It IS, by its nature a 1-2-3 rotation demands more attention than just pressing one button a difference that increases when we add all the side effects the 1-2-3 rotations have (branching paths/resource generation/buffs...) its a more involved gameplay than just pressing 1 all the time
Which we rarely need and the game barely asks us to properly use it? The log I posted previously was from P4S a last Savage floor and even there the total non dps actions I used werent even 25% of my total rotation, go check any dps or tank and you'll find that while they have fillers in the gcd combo their whole rotation is far more present than the supposed "rotation" we have. There is also a whole another problem from there, if the healing is our rotation then we're the only role that is denied to perform it and be impactful in the majority of the game's content as the healing checks are non existent and the incoming damage is ridiculously low.I do agree that there are oGCDs and stuff that DPSers have to weave and make things more interesting...but this...is true...of healers, too. Indeed, it's how healers do the vast majority of their healing now.
Balance is a useless argument when the fun and enagement is not there, first make all the jobs more diverse and fun and then balance them like they did with the dps (disregard difficulty, basically a job should be appealing for what it brings and how fun it is) but in any way shape or form 1 nuke 1 dot should be the peak of the gameplay of a mmo healer.But, this is also one of those reasons I genuinely do support different playstyles. The trick is convincing people jugging 7 DoTs that they should be content doing no more damage than the guy with one DoT and a filler spam spell since this is preventing them being bored, not about damage or performance. If you can do that, then we can have nice things. The reality is, the 7 DoT Job players will complain and many players will swap to the 1 DoT Job.
Or... because blm does not give an swift raise which is extremely valuable in prog scenario? Because Blm has been for a long time the job that is the hardest to get into (and despite that hasnt been dumbed down as healers did) and as such has a lower playerbase? Because Rdm has more partywide mitigation and Smn can help with the healing? Because the trio mechanics favours jobs like Smn early on?For all the moaning about ShB and EW RDM, and EW SMN, being "too easy", why is it that so many Ultimate clears have SMNs and/or RDMs in them? Why so many world firsts? Why so many Savage statics?
...because easy is actually a benefit in some cases, like Prog or World First races or Ultimate fights. When you have two things that produce more or less identical outcomes, you pick the easier of the two to do in general. We've seen this a LOT on the abacus and through FFXIV's history.
In reality a lot of those player simply pick the jobs they like and proof of that is that TEA and P4S world first had a BLM simply because the player liked it and the same goes for many of those Smn and Rdm
Besides that argument of yours could be twisted very easily, if players want easy, then why Sage (which is an easier Sch) hasn't been present in either P4S WF and DSR WF? Why is that Whm hasnt been present there either? Why DSR WF had a Mnk instead of the more simple Rpr?