Definitely! We bought FFXIV and its expansions because we wanted to play in a trinity based game. Dropping the trinity model is not an acceptable solution and will result in may players feeling betrayed.
Individuals who feel this way will leave the game and word will spread to avoid games by Square Enix. This will hurt Square Enix's reputation and bottom line across all their games. Once a customer's trust is betrayed, it takes way more effort and money to bring them back.
It's far better for Square Enix to bring in playtesters for the content, hire people specifically to be role advocates, and listen to their objective feedback, than it is to drop healers all together.
So we just don't do something because it'd take time? Because it might be hard? Talk about laziness. Someone once told me "If something is worth doing at all then it's worth doing properly" and I hold it to be true. If healing if worth fixing, then healing is worth fixing, not dps. And if fixing healing means going back and rebalancing content then so be it. When I look back on previous content I see healing really start going downhill when tanks start getting increasing amounts of self-healing and damage stops outpacing mitigation by any appreciable margin, the natural result of which is the reduced need for healing, I also see a reduction in interruptible attacks and esuna-able effects during the same period which further compounds the issue.
If they're going to take maintenance healing to the level that missing five seconds to do a mechanic would result in deaths then they should make that mechanic such that there is no additional healing requirement during it, i.e. There is no unavoidable damage (autos included) while the mechanic is playing out. It's really not that hard. Would fixing healing run against current dungeon/encounter design? Possibly. But that's the devs own fault, thus it's their job, their responsibility, to fix it and I will give them no leeway or forgiveness for what is ultimately a dereliction of that duty and responsibility, nor should I, or anyone else give them carte blanche to destroy any role in this game the way they have been healers. To do so is simply to permit, even ask for, more of the same and 876 pages says we've had enough, it's time we acted as such and drove that message home to CBU3.
And this... Why not? Is that not exactly what the devs have spent three expansions of expanding tank and dps self-sustain and sidelining healers doing? At this point the duty finder healer requirement is mostly a formality in 70+ content. Even going up to savage and some ultimates, the "bait and switch" is already happening, why not formalise it? It's not even that hard, just push tank self-sustain skills down the level range a bit and give them a bit of a buff, make every mitigation come with a heal and/or regen and/or healing buff and you're there. Job done, money due.
But, for the record, I do not advocate this course of action. I simply see it as the logical progression of FF14's design for the last three or more years and, in case it's unclear, I find it thoroughly detestable.
Last edited by Alice_Rivers; 08-22-2024 at 05:19 AM. Reason: Missed some words.
The problem is they've kind of been moving away from the Trinity... So it's either bring the Trinity back, or have them just fully embrace what they're going for.
I hope you're being facetious or blackpilled about wanting to remove healers (sarcasm is hard to read online afterall). I'm certain most healers play the game because they want to play their role in the trinity. If I wanted to play a game that had DPS with some extra flavoring, I'd go play GW2. The story is just as bad as Dawntrail's, but at least the netcode isn't garbage and the roles are at least somewhat engaging.
I am one of those people who plays healer to be a healer, as I said in the later post "I do not advocate this course of action", I do not desire the removal of healers - I desire that healing be fixed and that healers heal as a result.I hope you're being facetious or blackpilled about wanting to remove healers (sarcasm is hard to read online afterall). I'm certain most healers play the game because they want to play their role in the trinity. If I wanted to play a game that had DPS with some extra flavoring, I'd go play GW2. The story is just as bad as Dawntrail's, but at least the netcode isn't garbage and the roles are at least somewhat engaging.
That does not stop me being serious though about removing healers also being a legitimate fix to the problem as a continuation of the prevailing design direction. The idea is very much born of resignation.
Last edited by Alice_Rivers; 08-22-2024 at 06:57 AM.
They can be only if it's a perfect run, the DPS is top parse and the instance allows it. Your average DF run will require healing, maybe even a lot, and some rez as well.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.