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  1. #8771
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If SE wants to boost healers to be roughly inline with tanks in terms of damage output, that's up to them.
    This would just result in toxicity, because healers are the only role that loses dps due to party making mistakes or co-healer not putting adequate amount of work.

    Healer DPS has biggest variance between lower and higher skilled players already - bottom ones do 8K dps, top ones 14k. That is whopping 40% difference.

    Now imagine if healer DPS was buffed, then the glare would just be higher potency loss if you had to replace it with medica II or w/e.

    The current healer design is dead end.

    If the encounter design team considers a healer doing 225 broil casts in M4S and 5 healing GCDs to be intended optimal way of playing them, then the job design team must suck it up and change healers to match that.
    (1)

  2. #8772
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,097
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Somnolence View Post
    This would just result in toxicity, because healers are the only role that loses dps due to party making mistakes or co-healer not putting adequate amount of work.

    Healer DPS has biggest variance between lower and higher skilled players already - bottom ones do 8K dps, top ones 14k. That is whopping 40% difference.

    Now imagine if healer DPS was buffed, then the glare would just be higher potency loss if you had to replace it with medica II or w/e.

    The current healer design is dead end.

    If the encounter design team considers a healer doing 225 broil casts in M4S and 5 healing GCDs to be intended optimal way of playing them, then the job design team must suck it up and change healers to match that.
    It’s almost like healers should be designed in such a way that doesn’t punish them so heavily for casting a GCD heal.

    Maybe……..DOT’s, oh my god it’s almost like they figured this out 5 expansions ago
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #8773
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Somnolence View Post
    This would just result in toxicity, because healers are the only role that loses dps due to party making mistakes or co-healer not putting adequate amount of work.

    Healer DPS has biggest variance between lower and higher skilled players already - bottom ones do 8K dps, top ones 14k. That is whopping 40% difference.

    Now imagine if healer DPS was buffed, then the glare would just be higher potency loss if you had to replace it with medica II or w/e.
    And the reason things function this way is because the dev team redesigned it this way. They claim that they don't expect healers to do damage in their design while also making it much harder to do good damage from ShB onwards.

    On paper, it looks very easy. Spam your filler, keep your DoT up, use OGCDs to heal. But in practice, the moment something goes wrong and you have to use your GCD for anything other than your filler, you've already lost a chunk of damage.

    That's what happens when they delete every other damage spell and shove all the potency into the filler spell, it makes it that much more punishing to drop a cast. The one creating this environment to be toxic in is the one that created this healer design in the first place.
    (22)

  4. #8774
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by Aravell View Post
    snip
    Not only that, the one button design just makes the bad healers stand out even more. Instead of "this healer heals/glares too much" it's "we're dying to lack of heals and still meeting enrage on a clean run".

    It doesn't matter if content is perfectly tuned for the average party. If the variance is this large for even just one role, the enrage will be too lax/too tight (hint: arcadion and abyssos)

    It's the most awful form of skill expression. The fail state punishes bad players by them hitting enrage, the win state punishes good players by sheer boredom.
    (10)

  5. #8775
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aravell View Post
    Of course it wouldn't go well, go to literally any job forum and ask them if they'd like a nerf and the only answer you'll ever get back is a "Hell no!".

    I think SE should stop caring what the playerbase thinks about nerfs, nobody will ever like getting their favourite job nerfed, but nerfs and buffs are both essential to balance. Look at the Expedient nerf, most SCH mains agreed that 20s of Sprint was too powerful and they accepted that the nerf had to happen.

    Are you saying that tanks would throw a tantrum over a nerf when others would accept a nerf for the health of the game? If tanks would throw a tantrum for such a minor reason then I think SE shouldn't listen to them at all at that point.
    My point is SE has shown they have a history to overall listen to tank complaints outside of DRK. That is not the case for healers overall. Given their track record if they complain generally something normally gets done about it. So any nerf probably would be short lived unless overall the tank community felt it was warranted.
    (0)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  6. #8776
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Not even. The M4S run with no healers had 2 deaths in it so you don't even need perfect.
    Did you clear M4S with no healers? Why PF for M*S is asking for healers to join? Why people aren't moving to PF to run content without healers?

    What's possible is not the norm. Blocking content from being run without healers but not changing healers or the content in any other way is not the solution here.


    Quote Originally Posted by Aravell View Post
    They claim that they don't expect healers to do damage in their design while also making it much harder to do good damage from ShB onwards.
    AFAIK their stance is that healers are glare bots and are expected to broil all the way...

