Wouldn't a job representation metric based on WF groups be heavily flawed and skewed a small spectrum of jobs anyways?
It would make more sense on seeing what jobs are clearing the content, to begin with, that's a much larger ratio.
When you're considering job balance the least of your concerns should be what the top percentile are doing with your game. That's exactly what WoW does and it makes the game transcendently worse. The Game at large is not about Progging metas or niche one-off scenarios. This thread is about removing a core role category. Under the pretense that this is necessity taking over, but it's not.
The OP himself started off complaining about how he had nobody in his friend group who wanted to play healer. (probably because it's a thankless job, where you get threads like this when people get a sliver of power and leeway, never accounting for the devs could take away those toys at any moment, it's very apparent there's a lot of hegemonization going on among classes in the attempt to continually produce new jobs every expansion)
Also isn't managing people's health where most of a healer's focus would go? What exactly would a rotation add to that gameplay experience? No kit far as I'm aware for a healer would have a sufficient gap closer to necessitate a 1-2-3 rotation except for our shield healers but if that's the case you sort of already got what you wanted playing those jobs. Pure healing jobs like Whitemage - We can't exactly weave healing in between if it's not required because that be a net loss. I wish for example we could get additional charges of Assize based off how many lilies we have or something so I could at least go assize (x3) pluse a nuke misery at the end. That be something.
To be quite honest I really don't like the rotations in FF because I don't have any real control over it. Baring gap closers you have no say in what is happening you're just pressing what procs, single target or multitarget. Whatever the game tells you to press. Even though I'm a glare mage and press 1 button I at least have the freedom to dash in with my arsenal of heals whatever I want inbetween. I don't feel limited. I may not ever have to use my full kit, but I have 100% access to it. It actually reminds me of leveling 1-50 back in the day was so painful, because I felt limited in my abilities. I think now I may have too many healing options is the real problem but at least I can use them as I see fit.
That might not be as engaging to you, but you've played healer before... you should know the engagement comes from the fact every fight for a healer is random set of new challenges not just the damage that is dished out. People aren't perfect, We make up for the mistakes that happen so people who can dps can continue to dps, As a healer your responisbility is not just keeping your party alive and contributing your share of dps but making sure you execute all the mechanics perfectly so you don't have to waste time healing yourself.
EDIT>>
And to mention one more thing. Any self heal is a DPS loss for a DPS or a Tank. I know we healers need to contribute to DPS but it's not our Jobs, We give you what we can give you but that's not what we are there for. Our Healing if we need to heal is so that the people who can deal the most damage can continue. If you need to press your self heal at anymoment as a DPS, it's probably because you're trying to circumvent mechanics you fudged up, but in that second you're casting a self heal you could have been casting more damage. You definitely do more damage than me as a healer... so where are your priorities actually wanting self heals?


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