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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,975
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    snip.
    You said you listed off “differences” between the two, I really want to say “those differences are meaningless” but you have said a few times that I’m not listening so let’s actually go through your points
    1) kardia is a DPS based heal-> objectively correct. But you spend 99.9% of your time spamming your DPS spell so how does this meaningfully differ from embrace. Let’s take this point one step further. Why does kardia need to exist? What purpose does kardia serve in SGE’s kit other than being an analogue to embrace. Like sure it’s part of SGE’s identity but what made them start designing SGE and decide a system that functioned the same as embrace was needed? Like kardia could be deleted overnight and it wouldn’t affect SGE. For example if I deleted its “tank tether” effect and then baked a version of all addersgall heals into the kardia system you could alleviate both problems of it appearing to copy SCH but they don’t. Why? Why does kardia HAVE to be a tank tether?
    2) toggleable heals allowing shields or pure healing and a mobility system based on this-> again objectively true but functionally pointless. Prognosis is near useless given SGE’s volume of pure healing so eukrasia is functionally a second button press to achieve what you were already doing. Toxicon being a movement tool you generate by performing a useful healing action is decent design but it’s hampered by the 1.5 second CD meaning movement on healers is rarely needed and the lack of necessity on tank healing. +1 for unique design that differs from ruin 2
    3) focuses on using the gauge rather than filling it-> this point is completely irrelevant and this is probably the best example of what I’ve been trying to explain. You say “SGE generates gauge over time then spends it, SCH mass generates gauge”. That is an objectively true statement (paraphrasing you) but in planned situations this doesn’t necessitate meaningful difference (panic healing with dissipation is an exception but that’s a point in SCH’s favour). Again this returns to the concept of let’s say that the developers decide that SGE NEEDS a 30 second 10% mitigation. Why it HAVE to be a bubble, why does it HAVE to have a 550 potency regen tacked on at 78 and why it HAVE to cost 1 not aetherflow. I could make this argument for all the addersgall skills. Even if you believe that at a baseline the jobs need extremely similar CD results why do the skills also have to function in the same way. Kardia could proc a charge of “spread defensive kardia” every 5 GCD’s for example
    4) unique skills like haima and panhaima-> would be interesting if not for the fact that both skills are basically seraph split into 2 skills. Haima is basically seraphic veil and panhaima is consolation. They aren’t exactly the same in function but they again go back to the “if they absolutely needed a 2 minute oGCD shield” (they don’t) why do they have to be so similar even down to functionally identical potency if both skills
    5) difference in damage kit (direct damage with charges vs chain)-> totally fair point but I never suggested damage was too similar outside of the all healer problem of nuke+30 second DOT
    6) SGE is more mobile-> correct. However is SGE more “meaningfully mobile” (as in are there times where you believe SGE’s mobility and its healing mobility is actively helping your team more often than SCH can put Seraphism up). I haven’t done FRU but maybe the only place I can think of is maybe one time in M2. To be fair this is SCH encroaching on SGE’s design with Seraphism not the other way around
    7) SGE doesn’t fairy heal-> totem healing hasn’t been relevant in years, this purely flavour complaints
    Is that more to your taste

    As for your comment about strayborough. I’m not sure what you mean there. How is me pressing recite excog then soil and whispering dawn (which would basically translate to kerechole+physis then taurochole after on SGE) mean I’m not playing to SGE’s full potential. I mentioned a vague healing plan for the dolls. I’m still shielding between pulls for toxicon, I’m still using pnuema as a DPS gain, SGE’s AOE DPS is actually well designed and one thing I praise it over SCH’s atrocious AOE damage kit

    As for your general point about me “wanting to not like SGE”, you are half right. I don’t like SGE, I fully admit that. But I don’t like SGE because as someone who has seen SCH develop over 10 years and get gutted introducing a NEW healer that I can map actions one to one (side note I outhealed our AST who didn’t change their plan either so that comment is moot I think you are taking the “I didn’t try” comment out of context) with the healer I’ve watched get gutted for 5 years feels bad. Every decision on SGE seems like they are using SCH as a baseline but not justifying it. Kardia IS embrace. Sure it has its own flavour but it’s obviously designed as an embrace analogue, same as addersgall and aetherflow. Every single addersgall action could be integrated into kardia. But they don’t, they leave it sitting there and it just looks like aetherflow without aetherflow’s nuances

