If SE wants to boost healers to be roughly inline with tanks in terms of damage output, that's up to them. My point is that if we as a playerbase aren't specific with our requests and say 'we want more damage' instead of 'we want more variety in how we deal our damage', it gives SE a very easy out to just boost some potencies and leave our gameplay loop to rot as it currently does. Additionally, we had a small amount of time in SHB where WHM was doing more damage than some of the tanks and they (tanks) were pissed
I'd rather have a fun damage rotation than deal the same damage as tanks. I'd rather take a 25% damage NERF if it means getting a more fun damage rotation, in fact



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