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  1. #8751
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    It's not really a matter of not liking the balance that Tanks and Red Mage can be good enough Healers that one third of the trinity is being made obsolete.
    They can be only if it's a perfect run, the DPS is top parse and the instance allows it. Your average DF run will require healing, maybe even a lot, and some rez as well.
    (1)

  2. #8752
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    They can be only if it's a perfect run, the DPS is top parse and the instance allows it. Your average DF run will require healing, maybe even a lot, and some rez as well.
    Not even. The M4S run with no healers had 2 deaths in it so you don't even need perfect.
    (10)

  3. #8753
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    Your average DF run will require healing, maybe even a lot, and some rez as well.
    I recently completed an admittedly idiosyncratic thing where I took SCH through every piece of instanced content normally done via DF (on Crystal, if anyone thinks that makes a difference).

    It was quite depressing to see how often Eos + (Recitation_if_available_)Excogitation was sufficient to sustain the tank through wall-to-wall pulls. Sprinkle in some random Lustrates, Protractions, and fairy abilities, and I'd argue that ye olde DF tank doesn't actually need that much assistance from the healer to handle "real" trash pulls.

    It was also quite depressing to see how often my existence in the party is to raise the other party members or else concoct some amazing combination of mitigations and shields so that they could face-tank a mechanic with 392 vuln stacks.
    (5)

  4. #8754
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,670
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The core problem I see is that the devs have a tank dev and DPS devs but no healer dev. The dev responsible for healers happens to be the caster dev and that is why DPS comes up so much as that is what they are familiar with.

    Until we get a dedicated healer dev, we will always be in this situation and even then, the healer dev must be strong and willing to stand their ground to get things for healers fixed properly by addressing excessive self-healing and mitigation.
    (11)

  5. #8755
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Capstone View Post
    That's the thing though. I do think it's great. If you think it's "morsels" then I encourage you to go clear the savage tier too and come back with your opinion on how it went also.
    Welp this is my third clear of M4S


    You lied to me.
    (13)

  6. #8756
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I still don't get why it's so difficult for people to understand that higher healing requirements doesn't preclude a better damage kit and vice versa. Why do people always have to come in and say "No, I want A! I don't want B!" when A and B can coexist just fine (and did coexist just fine in Stormblood).

    I don't know about everyone else, but I personally find 'Cure x 9 > Medica > Repeat' as boring as 'Glare x 11 > Dia > Repeat'.
    (5)

  7. #8757
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aravell View Post
    I still don't get why it's so difficult for people to understand that higher healing requirements doesn't preclude a better damage kit and vice versa. Why do people always have to come in and say "No, I want A! I don't want B!" when A and B can coexist just fine (and did coexist just fine in Stormblood).

    I don't know about everyone else, but I personally find 'Cure x 9 > Medica > Repeat' as boring as 'Glare x 11 > Dia > Repeat'.
    It is. I mean, it's just the equivalent of filler attack, banked-damage attack, filler AoE, and banked-damage AoE. They're no more interesting than any other variety of otherwise dull actions. Mixed up, they're maybe okay; imbalanced (spamming just Medica between Medica IIs for 8-man content or Cure IIs between Regens for 4-man content -- if AoEs were ever nerfed enough not to be the spam for everything), they're boring.

    But at least if we had to use both healing and attack GCDs frequently, that variety could be doubled. Mix in priority conflicts within time constraints, moreover, and those individually dull actions get some decent optimization depth in context.
    (3)
    Last edited by Shurrikhan; 08-22-2024 at 10:36 AM.

  8. #8758
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GrimGale View Post
    Welp this is my third clear of M4S


    You lied to me.
    Watch them come around and say you are an elitist and a way too good player so ofc it’s easy for you. Had that one and some other classics since the start of this thread
    (9)

  9. #8759
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    Quote Originally Posted by Alice_Rivers View Post
    So we just don't do something because it'd take time? Because it might be hard? Talk about laziness. Someone once told me "If something is worth doing at all then it's worth doing properly" and I hold it to be true. If healing if worth fixing, then healing is worth fixing, not dps. And if fixing healing means going back and rebalancing content then so be it. When I look back on previous content I see healing really start going downhill when tanks start getting increasing amounts of self-healing and damage stops outpacing mitigation by any appreciable margin, the natural result of which is the reduced need for healing, I also see a reduction in interruptible attacks and esuna-able effects during the same period which further compounds the issue.
    Unfortunately the vast majority of suggestions in this game get the same response. I can think of countless instances in the past where potentially great ideas get lambasted because of a lack of ambition. It almost feels a little stockholm syndrome at this point.

    Let's just think about...

    - The glamour system. A glamour catalogue is 100% doable, WoW did it like 8 years ago. Apparently it's too much spaghetti code or takes too much time to implement or too much data or whatever. Let's sweep under the rug you can go to sleep in the inns and view all Mogstation paid content in realtime literally right this second. The system exists.
    - The housing system. Unlimited districts is absolutely possible. Multiple MMOs have and do it actively. They make bank with this game, invest in some back so people can have a freaking house. GW2 is launching it - that's a F2P game. LOTRO has private wards that scale infinitely - also a F2P game. No excuse.
    - The job identity. It's too hard to make jobs interesting because then the devs can't balance it. Like, isn't that just a huge failing of the talent at CBU3 if they're the only MMO incapable of balancing jobs when they aren't the Spiderman pointing at himself meme?
    - Healer design. See above. Too hard. Too much time. Etc. etc.
    - Almost every vestigial system left to rot in the game. Which is many.
    - The level sync problem. Too difficult to change the system, too time consuming. Let's just keep the crap system we have. Other MMOs have solved this more effectively years ago.
    - The ping and latency issues. Third-parties have fixed this in various ways. It's doable.

    Every problem is another form of - think of the dev team, it is spaghetti code, too much server strain, data volume per character, hard to balance, too much time investment. It's no wonder nothing changes, and the patches are always the same, and the train keeps moving until the track stops getting laid in front.
    (10)

  10. #8760
    Player
    Benji41's Avatar
    Join Date
    Dec 2018
    Posts
    26
    Character
    Nimble Pancakes
    World
    Kraken
    Main Class
    Botanist Lv 100
    Ya know it baffles me to see players (actual Healer mains) try to defend a job that is really so........irrelevant. I mean take a look at the other support role, Tank. Compare the number of Duties that can be completed without a Tank with those that can be completed without a Healer. It's sad imo. Don't get me wrong, I love a Healer that really cranks out damage in a Dungeon, but if the role restrictions were removed, 3 DPS and 1 Tank would be so much faster (most of the time). I was tanking a dungeon with two melee DPS the other day and the healer died pretty early in one of the boss fights and we still cleared with no issues. This actually made me feel bad for the Healer just laying there dead for 8 minutes or so. Of course I have no idea how to fix this, I just know it needs some attention
    (7)
    Last edited by Benji41; 08-22-2024 at 07:40 PM.

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