Page 13 of 38 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast
Results 121 to 130 of 377
  1. #121
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Carighan View Post
    Goal:
    Frankly I think Motifs in uptime need to be able to be painted faster. Give a purpose to White/Black Paint and have it so Holy and Meteor provide a unique but stacking buff that each reduce cast time / recast of Motifs by 25%. "Prepping the canvas" so to speak.

    With this you're able to safely siphon away potency from Motifs and reallocate it as necessary into the filler combo without worrying about hitting their full uptime too badly. It does not make downtime painting better, but makes uptime painting less penalized.
    (2)

  2. #122
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If the motifs generated resources within the aetherhue combos that would reduce a lot of the flexibility of the job because it would basically be required to say always paint a creature part before moving into a reversed combo

    MCH could benefit from PCT’s design honestly if the tools had more stacks (now that drill drift as a skill check is dead) and more internal interaction similar to how every muse plays into the optimal starry window
    You could still store a crapload of holy/comets like you can right now, but I do see your point. Perhaps you could have an already existing ability giving you some of those for free especially to help with the start of the fight, or after specific shenanigans or downtime. Either way, perhaps it's not good, perhaps it is, but I still do think that is the way to make it fit into the mold, else they can also well... make every job in the game behave like PCT with strong downtime tools (and probably trivialize every already existing encounter ever in the process). But I do believe that having some parts of a toolkit, especially important ones that are strong like motifs, not interacting with the rest of the kit, is... not great. I've seen it on MCH and even on MCH some of them somewhat do with battery (which is bland and boring but they do).

    Or you know, just kick over the whole battle system and start from scratch but that's 8.0 talk and it's not gonna happen anyway.
    (1)

  3. #123
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ggwppino View Post
    The PCT, whether you want it or not, has to slidecast every single spell and the fights are not so friendly for stationing.
    And melees should do their positionals and keep uptime, which can be quite risky for both you and your party with current content design. So yeah, all risks considered, melees shouldn't do less than casters.
    (0)

  4. #124
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VerySadDRG View Post
    And melees should do their positionals and keep uptime, which can be quite risky for both you and your party with current content design. So yeah, all risks considered, melees shouldn't do less than casters.
    When was the last time the game truly made a mechanic that wasn’t explicitly designed around the correct solution necessitating 4 people in melee range and 4 people at a distance………junction shiva?

    If a strategy doesn’t take risks introducing melee uptime then you can’t claim melee uptime is a skill expression that necessitates higher damage
    (2)

  5. #125
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    When was the last time the game truly made a mechanic that wasn’t explicitly designed around the correct solution necessitating 4 people in melee range and 4 people at a distance………junction shiva?
    Good luck having full uptime as a melee in M3S or M4S mate.
    (1)

  6. #126
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VerySadDRG View Post
    Good luck having full uptime as a melee in M3S or M4S mate.
    The AVERAGE melee in M4 has EIGHT. 8 GCD’s of downtime

    Of those 8 about 3-4 are non actionable downtime anyway

    4-8 GCD’s of actionable downtime is functionally full uptime for the purposes of comparing them to casters that spend 50+% of their time casting
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #127
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,215
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    Frankly I think Motifs in uptime need to be able to be painted faster. Give a purpose to White/Black Paint and have it so Holy and Meteor provide a unique but stacking buff that each reduce cast time / recast of Motifs by 25%. "Prepping the canvas" so to speak.
    Conceptually interesting, but IMO:

    * Too big a rework for something as "simple" as a potency nerf goal.
    * It's good design to have separate mobility tools that aren't used rotationally.
    (1)

  8. #128
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The AVERAGE melee in M4 has EIGHT. 8 GCD’s of downtime

    Of those 8 about 3-4 are non actionable downtime anyway

    4-8 GCD’s of actionable downtime is functionally full uptime for the purposes of comparing them to casters that spend 50+% of their time casting
    That's news to me. So, losing up to 1 Wyrmwind usage and screwing up my burst by losing GCD alignment because I can't get some of those GCDs is fine then. Multiple Chaotic Spring ticks? Pfft, screw 'em as well, lol.

    At the same time the only caster that can possibly lose some uptime is RDM. And, what a surprise, its damage isn't that big either.
    (1)

  9. #129
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As opposed to right now where the melee render all but PCT irrelevant
    Except they do not. Caster balance is awful, nobody is going to deny that. However, that is entirely separate problem from melee.

    If you were to buff Red Mage to deal melee level damage, you now have a job without any uptime restrictions, 10% party mitigation and both an on demand heal and raise. In what world is that remotely comparable to the current landscape, one where Red Mage was chosen over melee in FRU prog on more than a few teams despite it's awful damage? I'm all for buffing the casters but the person I quoted went to the opposite extreme. Right now running RDM/SMN and Pictro is perfectly fine in a prog setting. If RDM is pushing SAM/DRG/NIN levels, you'd be actively trolling to not have it because they offer nowhere close to the utility and flexibility.

    Axe Magicek Barrier, Vercure and Verraise then we can talk about Red Mage doing melee damage. Although, there's still the uptime discrepancy.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #130
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Except they do not. Caster balance is awful, nobody is going to deny that. However, that is entirely separate problem from melee.
    And in fact, it's a way to balance the casters, where all of them prefer to play PCT (because it's fun, because it offers maximum damage consistently)

    In your imagination, unconsciously, when you think of a balanced party you think of 2 melee, 1 caster and 1 pranged. And throughout Endwalker was objectively the best thing to have, given the 6-8% difference between melee and the others.
    Well a balanced party is 1 melee, 1 caster, 1 pranged and a free spot.

    If the RDM did the same damage as the melee, the melee would still have their space, but it would allow the RDM to compete much more easily at the caster spot because it will do considerable damage plus its versatily and could compete for the free spot.
    (1)
    Last edited by Ggwppino; 12-09-2024 at 05:41 PM.

Page 13 of 38 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast