is better than no nerf. Had they simply nerfed 5~7% of PCT's damage(on top of job buffs), we could have actual DPS checks in Savage and FRU. This is very easy to do with a calculator, and there is no need to overcomplicate the situation to solve it short term, which is what you are doing.

    The short term solution to balance OP jobs WAS, and still IS, easy in this game. It was easy for RPR, it is easy for PCT. Fights and rotations are predictable, spreadsheetable. Increase and decrease numbers accordingly. The developers have been avoiding job nerfs for years, for the sake of "keeping jobs popular". Every expansion released now serves the purpose of scraping the work they were doing in the previous expansion. Multiple patches buffing jobs, until level cap gets increased and the game is broken again. The issue is much bigger than the toolkit of one job. PCT was not the first OP job by design, and won't be the last. Commiting to nerfs is more important than reworking PCT's toolkit.
    It’s funny you mention RPR when RPR was never nerfed, everything was buffed over it. So your own “it’s so easy” is literally the suggestion everyone doesn’t want implemented

    A 5-7% nerf puts it distantly behind the melee in full uptime which risks it falling into caster raise territory and still leaves if 5-10% overpowered in FRU, that’s like a worst of both worlds situation
    (2)
    Last edited by Supersnow845; 12-11-2024 at 01:18 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
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    Quote Originally Posted by Supersnow845 View Post
    It’s funny you mention RPR when RPR was never nerfed, everything was buffed over it. So your own “it’s so easy” is literally the suggestion everyone doesn’t want implemented
    ...This is literally what I have pointed as the root of the problem, though? And my reason for mentioning RPR. The job SHOULD have been nerfed, this is always the easier solution, and it might be the only viable solution short term. Changing the value of variables in a code is easier than rewriting most of it.

    1 - Nerfing jobs is not implemented in this game.
    2 - New jobs must be OP by design, according to Yoshi-P.
    3 - Rework PCT and you'll have the same issues for the next expansion.

    Also, what do you mean by "everyone doesn't want implemented "? I'm not everyone. It seems you have been following this thread since the beggining and ignoring everyone who's saying the job should be nerfed, and yet you proceed to label people here for being selective about their opinions, as seen in the following statement:

    >>>>>Your “just nerf PCT” might be another’s “I will accept literally any other kind of nerf besides what you suggested”<<<<<

    When I think about it, the creator of this thread asked for PCT nerfs, so did many others.
    (1)

  8. #8
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    ForteNightshade's Avatar
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    Quote Originally Posted by Supersnow845 View Post
    This game is incredibly scripted which is why cast difficulty is meaningless

    But melee uptime is such a difficult consideration they must be compensated for it

    Which is especially ironic given you used triple cast as a consideration where you actively want to use that in the burst window so a strat that uses triple cast to force the BLM to move that much is ironically caster unfriendly
    Name a single fight where you lack the following as a Caster through no fault of your own:

    1. Ability to slidecast
    2. Movement resources (Triplecast, Swiftcast, Acceleration and etc)
    3. Can preposition ahead of time

    Conversely, M4 alone has several mechanics that force melee off the boss with no way to adjust or greed. Or doing so will risk wiping the group. Furthermore, uptime strats are inherently riskier and wouldn't really be necessary in a double caster comp.

    As for my Triplecast example. Pulling it out of raid buffs is a significantly smaller loss than a melee needing to result to "Piercing Talon" So much in fact, prior to buffing it after five years, it was actually better to simply use our AoE combo, specifically with DRG!!!!!!. Regardless, like I already said, Black Mage competes with melee damage. Therefore, it's a moot point. It makes comparable sacrifices (moving Triplecast) that melee do (using range GCDs) while dealing comparable damage.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
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  9. #9
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by ForteNightshade View Post
    Name a single fight where you lack the following as a Caster through no fault of your own:

    1. Ability to slidecast
    2. Movement resources (Triplecast, Swiftcast, Acceleration and etc)
    3. Can preposition ahead of time

    Conversely, M4 alone has several mechanics that force melee off the boss with no way to adjust or greed. Or doing so will risk wiping the group. Furthermore, uptime strats are inherently riskier and wouldn't really be necessary in a double caster comp.

    As for my Triplecast example. Pulling it out of raid buffs is a significantly smaller loss than a melee needing to result to "Piercing Talon" So much in fact, prior to buffing it after five years, it was actually better to simply use our AoE combo, specifically with DRG!!!!!!. Regardless, like I already said, Black Mage competes with melee damage. Therefore, it's a moot point. It makes comparable sacrifices (moving Triplecast) that melee do (using range GCDs) while dealing comparable damage.
    That’s basically what the other person was trying to explain to you

    M4 has a few GCD’s that force you off the boss with no possible way to alleviate it; you just have to take the downtime. But other than that basically everyone just does this fight with melee uptime strats (not that you really have to vary almost any strat to actually give melee good uptime the default strat just has melee uptime)

    Meanwhile you are reducing caster uptime concerns to “lol just do it”. When you are progging a fight you have a limited number of uptime tools for movement and you have to learn over multiple pulls when to use them, which one to use where and how to minimise DPS loss. You often have to go back change and correct your plan over time to ensure you maximise it and sometimes you still run short on casts

    So basically you are comparing the fact that melees have a few instances of enforced downtime but basically get their theoretical maximum by default to casters who theoretically have higher uptime (except in instances where there is simply too much movement to handle which affects PCT and RDM worse) but actually have to learn to map out their entire rotation to facilitate it

    In that setting I see caster as the harder role but back when uptime concerns of the melee affects danger for everyone I saw melee as the harder role
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    ForteNightshade's Avatar
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    Quote Originally Posted by Supersnow845 View Post
    Meanwhile you are reducing caster uptime concerns to “lol just do it”. When you are progging a fight
    Yes, because we're talking about overall job balance. You don't balance jobs around prog because everyone is playing safe. You seem to think melee just greed every GCD easily without the slightest thought unless the mechanic forces them off. During prog, any good melee (or tank, for that matter) is dropping several GCDs because it's not worth risking a pull to optimize their uptime. How is that different than the casters giving up casts? Both roles play safe for prog.

    Regardless, it's irrelevant to discussing job balance. You need to balance around what the jobs are capable of when played properly, i.e. when melee greed every GCD they can and casters aren't losing casts. Which is where the problem with Picto represents itself. The job is basically good at everything. Like I said previously, it has both raid utility and a buff, flexible mobility and deals the highest damage. There's zero reason it should be pulling ahead of Black Mage, Samurai or Viper when all three jobs entire relevance revolves around damage. What's the point of a selfish DPS when the job with a raid buff beats it any way? And that's in Savage where the discrepancy isn't nearly as bad. FRU is just downright ridiculous. You are actively griefing your party to not have Picto.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."