Quote Originally Posted by ForteNightshade View Post
Name a single fight where you lack the following as a Caster through no fault of your own:

1. Ability to slidecast
2. Movement resources (Triplecast, Swiftcast, Acceleration and etc)
3. Can preposition ahead of time

Conversely, M4 alone has several mechanics that force melee off the boss with no way to adjust or greed. Or doing so will risk wiping the group. Furthermore, uptime strats are inherently riskier and wouldn't really be necessary in a double caster comp.

As for my Triplecast example. Pulling it out of raid buffs is a significantly smaller loss than a melee needing to result to "Piercing Talon" So much in fact, prior to buffing it after five years, it was actually better to simply use our AoE combo, specifically with DRG!!!!!!. Regardless, like I already said, Black Mage competes with melee damage. Therefore, it's a moot point. It makes comparable sacrifices (moving Triplecast) that melee do (using range GCDs) while dealing comparable damage.
That’s basically what the other person was trying to explain to you

M4 has a few GCD’s that force you off the boss with no possible way to alleviate it; you just have to take the downtime. But other than that basically everyone just does this fight with melee uptime strats (not that you really have to vary almost any strat to actually give melee good uptime the default strat just has melee uptime)

Meanwhile you are reducing caster uptime concerns to “lol just do it”. When you are progging a fight you have a limited number of uptime tools for movement and you have to learn over multiple pulls when to use them, which one to use where and how to minimise DPS loss. You often have to go back change and correct your plan over time to ensure you maximise it and sometimes you still run short on casts

So basically you are comparing the fact that melees have a few instances of enforced downtime but basically get their theoretical maximum by default to casters who theoretically have higher uptime (except in instances where there is simply too much movement to handle which affects PCT and RDM worse) but actually have to learn to map out their entire rotation to facilitate it

In that setting I see caster as the harder role but back when uptime concerns of the melee affects danger for everyone I saw melee as the harder role