It IS much more more exciting, not only gives a bit of room for failure but also those 1-2-3 combos have something else attached to them, be it resource generation/different effects that tied into each other/positionals/branching paths, those tools are far more engaging than spam 1 button over 100 times per instance
The whole combat fast changing is nonsense, there is no fight in the game that changes wildly from AoE to ST outside very short specific scenarios and add phases and there is no extra thought or complexity in changing from "standard single target nuke that does not have any consequence" to "standard AoE nuke that does not have any consequence".
Not even gonna comment on the intelligence one, just gonna say that thinking so highly of changing from spamming 1 to spamming 2 speaks way more about you than me.
Out-parsed, yes, out-damaged no and its impossible as proven by logs:Outparse and healing dungeons
(I'm just showing normal mode as it has way more AoE than any raid)
As anyone can see even at the 95th percentile a Sage which boast the highest dps in dungeons is significantly less damaging than a dps on the same range, in fact as shown in the following image one would have to go as low as as 40th percentile (definitively not "good" players) to see a dps comparable to what a 95th percentile Sage does:
Dungeons runs are so absurdly undertuned that tanks can solo them so there is barely anything to heal and there is a large amount of examples of Exs and above that do not require healers so the whole "watching the tank bar go low" argument fails by game design, even in the encounters with significant damage (super high end basically) due to the scripted nature of healing in the game there is no variation (and as such the healing gameplay is lacking being more a puzzle than actual fast thinking) and no adjustment bar "this guy fucked up the mechanic" and in those scenarios the fuck ups are usually non healable instant deaths, as healer healing is only fun the first clear, past that is mindless repetition with a bland kit that does not even require even a 10% of my GCDs and not even a 40% of my whole gameplay actions. As example of how fucked this is here is a P4S P2 log as Sage (which has the highest hps requirements of the current tier):
Dosis alone was almost 60% of all I did in the fight and the whole healing not even reached 25% of my total casts and not even 1% of my total GCDs even tough I was the healer healing the most in that encounter
As shown previously, I've done that in probably a variety of encounters far wider than most of the people, Where I bored? Let's say that mindlessly pressing the same button 144 times is not precisely what could be described as good MMO gameplayEver done that? If not, why not?
If so, where you bored by it?
There was no argument to begin with I was just surprised and found funny the intellectual dishonesty using dyskrasia as example of engaging gameplay in Sage is and thought no one could be saying it seriously. If you find it complex and engaging more power to you but as said previously it says a lot about youWhy you enjoy it argument and insults
Let alone how I said "no one is this dense" as insult (if you consider it one) where you straight up said "Understanding that and adapting to it on the fly takes some intelligence you don't seem to have."
In the message I replied to there was not a single question so I don't know what you want me to answer but...So why don't you ask questions like the above? Are you afraid of the answers?
And why are you so desperate to convince other people that
I'll answer this:different values
First I do not think that lack of brain is a requirement for enjoying the job, however in this game I do think that outside very small niches like optimization the majority of players that enjoy it are simply extremely innexperienced.
There is a multitude of reasons but they can be summed up with:
-Extremely bland kit with only "apparent" complexity
-Multitude of redundant tools
-Scripted game design
-Lack of healing requirements make healers barely necessary if they are to begin with
Healing for the less skilled can be sometimes fun as they do not realize the true power of their tools, do not know the standard healing playstyle or simply do not read their tooltips but past that point it becomes a role about doing a mindless, extremely repetitive task over and over to fulfill a job that may not even be necessary or impactful which is quite the opposite of engaging.