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  1. #9061
    Player
    Zjar's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Katrine Syreitheese
    World
    Mateus
    Main Class
    Reaper Lv 100
    How'd that healerstrike go? Now all endgame content is constant AOE damage, DoTs and mechanics so hectic you'll spend a lot of time healing. You got your wish, right? Healers are super needed again. And with less people playing SMN and RDM, less people to res, making you even more needed in another sense.
    (1)

  2. #9062
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,037
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zjar View Post
    Now all endgame content is constant AOE damage, DoTs and mechanics so hectic you'll spend a lot of time healing. You got your wish, right?.
    Tell that to the *checks notes* 225 Broils I casted in M4S.
    (15)

  3. #9063
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Tell that to the *checks notes* 225 Broils I casted in M4S.
    Better than my reclear last week. Party decided to try the "No tank LB" strat (I blame Xeno). Needless to say, we still saw Sunrise.
    (0)

  4. #9064
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zjar View Post
    How'd that healerstrike go? Now all endgame content is constant AOE damage, DoTs and mechanics so hectic you'll spend a lot of time healing. You got your wish, right? Healers are super needed again. And with less people playing SMN and RDM, less people to res, making you even more needed in another sense.
    is that in FF14? havent noticed that actually.

    I havent noticed anything that actually "super needed" healing, so... you talking about a different game? if so.. which one? I am interested
    (14)
    #FFXIVHEALERSTRIKE

  5. #9065
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Aside from the mitigation checks being higher out the gate and tanks taking a lot of auto-attack damage during certain mechanics, it still feels like business as usual where once you've memorized the optimal timing for CDs you're going to need little to no GCD healing to keep people alive.
    (7)

  6. #9066
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,991
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Saying anything along the line of “constant damage” in FFXIV is how you say “Idk how healing works” without intending to.

    Unless ofc that’s a sarcasm. Thanks, that was a good laugh.
    (11)

  7. #9067
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    @Zjar

    Only a few bosses from the casual end really got more healing needed. The 93 trial has a perma raid DoT that pops up at 50% boss health to slightly bump up healing needed. The 95 dungeon final boss has deadly knock backs that still does heavy unavoidable damage when done right. Most of the rest... Umm... Not so much.

    As I said before, the mechanics are too reliant on dancing around avoidable stuff or dying. I get why it is done to grant more survival accountability to everyone. However, this also means we have times zero damage happens when everyone avoids. Some notes may need to be taken from the above bosses as well as slowly increasing boss auto damage so more healing can be required.

    As for the SMNs and RDMs being more rare, it's more so a symptom of PCT flat out being better than the other 3 classes for Spell Ranged slots. In a way, I believe RPR is also noticed to be very strong for similar reasons of offering a raid 2% buff and higher than expected personal damage. The melee side is less of a problem since the more selfish DPS on that end can actually compare to RPR. Although that does mean DRG and NIN may need another look to verify if they are okay still.
    (4)

  8. #9068
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Hyperia View Post
    The healer dev is the same dev who does caster and range DPS jobs. Until we get a healer dev, there will always be the gulf we face.
    Where's this information from? If it's true, that means that one person is responsible for 11 jobs, more than half of the cast (guessing they don't also handle BLU).

    IF it's true, I mostly think this dev is not doing a good job with casters and ranged either. Maybe all their effort was put into BLM in EW, and then PCT in DT. Maybe they cant handle making more than one job good at a time, and they should hire more people to cover the other 10 jobs.
    (3)

  9. #9069
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Clearly their staff is at their capacity with the number of jobs in the game. Each job cannot receive love like they did in the past.
    (0)

  10. #9070
    Player
    Zjar's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Katrine Syreitheese
    World
    Mateus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Tigore View Post
    @Zjar

    Only a few bosses from the casual end really got more healing needed. The 93 trial has a perma raid DoT that pops up at 50% boss health to slightly bump up healing needed. The 95 dungeon final boss has deadly knock backs that still does heavy unavoidable damage when done right. Most of the rest... Umm... Not so much.

    As I said before, the mechanics are too reliant on dancing around avoidable stuff or dying. I get why it is done to grant more survival accountability to everyone. However, this also means we have times zero damage happens when everyone avoids. Some notes may need to be taken from the above bosses as well as slowly increasing boss auto damage so more healing can be required.

    As for the SMNs and RDMs being more rare, it's more so a symptom of PCT flat out being better than the other 3 classes for Spell Ranged slots. In a way, I believe RPR is also noticed to be very strong for similar reasons of offering a raid 2% buff and higher than expected personal damage. The melee side is less of a problem since the more selfish DPS on that end can actually compare to RPR. Although that does mean DRG and NIN may need another look to verify if they are okay still.
    That's true. NIN and DRG right now feel... different than expected for their classes. I got NIN to 100 recently and there's so many CDs to keep track of that I keep forgetting about some. (Though it does feel distinct to have a job that feels like it has a small burst window practically every 20 seconds.) IDK maybe that's just a symptom of DNC being my main and RPR was my EW main and both are mildly "turn off your brain" jobs.
    (0)

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