No, I'm thinking about what you conveniently ignored in my response: the fact Red Mage has vastly superior utility to every single melee, thus buffing it to deal comparable damage wouldn't allow it to simply compete for the free spot but guarantee it. You'd be downright griefing your team to bring two melee with your buffed up version of Red Mage.
Once again, Red Mage brings 10% party wide mitigation, a raid buff, position flexibility and on demand healing and a raise. Literally nothing the melee have can compete with that. What you're asking for isn't a "well balanced party" but turning Red Mage into, ironically, the best job in the game alongside Picto.
Didn't you just say: "The AVERAGE melee in M4 has EIGHT. 8 GCD’s of downtime"
There is not a single fight in the last two expansions combined where you're losing an "average" of 8 GCDs due to miscasts. You're not even losing half that. At the balance threshold (85-90%), casters are hard pressed to lose any casts whatsoever. I didn't forget. It's simply not nearly as big an issue for them as fights like say, E8 were. Even M4 is worse for melee by far than casters. And that's even by your own admission. If you're losing casts in M4. I'm sorry mate, that's on you.
Just for specifics, we can basically ignore Black Mage and Summoner in this discussion because neither one of them struggles whatsoever with mobility. That leaves Picto taking a very small loss having to use Holy in White, which exist solely as a movement tool and literally nothing else. And then Red Mage which does have to put in the most effort but between Acceleration, Swiftcast and duel casting, it does fine enough.
None of this considers the benefit of safer strats because it's typically easier to spread five people away from the boss than four locked on it, being able to preposition outside of melee range or simply not having to worry about greeding in melee range. A double caster comp is almost always superior assuming equal damage. As for a mechanic designed around a "turrety caster." Find me a caster that can't move while turreting first.
Put bluntly, Casters don't have an uptime problem.




Reply With Quote


