Chemist might be the perfect candidate for a 10 button design, all things considered. You might be onto something there. NIN turns 7 effects into 4 buttons (and later 9 effects into 5 buttons with the addition of Hyosho and Goka), so something like that on a Healer would be an incredibly hotbar-space-efficient design. You could have 6 buttons for the basic stuff (Cure, Medica, attack buttons for a simple rotation, etc), and then the 3 reagent and the button woudl allow you to have like, 7 different healing/mitigation effects to mirror what WHM does with Lilies, SGE does with Addersgall, etc. So 123 might be 'AOE heal', 321 might be 'AOE Mit tool', 21 might be 'AOE Shields', one of the combos could be the Raise button, etc.
The main issues for Healers in particular when it comes to substats are like, every stat has a problem of some kind. Crit is two stats in one (Crit Rate and Crit Multiplier strength), so it doubledips its scaling effect. Direct Hit is not on gear natively, and therefore increasing our Direct Hit from 'you can't do one' to 'you can' is a massively impactful jump in damage. Determination is probably the most 'acceptable' in terms of balance, because it doesn't really do anything wrong, on account of it not really trying to do anything at all, it's just 'numbers go up' as a stat. Piety doesn't affect our damage at all, and in a game design where A: the healers are designed to be able to function even with base levels of Piety, and B: there's so much focus on maximizing our damage, the Piety substat's window of effectiveness falls off almost immediately, and we never want any on our BIS gear. This could be addressed somewhat by making Piety scale our damage, similarly to how Tenacity scales our damage as a Tank. If it were up to me, I'd make PIE and TEN scale at the rate that DET does, and then delete DET. Then we'd have a Substat that is unique to each role: PIE for Healer, TEN for Tank, DHIT for DPS. And Crit would be split into Rate and Strength so it's not so all-encompassing and/or clearly stronger than the other stats
SpellSpeed's main issue for Healers, I believe, is not the 2min meta that causes problems for the DPS jobs, who have actual rotations to align. Instead, I think it's 'we cannot sustain the extra GCDs burdening our MP pool, and so it's more efficient to use a damage stat like Crit/DHIT, instead of using SpS and then having to supplement it with 'dead stat' Piety to sustain the extra MP cost'. SE accidentally stumbled onto the EW AST design, where ASTs had far too much MP coming in via Astrodyne's Refresh effect, and so AST's BIS actually wanted to use SpS in far larger amounts than other healers, because they couldn't spend the extra MP fast enough. So, I think SpS could be made better, without touching it at all (or much), instead buffing it by making Piety more attractive as a stat (eg by giving it damage scaling) due to the two stats' inherent synergy. Then you'd create a potential choice for the player: Piety/SpS as a more 'consistent output' build, or Crit/DHIT as a build with more variance, but a slightly higher maximum
I think SpS would get some especially interesting use cases if either A: basic spells didn't cost MP (eg, the SGE design I've gone on about before), or B: some aspect of the Job, affected by SpS, builds some kind of resource (eg, the SGE design). For example, if SpS were to scale the speed at which a resource like Lilies or Addersgall replenishes, it'd mean more uses of those spenders. But Addersgall spenders generate 700MP, and Lilies are effectively a 'this costs zero MP' GCD, so by doing so, the extra MP costs incurred from getting bonus GCDs (because you cast faster) are slightly offset by getting additional MP economy sources within the rotation. And if the basic spells don't cost any MP at all in a hypothetical healer design, then there's zero 'limitations' on how much SpS is safe to stack, and if I cobble together a PIE/SPS focused set in Etro, you could hypothetically end up with a GCD speed of like, 2.28 (or 1.82 under Presence of Mind)



Reply With Quote






