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  1. #1
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ransu View Post
    Point to me a tank that plays radically different from their 1,2,3 combos and tank stance on or off? Your argument falls flat here because tanks are in the same boat.

    Paladin:
    Offensively, a constant rotation between combos. Upkeep a combo'd dot, use RA to gain Sword Oaths, Burn them on atonements within burst windows or drop them for alignment. Switch to a spell combo once per minute to expend MP and regain HP, all while semi-frequently using oGCD attacks.
    Defensively, Has high %mitigation and a consistent trickle of passive damage reduction.

    Warrior:
    Offensively, Build up gauge by using Storm's Path to expend on Fell Cleaves while maintaining your Storm's Eye buff. Has few oGCDs and power is largely expressed through big heavy hits with guaranteed direct crits.
    Defensively, has lower mitigation and instead has numerous ways of regaining their own HP, from a direct self heal, to a pseudo-lifesteal, to increasing your maximum HP.

    Dark Knight:
    Offensively, Use your filler combo to build up Blood to expend on Bloodspillers, while making sure you pool enough to use Living Shadow on cooldown. Very high frequency of oGCD attacks, constantly burning MP to keep up Darkside and deal extra damage while pooling enough for TBN.
    Defensively, entirely nullifies certain amounts of damage and clever usage of the ability effectively refunds the MP cost. Very effective against magic damage.

    Gunbreaker:
    Offensively, a very busy rotation with several cooldowns, both GCD and oGCD, that need to be kept rolling. Fairly slow and static outside of burst windows but with a plethora of different attacks that need to be crammed into No Mercy. Cartridges effectively act as a fourth step to your combo but with much more versatility, allowing them to fit into the job's frantic one-minute burst.
    Defensively, has something of a "bag of tricks" - Conditional healing, gradual regeneration, moderate %mitigation, Parry rate increases, even expending their own HP for invulnerability in the form of Superbolide.

    The only real point of similarity here is DRK/WAR, and this was a point of contention for a while anyway. Even then they have a fair few differences, what with DRK's faster, oGCD-oriented gameplay, and WAR's slower, heavier feel.

    Now for healers:
    Press a DoT every 30 seconds while mashing a filler spell.
    You get 1 extra button depending on your job: A rebate for wasting GCDs on healing (WHM), An extra GCD to throw in there once every 45 seconds (SGE), A gauge dump to make you stop healing people(?!) (SCH), or a card twice a minute to pretend that you're totally a value to the party that couldn't be harmlessly replaced by giving everyone else two more goddamn buttons.
    Try not to break your 1 key from mashing it too hard.

    If an entire role could be seamlessly removed by giving everyone just two more buttons, without redesigning ANY of the game's content, it is redundant and should either be removed or completely rebuilt.
    (19)
    Last edited by Martynek; 05-29-2022 at 12:54 AM. Reason: Formatting

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Martynek View Post
    If an entire role could be seamlessly removed by giving everyone just two more buttons, without redesigning ANY of the game's content, it is redundant and should either be removed or completely rebuilt.
    This proves you don't do end game fights.
    (3)

  3. #3
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ransu View Post
    This proves you don't do end game fights.
    Name five encounters that prove my statement false.
    I'm already pretty sure you won't be able to given that you failed to answer the same question I posed on healer job diversity (instead turning it into an entirely fallacious whataboutism on the state of tanks, which is in no way comparable), and you'll again find some kind of nonsensical deflection.
    (15)
    Last edited by Martynek; 05-29-2022 at 08:31 AM. Reason: Further elaboration

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ransu View Post
    This proves you don't do end game fights.
    The depressing thing is, he's not wrong.

    If DPS could load a basic lost action style healing kit, healers really would be largely pointless in much of Savage and just about everything below outside of mechanics that require 2 healers to resolve correctly (typically healer stacks).
    (18)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    The depressing thing is, he's not wrong.

    If DPS could load a basic lost action style healing kit, healers really would be largely pointless in much of Savage and just about everything below outside of mechanics that require 2 healers to resolve correctly (typically healer stacks).
    From memory, the only normal-mode fights that target healers specifically are Lakshmi, that one Alexander fight with the cages, and technically E8 when the party is split in 2 with a healer on each side. There's also a handful of dungeon bosses like Ilberd, but that's about it.

    Literally the main reason healers are still "necessary" is because the duty finder says there HAS to be someone with a green icon in the party, otherwise, I'm fairly certain RDM would be the most popular "healer" in most scenarios. They just need an aoe heal (Vermedica?) or a regen added to their bubble and voila.
    (10)
    Last edited by Allegor; 05-29-2022 at 08:53 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #6
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Martynek View Post
    You are not being forced to include Ninjas in your groups to be able to play the game. You are, however, forced to bring a healer.
    Those updoots feeling good?

    You are forced to bring a tank. GL getting a DRG to actually tank something that's not the floor. You stated earlier that 8 tanks cleared one Savage fight - it's P1S BTW. Does that mean we need no DDs either? Compare by role, not by Job vs role.

    I hate WHM right now. Yeah, I haven't been playing since 2014 or whatever like you so I'm not in the utter depths of despair about Healers like you. I'm new to Savage and I learn. I have my moments of anger, annoyance, sadness and frustration at myself, at the bad netcode of the game, at my Job. I'd rather lose none of that by getting the role deleted. I get you guys hate the Jobs you mained for a long time change for the worse (or in your case, um... spectate Healers? Not sure since you haven't played the role yourself) but this ridiculous sobbing and doomposting will get you mocked at other places. I've seen OF posts get linked and mocked at all over the place. If the average player doesn't take you seriously why do you think a developer of the game will?

    Get it together FR.

    Quote Originally Posted by Allegor View Post
    From memory, the only normal-mode fights that target healers specifically are Lakshmi, that one Alexander fight with the cages, and technically E8 when the party is split in 2 with a healer on each side. There's also a handful of dungeon bosses like Ilberd, but that's about it.

    Literally the main reason healers are still "necessary" is because the duty finder says there HAS to be someone with a green icon in the party, otherwise, I'm fairly certain RDM would be the most popular "healer" in most scenarios. They just need an aoe heal (Vermedica?) or a regen added to their bubble and voila.
    I'm guessing you didn't do P3S at the least yet.
    (1)
    Mortal Fist

  7. #7
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RobynDaBank View Post
    You stated earlier that 8 tanks cleared one Savage fight - it's P1S BTW. Does that mean we need no DDs either?
    1. I never said anything about 8 tank savage fights. Someone else brought that up.
    2. You have 4 options for tanking to cover 2 players. While limited, this is at least somewhat fair. You have one option for healing that both healers are stuck with.
    Incidentally I already covered the whole "B-but tanks!" thing, like, twice, please at least skim-read the thread before adding to it.
    (12)

  8. #8
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by RobynDaBank View Post
    I'm guessing you didn't do P3S at the least yet.
    No, and I'll likely never do, but that's neither here nor there. One, or at best, a handful of ex/savage fights needing a healer doesn't justify the role being entirely redundant in the other 95% of the game. I REALLY hate that notion that healers have to be tailored exclusively and specifically for high-end content, yet, ironically, designed so even a literal 6 year old could use them effectively.
    (6)
    Last edited by Allegor; 05-30-2022 at 05:55 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.