So you're solution to poor balancing decisions is to double down and make even worse balancing decisions? Genius.
And yes, PF would absolutely locking RDM in. They already lock underperforming jobs out even when the difference isn't necessarily huge. Your proposed buff to Red Mage would make it so widely superior that'd you be a fool not to bring it. Just to emphasise this point, several World Prog groups brought Red Mage for FRU prog despite how much weaker it is than melee. You really don't think those numbers would explode if it was pushing out Dragoon or Samurai levels? I can guarantee you right now every single FRU group would consistent of RDM/PIC bar none. That's like giving Viper an on demand, instant cast Raise and then being all Surprised Pikachu when every group brings one.
No, no. You don't get to move the goalposts. This has nothing to do with your ridiculous RDM buffs. I'm not even disagreeing it could use a buff. Just not anywhere close to the absurdity you want. Especially not when raise still exists. Although, I honestly think they should just axe it entirely so the casters can be balanced against the melee better.And yet, and yet, the logs show how this downtime ultimately doesn't weigh that much on performance. However, remaining firmly above the pranged and the RDM.
You're acting like mechanics in this game aren't incredibly scripted and casters need to make on demand decisions. They don't. Just like the melee, you'll find a strat that maximizes cast times, which is considerably easier to do because you never have to worry about being in range. If say, M4S demands Triple Cast for Witch Hunt, you'll use Triple Cast every single pull at that exact spot no matter what. You aren't thinking and varying your rotation. At least not to the extent you're trying to insinuate. Maybe BLM gets a proc here or there that allows some finesse. That's more or less the same as melee needing to run out at exactly the right moment to greed a GCD.If melee has uptime problems it's because basically either a strategy to follow as a robot hasn't been studied yet, or the fight doesn't allow it, it's not like you can invent much.
A caster must always weigh their resources to achieve movement. but unlike melee, which once the strategy is ready, you just have to follow it and inevitably find yourself next to the boss, the caster has to think and vary his rotation, even arriving at compromises for damage/movement /strategy.
Ironically, BLM is the only caster where this is applicable and it already does melee damage.




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