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  1. #9021
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,959
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I mean... this thread exists, alongside those "I like it pls don't nerf"-replies with hundreds of upvotes regarding the Strayborough Deadwalk.

    In-game, I've seen good share of people liking and disliking the dungeon. Any reasons to dislike the dungeon usually comes from the fact that people just aren't used to "bullet hell"-type of mechanics, or "so much purples..." from 2nd boss (the latter myself incl).

    None of them speak of the damage intake or 'omg so many heals needed!'.

    Idk, all of that hardly sounds like "I have yet to hear anyone say they enjoy the first boss[...]" to me. :shrug:
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #9022
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,459
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    not true, I am willing to bet they mention something about tanks. seriously... something minimal just to let tank mains know they are being heard, some small buffing x ability to be more in line with y tank... but since this is part 1, its likely all about the story and nothing to do with jobs. but even in part 2... I say tanks get mentions but healers? nope. well... maybe a picture of one.
    Due to the lack of healers, all tanks have been given aoe and single target heals that proc off of their damage. Tank LB3 now prevents all damage, heals everybody to full and brings back all dead at full health with timers reset.

    No comments will be made about healers and all images with healers will be blurred out.
    (2)
    Last edited by Hyperia; 09-09-2024 at 08:08 AM.

  3. #9023
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hyperia View Post
    Due to the lack of healers, all tanks have been given aoe and single target heals that proc off of their damage. Tank LB3 now prevents all damage, heals everybody to full and brings back all dead at full health with timers reset.

    No comments will be made about healers and all images with healers will be blurred out.
    is it sad that I wouldnt be surprised if they did?

    I can see thir meetings "oh, healers are whining, they must not know how to play, I man we designed it so even Yuki in Accounting can play it although she quit a couple days after saying 'job dissatisfaction...' but we designed the perfect brainless job so there is no stress.... must be the players"
    (5)
    #FFXIVHEALERSTRIKE

  4. #9024
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kes13a View Post
    is it sad that I wouldnt be surprised if they did?

    I can see thir meetings "oh, healers are whining, they must not know how to play, I man we designed it so even Yuki in Accounting can play it although she quit a couple days after saying 'job dissatisfaction...' but we designed the perfect brainless job so there is no stress.... must be the players"
    This sounds about right.
    (1)
    #FFXIVHEALERSTRIKE

  5. #9025
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kes13a View Post
    is it sad that I wouldnt be surprised if they did?

    I can see thir meetings "oh, healers are whining, they must not know how to play, I man we designed it so even Yuki in Accounting can play it although she quit a couple days after saying 'job dissatisfaction...' but we designed the perfect brainless job so there is no stress.... must be the players"
    The funny thing is that plenty of new healers popped into the forums during ShB and EW to ask if healing ever becomes fun.

    You'd think that would tip off the dev team that their approach to cater to new players isn't working, but no.
    (5)

  6. #9026
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,459
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    The funny thing is that plenty of new healers popped into the forums during ShB and EW to ask if healing ever becomes fun.

    You'd think that would tip off the dev team that their approach to cater to new players isn't working, but no.
    The healer dev is the same dev who does caster and range DPS jobs. Until we get a healer dev, there will always be the gulf we face.
    (1)

  7. #9027
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I can’t believe I have to explain that “enough people probably tolerate the decision that there is no point considering if it was bad” is not a viable way to run a live service game in the long term

    By your own logic you could make literally every bad change imaginable and justify it with “people either don’t care enough or just grew to tolerate it”. Is it so bad that people want to actually enjoy the game they pay for, not learn to barely tolerate it
    You're forgetting the third option: quit the game.

    And that's what most players actually do when they feel bad decisions are getting made over and over. They quit. They don't hang around thinking that if they just keep screaming loud enough the developers will decide to make the changes they want.

    Players quitting over bad development decisions have effectively killed MMORPGs (gone into true maintenance mode if not shutting down servers completely). It's only the major franchises that some companies rest their reputations on that try to hang on when players start abandoning their games because it takes a while for player attrition to put the games into the danger zone.

    WoW has been there. Blizzard got extremely lucky that they had built up to 12 million active paid subscriptions at its height. It took a very long time but most of those players did disappear. Ironically what saved the game was Classic WoW. The popularity rammed home that players really did like some of the older systems more than the new systems added over time. Blizzard learned.

    This game has been there. Look at 1.0. Players quit. The Meteor Survivor list in the 2.0 end credits may look impressive but that really is not that many names (32,000) compared to the number of copies sold in its first 2 months (over 600,000 - I couldn't find a number of total copies sold before the servers were shut down). SE took notice. They learned.

