While part of this is just us agreeing to disagree (I do not, in fact, find 1-2-3 static rotation like MCH to be more engaging than 1-1-1 on WHM, personally; it's the other stuff that MCH has besides it that makes it at all engaging); why are you talking about "world 1st scenario"?
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About GCD healing: I was replying to YOU SAYING that we should have more GCD healing, my dude! I was saying I AGREE WITH YOU, and now, by disagreeing with me, you're disagreeing...with yourself? o.O
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When did this conversation become about world firsters, who are probably something like 0.001% of the playerbase? (Probably a bit more than that, but still SMALL)
The bulk of the game isn't made up of that. Most people that run Savages or even Ultimates aren't racing for world first. World first people are going to hyper-optimize anyway and likely can play any Job they want and get the results they want with it, swap Jobs based on fight needs within tiers, are probably all omni-90s and well geared at that, and are going to play something based on the needs of the group, not aesthetics, fun factor, or rotational issues. So that shouldn't be relevant to this discussion. And it...really isn't. When I say the words "more often", using an example of 0.001% of the playerbase doesn't really contest "more often".
And the funny thing is, you did this just after saying a 0.5-1.0% change won't be a problem when THESE ARE THE FEW PEOPLE in the game to whom that change would potentially dictate which Job they drop or bring.
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I do agree utility is important in prog. But we weren't talking specifically about prog, either. Note that you have to use special/limited cases in each of your arguments while I'm talking about healing on the whole.
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SGE is less clunky than SCH (but, other than AST, what isn't?), but SCH has some benefits over SCH that can make healing easier on it. It really depends on the needs of the specific encounter.



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