Ok, let's talk about "cleanse mecanics", Healer check from 1 Hp to full in order to avoid the "Doom" killing you, or just Raid busters following them. P3S as exemple with the 1-2-4 doom kill WITH healing debuff that will most likely kill you because of the huge AoE Damage you'll get right after it, or even fountain of fire where you take 99% HP three time in a row ? But yeah, you don't need healer to go through all of this. P4S is the same when you have 4 double share to do with a huge Raid buster a few second later, you don't heal... And you can find more of those mecanics, even on lower level content. (Saying you only do that unsync because you're 90 isn't an argument, because those mecanics existed before and will probably come again). And like you said for tanks, if you wish the removal of healers you'll need to rework the entire game, which will not happen. And just doing some minor defensive change on DPS will not make healer obsolete. Second winds doesn't even heal for 10k no crit (almost 15% heal) with 2 minute CD and Bloodbath, even if it's effective in some way, got a 90 sec CD, which is clearly not enough...
That's even worse than removing a class. You are just going to relinquish them into Caster DPS, and then what ? Did you solve anything ? Instead you create even more trouble. Healer's are asking for changes, not removal.
And Parties who don't want healer ? Excuse me but that's must be a minority of player (And by that I mean that the numbers must be near insignificant considering the number of player on the game). If you don't want to accept healer in your party, that's your problem, don't try to make people accept unrealistic idea based on nothing more than a poor experience (Because just saying that you don't feel the "damage" doesn't mean it's not there). And as I said, If you wish to play a game without healers, you can just go try another game, some Korean P2W game have those design.


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