    Quote Originally Posted by Aravell View Post
    That's what happens when they delete every other damage spell and shove all the potency into the filler spell, it makes it that much more punishing to drop a cast. The one creating this environment to be toxic in is the one that created this healer design in the first place.
    We will get +5 potency to the dot next patch...
    (1)
    Last edited by sharknado; 08-23-2024 at 03:37 AM.

  7. #8777
    Player

    Join Date
    May 2023
    Posts
    343
    It's very normal for me to be bored in leveling roulette
    (4)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  8. #8778
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    @Benji41

    I have had a similar case happen with a first 95 boss clear while the healer was dead. The "bubbles" took out the healer and other DPS, but our tank was a WAR. They used Nascent Flash on me using MCH and everything was fine. I did try to use Dismantle and Tactician to help a little bit too. Not sure if the other two players were mad or not, but I did see the light rod emote used to "cheer" for us outside the seal border, lol.

    A PLD tank would likely have a similar result. Just replace Nascent Flash with Clemency. GNB might be able to pull it off with Aurora HoTs since I was keeping out of
    a lot of the avoidable stuff.

    Probably the best "fix" for this would be 2 part. The healing potencies of the mentioned abilities above will have to be dropped down a bit with slightly longer cooldowns introduced. Since the cooldown might make Clemency suck more doing no personal damage, it might need a counter buff to kind of make it DPS neutral by increasing the DPS dealt for the ally target and / or themselves. Possibly have the DPS buff trigger if actual healing happened with overheals not counting? Needs discussion if this might be alright.
    (2)

  9. #8779
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    Did you clear M4S with no healers?
    I don't get why people ask this question as though its some sort of gotcha. It's not as, even if I did clear with no healers, it would just get dismissed as I'm part of the 1% capable of doing so. If anything, if more people do clear without healers, the question becomes more of a joke rather than an argument for your stance and works against you. If a week 2 clear is possible, it stands to reason that a week 3/4/5/6/etc would only be easier as more and more people gear out with BiS equipment to further trivialize it.

    Why PF for M*S is asking for healers to join? Why people aren't moving to PF to run content without healers?
    What's possible is not the norm. Blocking content from being run without healers but not changing healers or the content in any other way is not the solution here.
    Skill Issue?
    People don't want to play the jobs that enable no healer clears?
    Too much of a hassle to change the 2 healer slots for Tank/DPS slots?
    People aren't comfortable with that set up?

    There's plenty of reasons for why they aren't doing it, that doesn't invalidate the ever decreasing need for healers to complete content though. All it takes is for SE to just decide "screw it" and give everyone the PvP medpacks to heal themselves with in all content and then what? What argument will you have to justify healers then? Why are we waiting for this problem to become widespread instead of nipping it in the bud, especially since it's already been given 5 years to spread its root into the game. It's only going to get worse from here on so I don't see why people continue to argue against fixing the problem as though it doesn't exist
    (10)
    Last edited by Silver-Strider; 08-23-2024 at 06:32 AM.

  10. #8780
    Player
    Sharawiwi's Avatar
    Join Date
    Jul 2024
    Posts
    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tigore View Post
    @Benji41

    I have had a similar case happen with a first 95 boss clear while the healer was dead. The "bubbles" took out the healer and other DPS, but our tank was a WAR. They used Nascent Flash on me using MCH and everything was fine. I did try to use Dismantle and Tactician to help a little bit too. Not sure if the other two players were mad or not, but I did see the light rod emote used to "cheer" for us outside the seal border, lol.

    A PLD tank would likely have a similar result. Just replace Nascent Flash with Clemency. GNB might be able to pull it off with Aurora HoTs since I was keeping out of
    a lot of the avoidable stuff.

    Probably the best "fix" for this would be 2 part. The healing potencies of the mentioned abilities above will have to be dropped down a bit with slightly longer cooldowns introduced. Since the cooldown might make Clemency suck more doing no personal damage, it might need a counter buff to kind of make it DPS neutral by increasing the DPS dealt for the ally target and / or themselves. Possibly have the DPS buff trigger if actual healing happened with overheals not counting? Needs discussion if this might be alright.
    Even in EW it was possible with a GNB & 3 DPS to do every 90 dungeons, thanks to corindon's heart , a 900 potency heal every 25% and a mitigation, activating either at 50% or at the end of cooldown, which you can cast on someone else.
    Now it's even better, with nebuale as GNB you're truly immortal, I don't really know why we don't hear as much about it compared to WAr, because it can definitely do the same in the hand of a competent player, maybe it's because GNB is a hard job to play relative to WAR.
    (0)

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