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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    So you're solution to poor balancing decisions is to double down and make even worse balancing decisions? Genius.

    And yes, PF would absolutely locking RDM in. They already lock underperforming jobs out even when the difference isn't necessarily huge. Your proposed buff to Red Mage would make it so widely superior that'd you be a fool not to bring it. Just to emphasise this point, several World Prog groups brought Red Mage for FRU prog despite how much weaker it is than melee. You really don't think those numbers would explode if it was pushing out Dragoon or Samurai levels? I can guarantee you right now every single FRU group would consistent of RDM/PIC bar none. That's like giving Viper an on demand, instant cast Raise and then being all Surprised Pikachu when every group brings one.



    No, no. You don't get to move the goalposts. This has nothing to do with your ridiculous RDM buffs. I'm not even disagreeing it could use a buff. Just not anywhere close to the absurdity you want. Especially not when raise still exists. Although, I honestly think they should just axe it entirely so the casters can be balanced against the melee better.



    You're acting like mechanics in this game aren't incredibly scripted and casters need to make on demand decisions. They don't. Just like the melee, you'll find a strat that maximizes cast times, which is considerably easier to do because you never have to worry about being in range. If say, M4S demands Triple Cast for Witch Hunt, you'll use Triple Cast every single pull at that exact spot no matter what. You aren't thinking and varying your rotation. At least not to the extent you're trying to insinuate. Maybe BLM gets a proc here or there that allows some finesse. That's more or less the same as melee needing to run out at exactly the right moment to greed a GCD.

    Ironically, BLM is the only caster where this is applicable and it already does melee damage.
    This game is incredibly scripted which is why cast difficulty is meaningless

    But melee uptime is such a difficult consideration they must be compensated for it

    Which is especially ironic given you used triple cast as a consideration where you actively want to use that in the burst window so a strat that uses triple cast to force the BLM to move that much is ironically caster unfriendly

    Quote Originally Posted by brinn12 View Post
    Not having a consensus within the community is no excuse to keep things as they are. First, we are not professionals being paid to balance the DPS jobs. We can only give suggestions, and of course these will always be different, coming from people without any experience in developing games. Second, we don't know if there's a consensus within the development team.

    There is no excuse to release an Ultimate with a job performing almost 10% above the average melee DPS. Patches are longer now. The reason for getting no PCT nerfs or a rework before FRU was given by them multiple times, and it's not difficulty or lack of consensus. They think the job will become unpopular, so they choose to release a broken Savage tier and Ultimate, instead of fixing game balance. Meanwhile, PCT is so popular that we have 30+ PCT FRU clears for every SMN clear.
    You misunderstand, I’m not saying the forums needs a consensus to apply feedback I’m saying “just nerf PCT” isn’t as easy as people imply it to be because everyone has a different baseline for where it should perform in what content

    Your “just nerf PCT” might be another’s “I will accept literally any other kind of nerf besides what you suggested”
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    Last edited by Supersnow845; 12-11-2024 at 11:03 AM.