The problem is they've kind of been moving away from the Trinity... So it's either bring the Trinity back, or have them just fully embrace what they're going for.
I hope you're being facetious or blackpilled about wanting to remove healers (sarcasm is hard to read online afterall). I'm certain most healers play the game because they want to play their role in the trinity. If I wanted to play a game that had DPS with some extra flavoring, I'd go play GW2. The story is just as bad as Dawntrail's, but at least the netcode isn't garbage and the roles are at least somewhat engaging.
I am one of those people who plays healer to be a healer, as I said in the later post "I do not advocate this course of action", I do not desire the removal of healers - I desire that healing be fixed and that healers heal as a result.I hope you're being facetious or blackpilled about wanting to remove healers (sarcasm is hard to read online afterall). I'm certain most healers play the game because they want to play their role in the trinity. If I wanted to play a game that had DPS with some extra flavoring, I'd go play GW2. The story is just as bad as Dawntrail's, but at least the netcode isn't garbage and the roles are at least somewhat engaging.
That does not stop me being serious though about removing healers also being a legitimate fix to the problem as a continuation of the prevailing design direction. The idea is very much born of resignation.
Last edited by Alice_Rivers; 08-22-2024 at 06:57 AM.

They can be only if it's a perfect run, the DPS is top parse and the instance allows it. Your average DF run will require healing, maybe even a lot, and some rez as well.



I recently completed an admittedly idiosyncratic thing where I took SCH through every piece of instanced content normally done via DF (on Crystal, if anyone thinks that makes a difference).
It was quite depressing to see how often Eos + (Recitation_if_available_)Excogitation was sufficient to sustain the tank through wall-to-wall pulls. Sprinkle in some random Lustrates, Protractions, and fairy abilities, and I'd argue that ye olde DF tank doesn't actually need that much assistance from the healer to handle "real" trash pulls.
It was also quite depressing to see how often my existence in the party is to raise the other party members or else concoct some amazing combination of mitigations and shields so that they could face-tank a mechanic with 392 vuln stacks.


The core problem I see is that the devs have a tank dev and DPS devs but no healer dev. The dev responsible for healers happens to be the caster dev and that is why DPS comes up so much as that is what they are familiar with.
Until we get a dedicated healer dev, we will always be in this situation and even then, the healer dev must be strong and willing to stand their ground to get things for healers fixed properly by addressing excessive self-healing and mitigation.
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