The game in its ARR/HW/SB era proves that argument wrong, we had as healers a much more extensive damage kit and not only the trinity was in a healthier state than post Shb but also the jobs within the role were the less homogenized they have ever been. DPS actions do not mean that healers stop healing, they are tools to reward efficient gameplay and extend healer utility from just healing (which in a game that has scripted mechanics, damage and a slow GCD like XIV they are very needed).
The problem with dps kits that are subservient to healing is just that... DPS is king. If the tool is a straight up dps gain (like assize, Missery or the asylim you mention) it will be used on CD regardless of the healing required in 99% of the situations and if to access the dps tool a healer may have to take dps losses, unless the gain justify it, it wont see use (your freecure proc for example would be largely ignored for example as cure 2 is not efficient and the Mp gain is not a real benefit).



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