    Also yes I know what crisis management is. My point is that the healer becomes increasingly irrelevant at crisis management as the tank becomes more powerful because the tank doesn’t NEED anyone. The here is no crisis if a DPS or you as the healer dies because the tank doesn’t need you. Healer crisis management is inversely related to tank power. Sure the mechanics in DT are a bit more complex and so the DPS might die a bit more often but it’s not a crisis unless the party is in danger and the tank is never in danger
    (5)
    Last edited by Supersnow845; 02-27-2025 at 03:45 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,974
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You said you listed off “differences” between the two, I really want to say “those differences are meaningless” but you have said a few times that I’m not listening so let’s actually go through your points
    1) kardia is a DPS based heal-> objectively correct.
    Technically, it's not even a DPS-based heal, as the actual damage dealt is irrelevant; instead, it's a per-event heal. Else we could actually bank our offensive dynamics for healing purposes, which would have done a lot more to make it distinct from Embrace. But alas, we get an Embrace that turns off whenever actually GCD healing. (SGE being "DPS-focused", then, simply becomes "suffers further net penalty from using most healing actions".)
    (7)

  3. #3
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Technically, it's not even a DPS-based heal, as the actual damage dealt is irrelevant; instead, it's a per-event heal. Else we could actually bank our offensive dynamics for healing purposes, which would have done a lot more to make it distinct from Embrace. But alas, we get an Embrace that turns off whenever actually GCD healing. (SGE being "DPS-focused", then, simply becomes "suffers further net penalty from using most healing actions".)
    One idea I had was to give SGE a mch-like overheat mode where it rapid fires attacks, effectively allowing it to proc kardia very quickly. Slap it on a 0-100 gauge and you have a bankable attack that can also increase Kardia sustain for the next 10 seconds or so.

    SGE really does feel like a bundle of missed opportunities, I like Kardia and Eukrasia as mechanics, but they're so underutilized.
    (1)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,117
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Astral/Umbral Draw is likely their response to combination of (1)players who wants not just damage cards to play around with; and (2)players who complain about RNG... on an RNG job since ShB/EW version dropped.

    (1) was addressed but very half baked considering they're just yet another heal/mit cooldowns that can't be manipulated by something like old Spread and Royal Road. If the cards are static then there's just no way to 'play around' with them. But by far the worst offender would be (2) because they caved in by warping a job identity when those people who don't like RNG could just play 2-3 other healers. Of course at the end of the day, SE are to ultimately to blame because it should've been their responsibility to properly parse why XYZ feedbacks are made and make proper changes (or don't) according to that—they are the ones who had the power to pull the levers.
    (2)
    Last edited by Rein_eon_Osborne; 02-26-2025 at 04:30 PM.

  5. #5
    Player
    SongOfTheWind's Avatar
    Join Date
    Apr 2024
    Posts
    257
    Character
    Freja Heleh
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Ff14 doesn’t know what to do with pet jobs, so they butchered smn. Based on how they copied sch into sge and made all tanks the same - they also don’t know what to do with mits/shields outside of virtually one scenario, apparently.
    (0)

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,365
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Maybe sometimes it better to agree to disagree and leave it at that? Last four/five pages of this thread are effectively the same post…
    ‘SGE is SCH’ ‘
    No it’s SGE’
    ‘Actually it’s SCH 3.5’
    ‘Super Wrong it is SGE v2.0’

    They both mostly suck to play. Maybe we could focus on that lol
    (6)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,117
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Within the scope of normal content, Red Girl's and Her Inflorescence's tankbusters from Tower at the Paradigm's Breach are probably one of the hardest hitting of all TBs. Unsuspecting tanks usually ate dirt against that from what I could remember.
    (0)

  8. #8
    Player
    YumieYumiki's Avatar
    Join Date
    Jan 2025
    Posts
    148
    Character
    Yumie Yumiki
    World
    Omega
    Main Class
    Rogue Lv 100
    So how's that healer strike going anyway?
    (2)

  9. #9
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by YumieYumiki View Post
    So how's that healer strike going anyway?
    Still going.
    (6)

  10. #10
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    712
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    A: The Battle of Hastings
    (1)

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