    How many players are quitting right now? And specifically because of healing problems?

    Doesn't seem to be a whole lot considering this Savage tier has already had the highest number of clears than has been seen in years. Only a tiny number of those clears have happened without healers.

    Where are all the complaints from those healers about the state of healing? Shouldn't they have the best insight of all having cleared all the content?

    You're trying to assert that every single one of them were just gritting their teeth and tolerating healing for the sake of their statics. Can you not accept that some of them truly are fine with it? It's possible to see problems with a system and still be satisfied or even happy overall.

    PFs looking for healers? PFs have always been looking for healers. It's not new to this expansion. It's not specific to this game. My first character in WoW was a hunter. Why did I pick up a healer and become a healer main? Because my friends and I were having problems finding available healers. So I picked up healer so we'd have one and discovered I truly enjoyed healing.

    I still enjoy healing. I can see the problems with the system here and wish that SE would address them but it does not stop me from enjoying healing.

    I don't know what things are like on the JP side beyond the comments from the JP posters early on in this thread. Evidently, the healing design is what JP healers expect from a JP game. I may be used to something different because of my experience with western games but this isn't a western game. Where I and others have enjoyed the pressure that comes from western style healing, evidently JP players don't. I have to be flexible and learn to adapt to what's standard for JP games.

    It's unrealistic to expect anything to change with healing design in this game. We can always hope but I wouldn't bet on it. It's not a western game. They're not going to make changes just to please the western audience at the expense of the JP audience.

    Either adapt or stop healing completely. Don't cave to pressure from friends. If the group needs a healer, someone else can pick up the job just as I did for my WoW friends all those years ago. If they say they don't want to, you don't need to say anything other than "I don't want to, either. I've already done my share. It's someone else's turn". If they won't accept that, you just learned they were never really your friends in the first place.

    Actual friends would understand. Actual friends would be happy to take turns filling the unpopular role so one person wasn't always left unhappy. That's what my WoW friends would do for me on those rare occasions when I didn't feel like healing and wanted to play my hunter again. One of them would switch to one of their alts that could heal.
    (3)
    Last edited by Jojoya; 09-09-2024 at 04:49 PM.

  8. #9028
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Jojoya View Post
    You're forgetting the third option: quit the game.

    And that's what most players actually do when they feel bad decisions are getting made over and over. They quit. They don't hang around thinking that if they just keep screaming loud enough the developers will decide to make the changes they want.
    I mean, you can do both. Turn off the auto renewal on the sub and spend your remaining time voicing your concerns on the forums here.
    (4)

  9. #9029
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jojoya View Post
    I don't know what things are like on the JP side beyond the comments from the JP posters early on in this thread. Evidently, the healing design is what JP healers expect from a JP game. I may be used to something different because of my experience with western games but this isn't a western game. Where I and others have enjoyed the pressure that comes from western style healing, evidently JP players don't. I have to be flexible and learn to adapt to what's standard for JP games.

    It's unrealistic to expect anything to change with healing design in this game. We can always hope but I wouldn't bet on it. It's not a western game. They're not going to make changes just to please the western audience at the expense of the JP audience.
    What information do you have to back up that this is just them designing a JP game for a JP audience? Are you claiming that anything pre-Shadowbringers is not a JP game?

    We're not even asking them to design something specifically for non-JP audiences, we're asking them to return to a design that already existed at some point in this game's lifetime, so the argument that they shouldn't cater to non-JP players doesn't fly.
    (14)

  10. #9030
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,684
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    snip
    You cannot remotely compare this because legacy was just out and out a shit game with near no redeeming qualities. If you quit in legacy nobody wondered why because nobody actually enjoyed it. The 30,000 or so of us to made it to the final fall of dalamud basically did it out of a weird combo of self inflicted pain and seeing how they would actually end it. If you made it to 1.23b it certainly wasn’t because you were actually playing the game

    Meanwhile modern 14 does have good qualities and a reason to play it. If you see mostly satisfied with a game but unhappy with one or two parts you don’t go nuclear and quit, you leave feedback. Don’t act like squares radio silence is the fault of the players not being nuclear enough. This is 100% squares fault because they won’t even take time to acknowledge our feedback

    But for the record I have been trying to hit squares wallet. My second character who I raid on I’ve quit their subscription (a standard subscription) and I’ve stopped looking for new glams on the mogstation. So now all square is getting out of me is my piddly legacy subscription on my main. They’ve gone from getting close to 40 AUD out of me a month to getting like 11. I bought a lovely new speedo with the money difference this month so I could sit on the beach and not play 14

    If I’ve given this much feedback and cut my spending that much it’s not my fault for not being nuclear enough for them
    (7)

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