This would just result in toxicity, because healers are the only role that loses dps due to party making mistakes or co-healer not putting adequate amount of work.
Healer DPS has biggest variance between lower and higher skilled players already - bottom ones do 8K dps, top ones 14k. That is whopping 40% difference.
Now imagine if healer DPS was buffed, then the glare would just be higher potency loss if you had to replace it with medica II or w/e.
The current healer design is dead end.
If the encounter design team considers a healer doing 225 broil casts in M4S and 5 healing GCDs to be intended optimal way of playing them, then the job design team must suck it up and change healers to match that.



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, a 900 potency heal every 25% and a mitigation, activating either at 50% or at the end of cooldown, which you can cast on someone else.


