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  1. #9061
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,245
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Saying anything along the line of “constant damage” in FFXIV is how you say “Idk how healing works” without intending to.

    Unless ofc that’s a sarcasm. Thanks, that was a good laugh.
    (11)

  2. #9062
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    @Zjar

    Only a few bosses from the casual end really got more healing needed. The 93 trial has a perma raid DoT that pops up at 50% boss health to slightly bump up healing needed. The 95 dungeon final boss has deadly knock backs that still does heavy unavoidable damage when done right. Most of the rest... Umm... Not so much.

    As I said before, the mechanics are too reliant on dancing around avoidable stuff or dying. I get why it is done to grant more survival accountability to everyone. However, this also means we have times zero damage happens when everyone avoids. Some notes may need to be taken from the above bosses as well as slowly increasing boss auto damage so more healing can be required.

    As for the SMNs and RDMs being more rare, it's more so a symptom of PCT flat out being better than the other 3 classes for Spell Ranged slots. In a way, I believe RPR is also noticed to be very strong for similar reasons of offering a raid 2% buff and higher than expected personal damage. The melee side is less of a problem since the more selfish DPS on that end can actually compare to RPR. Although that does mean DRG and NIN may need another look to verify if they are okay still.
    (4)

  3. #9063
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Hyperia View Post
    The healer dev is the same dev who does caster and range DPS jobs. Until we get a healer dev, there will always be the gulf we face.
    Where's this information from? If it's true, that means that one person is responsible for 11 jobs, more than half of the cast (guessing they don't also handle BLU).

    IF it's true, I mostly think this dev is not doing a good job with casters and ranged either. Maybe all their effort was put into BLM in EW, and then PCT in DT. Maybe they cant handle making more than one job good at a time, and they should hire more people to cover the other 10 jobs.
    (3)

  4. #9064
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,458
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Clearly their staff is at their capacity with the number of jobs in the game. Each job cannot receive love like they did in the past.
    (0)

  5. #9065
    Player
    Zjar's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Katrine Syreitheese
    World
    Mateus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Tigore View Post
    @Zjar

    Only a few bosses from the casual end really got more healing needed. The 93 trial has a perma raid DoT that pops up at 50% boss health to slightly bump up healing needed. The 95 dungeon final boss has deadly knock backs that still does heavy unavoidable damage when done right. Most of the rest... Umm... Not so much.

    As I said before, the mechanics are too reliant on dancing around avoidable stuff or dying. I get why it is done to grant more survival accountability to everyone. However, this also means we have times zero damage happens when everyone avoids. Some notes may need to be taken from the above bosses as well as slowly increasing boss auto damage so more healing can be required.

    As for the SMNs and RDMs being more rare, it's more so a symptom of PCT flat out being better than the other 3 classes for Spell Ranged slots. In a way, I believe RPR is also noticed to be very strong for similar reasons of offering a raid 2% buff and higher than expected personal damage. The melee side is less of a problem since the more selfish DPS on that end can actually compare to RPR. Although that does mean DRG and NIN may need another look to verify if they are okay still.
    That's true. NIN and DRG right now feel... different than expected for their classes. I got NIN to 100 recently and there's so many CDs to keep track of that I keep forgetting about some. (Though it does feel distinct to have a job that feels like it has a small burst window practically every 20 seconds.) IDK maybe that's just a symptom of DNC being my main and RPR was my EW main and both are mildly "turn off your brain" jobs.
    (0)

  6. #9066
    Player
    Lyndina's Avatar
    Join Date
    Oct 2014
    Posts
    85
    Character
    Lucie Bonney
    World
    Shiva
    Main Class
    Astrologian Lv 100
    God i'm so tired of healing...cant even force myself to do the daily expert because its so boring spamming the same 3 dmg buttons. Sucks the lfun out of the game completly. Yeah...im gonna join you guys. Not gonna play healer again until they change it. Maybe even change to wow because there i have something to heal, once my sub expires.
    (14)
    Last edited by Lyndina; 09-12-2024 at 01:22 PM.

  7. #9067
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,084
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kes13a View Post
    is that in FF14? havent noticed that actually.

    I havent noticed anything that actually "super needed" healing, so... you talking about a different game? if so.. which one? I am interested
    As a casual, the single fight that actually got me to constantly heal is the very last phase of M4, and I'm sure even that will become way easier as the average ilvl scales.
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  8. #9068
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Allegor View Post
    As a casual, the single fight that actually got me to constantly heal is the very last phase of M4, and I'm sure even that will become way easier as the average ilvl scales.
    Even sadder, I’ve noticed with gear improving it’s becoming more and more common to skip that phase entirely (by killing her before she has a chance lol). On the one hand I guess it’s nice to have an ‘extra reward’ for higher dps (phase skipping), but on the other hand there are so extremely few mechanics that actually make the healer have to do anything, so it’s pretty sad that it’s so frequently subverted by simply ‘hitting her harder’
    (8)

  9. #9069
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    581
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    Aside from the mitigation checks being higher out the gate and tanks taking a lot of auto-attack damage during certain mechanics, it still feels like business as usual where once you've memorized the optimal timing for CDs you're going to need little to no GCD healing to keep people alive.
    You mean you *GASP* did content often enough and learned from it?
    (3)

  10. #9070
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,183
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TBerry View Post
    You mean you *GASP* did content often enough and learned from it?
    Because being rewarded for getting closer to an optimal run by getting to spam broil more is such a fantastic design

    Did anyone stop to consider the “optimal run” should still include 40 succors, 30 adlo’s and 8 damage options you are playing around with

    What’s the incentive to improve when you are rewarded with worse gameplay, the funny coloured number isn’t worth grinding from 220 broils out of 240 to 225 broils out of 240
    (16)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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