For the first: I disagree. Pressing 1-2-3 (no branching path) is not engaging or challenging. It's a fat-finger trap, not a skill check. I DO agree, however, that our rotation is supposed to be GCD healing, and we are denied it by current encounter design.

Quote Originally Posted by WaxSw View Post
Balance is a useless argument when the fun and enagement is not there, first make all the jobs more diverse and fun and then balance them like they did with the dps (disregard difficulty, basically a job should be appealing for what it brings and how fun it is) but in any way shape or form 1 nuke 1 dot should be the peak of the gameplay of a mmo healer.
This is my point, though - they can't "balance" it because "doing more damage than the other one" doesn't work as a balance point for healers since they already do relatively low damage (vs the DPSers). Because of this, encounters are based around them doing a rough amount of damage. You can't have one really exceed (or fall below) this. AST is low but the buffs to the party's damage balance that out so that all healers come out relatively even. You can't reward someone juggling the 7 DoTs with more damage while they're still also a healer. It's like the problem with MCH being the "selfish DPS" of the Ranged subrole, a subrole that is balanced around doing less...damage...than the other DPS subroles.

Or... because blm does not give an swift raise which is extremely valuable in prog scenario?
But if damage > all, that shouldn't matter. Moreover, this is true of some other roles as well where that which is easier is more often picked than that which is harder IF they achieve the same basic result.

Besides that argument of yours could be twisted very easily, if players want easy, then why Sage (which is an easier Sch) hasn't been present in either P4S WF and DSR WF? Why is that Whm hasnt been present there either? Why DSR WF had a Mnk instead of the more simple Rpr?
SGE isn't easier than SCH. I say this as a person that plays both. They're honestly roughly comparable. I like SCH better because I feel its healing kit is more flexible (e.g. better) than SGE's to use. SGE is a control healer that is weak when the situation isn't well controlled while SCH has more buffer for that.