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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Then try to clear savage without heal, go ahead, we watch you.
    - Every single fight this tier has been solo healed in i580 crafted gear. Yes, even P4S.
    - P1S and P2S have been cleared with only tanks. Clearing with DPS and Tank would be even easier.

    This is the highest level content excluding Ultimate. Anything below that you don't need a healer whatsoever. Dungeons? Even DRK has cleared all of them with three DPS. EX? They were killed the first week of Endwalker without healers. At the current junction, healers only exist for inexperienced players not to struggle, and two healers are only taken into Savage at the midcore level or higher because of FFlogs enforcing it. In order to parse on the standard ranking, you need a 2/2/4. comp Were that to ever change, every midcore group and above would eventually be running five DPS.

    With all that said, do I think healers should be removed? No. There is clearly a large enough portion of the playerbase that enjoys the style of gameplay they're supposed fulfill. The issue is the dev team is so afraid little Timmy or Sally might struggle, they continue to design everything around the lowest common denominator. Not your average raider who, while lacking experience, is still a decent play; a green parser if you will. No, it's the person who can barely handle simple mechanics and usually dies once a pull. That's who they're catering content to. And it's why healing suffers so much in this game. If you're average, you're already playing above expectation.
    (11)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ForteNightshade View Post
    - Every single fight this tier has been solo healed in i580 crafted gear. Yes, even P4S.
    - P1S and P2S have been cleared with only tanks. Clearing with DPS and Tank would be even easier.

    This is the highest level content excluding Ultimate. Anything below that you don't need a healer whatsoever. Dungeons? Even DRK has cleared all of them with three DPS. EX? They were killed the first week of Endwalker without healers. At the current junction, healers only exist for inexperienced players not to struggle, and two healers are only taken into Savage at the midcore level or higher because of FFlogs enforcing it. In order to parse on the standard ranking, you need a 2/2/4. comp Were that to ever change, every midcore group and above would eventually be running five DPS.

    With all that said, do I think healers should be removed? No. There is clearly a large enough portion of the playerbase that enjoys the style of gameplay they're supposed fulfill. The issue is the dev team is so afraid little Timmy or Sally might struggle, they continue to design everything around the lowest common denominator. Not your average raider who, while lacking experience, is still a decent play; a green parser if you will. No, it's the person who can barely handle simple mechanics and usually dies once a pull. That's who they're catering content to. And it's why healing suffers so much in this game. If you're average, you're already playing above expectation.
    Then maybe they should solve the real problem? Tanks defensive skills should have nothing but damage mitigation tools, not a bunch of self healing tools.
    (2)

  3. #3
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Then maybe they should solve the real problem? Tanks defensive skills should have nothing but damage mitigation tools, not a bunch of self healing tools.
    But little Timmy is going to have an anxiety attack!11!
    (4)

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Then maybe they should solve the real problem? Tanks defensive skills should have nothing but damage mitigation tools, not a bunch of self healing tools.
    SE's design for Tanks and Healers is pretty much awful.
    While Tanks have proper rotations and are engaging enough to play, their mitigation styles are largely the same, which is mitigation+self heals. I could understand 1 Tank that can heal itself and 1 tank that heals thru doing damage but that's the design on every tank really and it's uninspired. Can't we have a Tank that is about debuffing the enemy to deal less damage or a tank that mitigates via Block/Parry with CDs that help to make those tools more effective? How about a Tank that has skills that allow it to dodge attacks, like NIN tanks in FXI?

    I don't mind Tanks having self healing, they have to clear solo content too after all and self heals help with that, but they've gone overboard with Tank's self sustain in all regards.
    (6)