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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I don't know about anyone else, but the only game I want FFXIV to be a copy of is Stormblood (because Heavensward is out of the question).
    (4)

  2. 01-17-2025 08:26 PM
    Reason
    Nvm that

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    The healer dps rotation is so bad that you need to place the same button to 4 different locations just so you dont destroy that one button on your keyboard or controller from being beat to death.
    (1)

  4. #4
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    @ ForsakenRoe

    I can understand being careful with how much healing requirements should increase. After all, a main reason to tackle the encounter damage first is to keep the easiest activities like solo treasure hunts, FATEs and society / beast tribe dailies at the intended easy difficulty. I can actually post a lot of details on what was said too, but I elected to just say it amounted to a 1 button spam for Priest and Warrior that time. Healers actually had a sub role of tank healer and raid healer in the old days too. Holy Paladin players were even asking if they could get something to at least help with raid healing without needing to spam Flash of Light or Holy Light. Some cooldowns were experimented on, but Blizz ultimately went with the gauge route for the Holy Power resource on all 3 specs of Paladin. Cone of Light and Word of Glory allowed an AoE and single target version. The HP generators were typically Holy Shock (could be a damage spell or a heal) and Crusader Strike. The Crusader Strike definitely encouraged them to debate if they can get in melee range to deal damage and charge HP up faster.

    I have also had the "pleasure" of getting "lectured" by a DPS for pwning enemies with Flame Shock DoTs and Lava Bursts (guaranteed crit) while on my Shaman during the Legion expansion (something like the 6th expansion). They claimed to have been speaking for the tank too. Sigh, they probably used to heal back in the day when Shamans were spamming nothing but Chain Heal (Jesus beams nickname) for raid healing and didn't notice my Healing Stream Totem, Healing Rain and Riptide HoTs on the tank. I pointed out the tank was a bit hypocritical by spending way more rage on Revenge DPS hits rather than Ignore Pain shield absorbs >.> Plus no one was ever in any danger of dying anyways. The other spells were still sufficient, so I didn't need to use Chain Heal. It was nerfed to be very expensive to use for that expansion.

    @Absurdity

    I was first in WoW for Burning Crusade, but I have heard from other players how the Priests took turns keeping the Warrior tanks up. When they needed mana back after switching duties, they activated the "auto attack" wand on the boss. Druids were mostly there to use their Innervate cooldown on the Priests to get mana back. The out of combat system to regen mana fast in FF14 is not in WoW last I recall. We actually had to buy food and water items and eat them to regenerate the mana back over 10 - 20ish seconds. This was also a niche for Mages to get in parties since they can conjure food for free to fulfill this purpose. Since trading with 4+ other players became an annoyance, they got a Summon Ritual for a Refreshment Table that needs 1 other person to click on the spawned portal to help complete the ritual.


    In any case, Stormblood does look like a good place to start to draw some inspiration from ... Well, excluding the old lily system back then. It basically just randomly reduced the cooldown timer of things like Asylum and Assize and I almost just played like I did in Heavensward minus the Cleric Stance stuff. Some discussion on how much oGCDs we should still have could be helpful too. I can preface to say that almost no oGCD healing and extremely stripped tank tools might be too far. It will probably cause a Cure spam like it did with the WoW Cata Priest spamming Heal on the tank. I would recommend just borrowing some mechs in Warcraft to augment the systems that worked in FF14. Some examples to look at are empowered casts, expanding on the Max HP increase effect that SCH has in Protraction and partially converting the overheals of the Druid HoTs to make another burst heal (efflorescence mushroom) better if overheals are unavoidable. Warcraft also used spells that damaged enemies and healed allies at the same time like Assize and Earthly Star do except using the GCD.
    (0)

  5. #5
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I mean, you did ask her what spell list could be used with a max of 10. The questions you asked is the reason why we have at least 24+ as Roe said in our toolkit. She was listing some of the important buttons for a 10 list from her suggestions and I rarely ever had to use Raise when the party generally knew where to dance to and what buttons to push.

    She already has a thread discussing the real list of spells she would like to see with all 4 healers. I am on my phone now, but I can try to find the link later when I get home in several hours.
    (0)

  6. #6
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Why even are we trying to cram a job's entire kit into 10 buttons? Button count has no special relation to "complexity." Button count is mainly concerned with "bloat."

    My PvP SCH has 12 buttons total, and I believe there's a broad sense that PvP kits, in general, contain pared-down kits that attempt to get at the true essence of a job.

    My PvE PCT has 24 buttons total, and that's a job that's generally regarded as well-designed (if overpowered in some specific encounters...).
    (1)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,862
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Why even are we trying to cram a job's entire kit into 10 buttons? Button count has no special relation to "complexity." Button count is mainly concerned with "bloat."

    My PvP SCH has 12 buttons total, and I believe there's a broad sense that PvP kits, in general, contain pared-down kits that attempt to get at the true essence of a job.

    My PvE PCT has 24 buttons total, and that's a job that's generally regarded as well-designed (if overpowered in some specific encounters...).
    Because PCT is a unique case of a class that strongly benefits from shared buttons that wouldn’t work on say………SCH

    PCT has relatively few buttons but a similar design doesn’t benefit the healers anywhere near as much
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I think saying that going into PF will solve healers being boring is a bad argument. If you're new and inexperienced? Sure, PF can be engaging and hard, but if you're experienced, it's still incredibly boring.

    In one of my early week M4S kills in PF, we had 10 deaths in the fight and I still casted 169 Broils. Wow, so engaging.
    (3)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    I think saying that going into PF will solve healers being boring is a bad argument. If you're new and inexperienced? Sure, PF can be engaging and hard, but if you're experienced, it's still incredibly boring.

    In one of my early week M4S kills in PF, we had 10 deaths in the fight and I still casted 169 Broils. Wow, so engaging.
    It also needs the additional restriction of "go into PF solo as a healer" to even function in the first place.

    We were only half a static this tier so technically we were in PF every week for every single boss, but we were two tanks and two healers which meant we already had the usually most inconsistent part covered, all we needed the 4 random DPS to do was deal damage and maybe press some mitigation on accident.

    But this brings up another glaring issue with the "go into PF to not be bored as a healer" argument.
    You are entirely reliant on your randoms knowing that they have party mitigation to even be allowed to perform your role because savage has pretty much no healing checks, it has "mitigate this damage enough or restart"-checks which healers can't even cover by themselves.
    On one hand this is good, because it requires you to actually coordinate as a party instead of everyone just doing their own thing, but it also means the party's survival is often completely out of your hands.

    So I guess yes, you will technically not be bored as a healer solo in PF, you will be frustrated instead when you've died to Electron Stream for the 20th time because none of the randoms could be bothered to press Addle, Feint, Shake or Reprisal.
    (0)
    Last edited by Absurdity; 01-18-2025 at 05:27 PM.

  10. #10
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Back then:



    (7)
    Last edited by Yeol; 01-18-2025 at 09:13 PM.

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