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  1. #1
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    351
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silverbane View Post
    Not true. For example:
    "
    Yes, those are good points. I wasn't forgetting to mention those on purpose they've been brought up already. The idea was to give people more self heals to circumvent the need for a healing role.

    But more so I was saying before is you're weaving in these instead of doing more damage. Only the first two are self-healing based on dealing damage at least. Bloodbath is a bit of a meh because it really doesn't do enough to the point where you could say it's circumventing a healer, and you do have the caveat of needing to still be doing damage to the boss for it to be useful. Imagine a world where you pressed it right at the same moment you have to go avoid something. That healing becomes worthless.

    Curing Waltz is just a good group healing ability for utility. It has a very small range but it's useful. Good for stacks I reckon. 60 second cool down is very perilous in a world where you need to do that more than once, unless we're class stacking dancers, so choosing when to use that heal is a big deal iunno (never played Dancer) I do know they are on the lowest end of the DPS role spectrum.. Showing at least there does have to be a sacrifice for that utility. This is more to my point that Healers are taking the DPS loss to support the group by design.

    And Warriors...
    Do you have any idea how grotesquely overpowered this job is? (don't get me wrong I love it but) You can't just pit me against this insane juggernaut of self-healing and tell me this is the way the game should be?? *Pinch Ears*

    I'm like the bird picking off ticks on the back of a hippo with these guys. It's the one Tank out of them all that really doesn't need anybody else. When I talk about the game turning into a pseudo weird solo game where you don't need a group, I just imagine every job playing like Warrior in some way. But that's sort of the identity of Warrior just being this big barreling towards you unga bunga berserker.
    (2)

  2. #2
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    351
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Ahem* I digress enough Warrior gushing.
    The point is we're at a point where we have all this utility, all this homogenization, strong tanks, and strong healers.
    The game going forward is either going to have to become incredibly harder mechanically to really separate the boys from men. Like maybe Extreme just becomes the default. OR we're gonna get nerfed into oblivion next expansion. So people heavily relying on these things are gonna be in for a wake-up call.
    This is why I called it Arrogant Ignorance. In my first post in this thread. People have a scrap of power and they think they own the world, but never stop to question why they have this power or where it comes from, and where it leads.
    If we're gonna say fights are so easy we don't need healing which isn't true for the vast majority, do you honestly think the first gameplay change the devs will make is removing healing from their core design principles first? Remove White Mage from a Final Fantasy game? Of course they wouldn't!
    It's not even an argument about what conclusion the Devs will make and what they'll go after first in order to restore balance.

    Edit>> Third option I just thought of. They keep things as is. I mean there's no reason to make the game super difficult and extremely challenging for the majority of the player base. We should all be able to have fun playing what we want and we sort of have that right now. So maybe I'm wrong about it having to go either extreme... but I would say don't be surprised if you got your jobs nerfed first before they removed healers.
    (2)
    Last edited by Nadda; 06-08-2022 at 07:21 AM. Reason: pudding

  3. #3
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nadda View Post
    Curing Waltz is just a good group healing ability for utility. It has a very small range but it's useful.
    Well, I left off that it also heals your dance partner and people near (within 3y of) them.
    So partner with the tank and you can often heal the mDPS. Sheild Samba (10% damage protection) is the same way.

    Quote Originally Posted by Nadda View Post
    I do know they are on the lowest end of the DPS role spectrum.
    I play Dancer because for me it's the most fun of the DPS classes to run. Yes, I can do more single-target damage on Reaper, but I like Dancer better.

    Quote Originally Posted by Nadda View Post
    And Warriors...
    Do you have any idea how grotesquely overpowered this job is? (don't get me wrong I love it but) You can't just pit me against this insane juggernaut of self-healing and tell me this is the way the game should be?? *Pinch Ears*
    Since I run WAR as well, yes, I have some idea.
    But having watched a Paladin solo a ShB final boss from 43% down to dead, and never having played a Paladin I'm not ready to say that WAR stands out in this regard.

    Quote Originally Posted by Nadda View Post
    When I talk about the game turning into a pseudo weird solo game where you don't need a group, I just imagine every job playing like Warrior in some way.
    I have put forth the proposition that, by design, most Light Party content can be cleared by any three of the four party members, if they're competent. My personal experience agrees with this proposition: I've finished dungeons after the tank, the healer, or a DPS DC'd, and it was slower but not that difficult. And I believe that the intent of this design decision is to allow clears even with one or two fresh sprouts in the party, or in spite of a single griefer.

    I don't recall anyone demonstrating that this proposition is false, or even why it should be false.

    And it's fine with me if this is true. I enjoy the game as it is: on SGE, on DNC, on WAR, and on most of the other classes I've leveled on the two characters that have reached endgame (and have leveled to 50-75 on the two other characters who haven't reached endgame yet).
    (1)

  4. #4
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    351
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silverbane View Post
    I have put forth the proposition that, by design, most Light Party content can be cleared by any three of the four party members, if they're competent. My personal experience agrees with this proposition: I've finished dungeons after the tank, the healer, or a DPS DC'd, and it was slower but not that difficult. And I believe that the intent of this design decision is to allow clears even with one or two fresh sprouts in the party, or in spite of a single griefer.
    Yeah, I've definitely been in scenarios where I've two manned things as a healer. Even solo'd believe it or not. Really depends on the scenario. I think you're right about the intent. That's actually really clever I hadn't even considered that. That being said even though nobody dies on my watch I will say roulettes can be a mixed bag, I wish I had consistent competent groups so many people have.. iunno maybe it's more noticeable when you play healer that some runs with randoms can be... an interesting challenge to manage.

    I think that dungeons should remain easy like this in the future nothing wrong with that. My whole point is I just disagree with this whole remove healers thing.
    (1)