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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    [...]I’m becoming more and more convinced (similar to right back in SB) that nothing will change with healing design until something manages to pull back the curtain for these average players and shows them how garbage WHM actually is or the reverse where fight design changes so that WHM stands on its own two feet and all healers move forward together rather than the current design of WHM being an enforced burden on the shield healers who’s crying wishing for an AST or the other shield healer
    In a similar vein, I too think that healer design will never change until they actually improve WHM instead of sentencing the job into the "for stupids"-box (something that I vehemently despise). And because WHM aren't allowed to grow, so too the other 3 because the disparity would be way too noticeable to common eyes.

    To this day I'll never get why of all choices to make healers better from StB to ShB---instead of pushing WHM to stand proudly next to their SCH and AST siblings, they decided to butcher the rest down to WHM degree and sh!t never recovers since then.

    Ig it kinda make sense in a way that it lessens their work because this means they're only required to make 1 job for an entire role? lmao
    (1)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    In recent weeks I’ve noticed the resurgence of what I’m gonna term “the WHM problem” (yes I hate WHM how can you tell) in which an extremely large subset of the playerbase when referring to healers either positively or negatively point to a feeling of “power” or “strength” with WHM.

    I’m sure you know the comments I’m referring to- the “it has so many HUGE heals” and “the blood lily just feels so satisfying” despite by every healing metric possible WHM is the absolute worst healer and people find it “easy” because playing it literally forces your cohealer to work harder to compensate for how useless WHM is.
    If such players are motivated more by 'feeling' rather than the numbers behind the job's performance (eg how SGE/SCH have more 'effective HPS' in all content due to having so much more mitigation), then the solution in my mind is simple: rather than trying to convince the players who don't care for/understand the numbers, using numbers, convince them that the update will be fun for them via appealing to their 'feeling' of the job.

    For example, take a suggestion I keep repeating:

    - Dealing damage or using healing spells generates Gauge (a 0-100 gauge). Healing spells build it far faster.
    - Spend 50 Gauge on a strong AOE healing action, which also gives you 3 buffs to your job gauge (I use the term 'Petals'), one for Earth, one for Water, one for Wind.
    - With the relevant elemental Petal in your gauge, Stone/Glare upgrade to Quake, Aero/Dia to Tornado, and Water/Banish to Flood. These are AOE (so you can AOE DOT with Tornado, for example), and 'refund' the damage lost by using the healing GCD.

    A player who cares about the numbers, will see this idea and say 'ah so I can use a damage neutral heal, and I can build up to it by doing damage. Furthermore, there's a refund attached which can be deployed at a later time compared to when the healing action is used (by a couple of GCDs, you won't want to delay 'pressing Glare' by much), and so I could theoretically use the healing action one GCD before the raidbuff window, then place the refund actions within the burst window for more damage (in the same way that we prepare a Misery outside of raidbuffs, then spend it inside as an optimization)'. Then, that leads to 'can I wrangle my healing rotation in such a way that I can do both, and get Quake, Flood, Tornado AND Misery into the raidbuff window?'

    But for a casual player who 'just wants to play the game', what they see from an update like this is cool visual effects, the vaunted 'HUGE heals' that WHM is known for, and the feeling of 'power' as they obliterate dungeon trash packs with Quake/Flood/Tornado, because the animations are so meaty/'impactful'. They'd get to be told by the lore of the game that 'WHM almost ended the world, via their participation in the War of the Magi', and then also get to feel that power, and use that power
    (2)
    Last edited by ForsakenRoe; 02-02-2025 at 09:10 PM.

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,145
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m becoming more and more convinced (similar to right back in SB) that nothing will change with healing design until something manages to pull back the curtain for these average players and shows them how garbage WHM actually is or the reverse where fight design changes so that WHM stands on its own two feet and all healers move forward together rather than the current design of WHM being an enforced burden on the shield healers who’s crying wishing for an AST or the other shield healer
    Because I've been playing through the FFIV Pixel Remaster these past days…

    (0)

  4. #4
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by AmiableApkallu View Post
    Because I've been playing through the FFIV Pixel Remaster these past days…

    Misread that and thought you wrote you were playing through a FFXIV Pixel Remaster. I was like, there's a pixel remaster of this game??? I'd play that in a heartbeat!

    (1)

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Because I've been playing through the FFIV Pixel Remaster these past days…
    Maybe the way she's able to avoid being a burden is because when there's no damage to heal, she's able to support the team with things like Silence, Confuse, Blink, Haste/Slow, Protect/Shell/Reflect and even Dispel
    (0)

  6. #6
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    743
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    The big of course is how long fights are structured like this, they all will inevitably become stale. https://docs.google.com/spreadsheets...#gid=498577154

    Now when you go to the one website, now the values may be a bit different but it's still the same idea.

    Edit: Not really that important per say, but it is hilarious that Alisaie has more healer duty supports than Urianger.
    (0)
    Last edited by Maltothoris; 02-03-2025 at 08:12 AM.

  7. #7
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    547
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    On WHM, I've been playing more AST (for raids) and SCH (because I don't) and it's never more than a week before I'm revisiting my familiar WHM, it might just be that but no matter how much I want/feel the need to play/practice another healer something keeps pulling me back so WHM is clearly doing something right (even if I can't put a finger on it).
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Well that’s kinda my entire point

    What incentive does square have to improve the design of the healers and really allow the other three to do something unique when people point to WHM as an example of having some kind of ephemeral “power” or “good feeling” to it as an example of good direction (if flawed) design when in reality the class is literally so weak it’s externalising its own responsibilities onto its cohealer

    I don’t know a single shield healer main who doesn’t groan when a WHM joins a party. Is a class really well designed when it’s “fun” because it’s simple but in reality it’s simplicity comes from forcing its cohealer to work harder to compensate for it
    (2)

  9. #9
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Supersnow845 View Post
    Well that’s kinda my entire point

    What incentive does square have to improve the design of the healers and really allow the other three to do something unique when people point to WHM as an example of having some kind of ephemeral “power” or “good feeling” to it as an example of good direction (if flawed) design when in reality the class is literally so weak it’s externalising its own responsibilities onto its cohealer

    I don’t know a single shield healer main who doesn’t groan when a WHM joins a party. Is a class really well designed when it’s “fun” because it’s simple but in reality it’s simplicity comes from forcing its cohealer to work harder to compensate for it
    Maybe it's because I'm running in different content; but, I've never encountered this. From my perspective, WHM meshes well with every other healer in the game.

    Players who enjoy playing White Mage don't need to apologize for enjoying their job, no matter if another player might groan because the RNG system didn't provide them the optimal healer grouping.
    (7)

  10. #10
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    982
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    I do end up going back to it fairly often too, but I think it's more because I like its lower/more consistent apm and less busy 2m burst? It has a more comfortable rhythm to it imo.

    Don't think the job has to be trash at mitigation to keep that despite how much the devs seem to insist on it, at least.
    (0)

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