You have an unhealthy idea that melee should do more damage than casters. The scandalous thing is to think about it after these last 2 expansions where melee players play like tanks without emnity.
The PCT, whether you want it or not, has to slidecast every single spell and the fights are not so friendly for stationing.
Why shouldn't the PCT be where it is? Who should be there? The drg? lmao.
It is a well-made class that has the tools to obtain the right mobility, which allows it to be active even during the downtime phases and the downtime mechanics: while you run to do your mechanics and maybe even fail them, the PCT during these moments it also inserts the 4s for each muse in order to have the resources ready.
It is a class that does not give anything to the player, but rewards: they are not free resources that you call up and get, but they are resources that you get by weighing the right time to call them.
It's an extra layer of game mechanics that the other classes don't have, is the problem the PCT or the other classes?
Then it actually has too many more utilities that could have been avoided: why does it have a second aoe mitigation? Was it really necessary?
Why does he have a passive heal aoe on Star Prism?
Maybe it shouldn't have been avoided?
But then does anyone really have the courage to say that it should do the same damage as smn? A class that has guaranteed uptime and has no resources to manage, a class that has an extremely linear and pre-made rotation, a class that the monkey with the neurallink can master in 2 hours?
The rdm has now had to suffer the tragedy of having a dps similar to the smn for 2 expansions, why do you want to inflict it on others?
Clearly the PCT, especially in FRU, since it has the extra layer of being able to obtain resources in downtime, remains normal, while the others perform less.