@Zjar

Only a few bosses from the casual end really got more healing needed. The 93 trial has a perma raid DoT that pops up at 50% boss health to slightly bump up healing needed. The 95 dungeon final boss has deadly knock backs that still does heavy unavoidable damage when done right. Most of the rest... Umm... Not so much.

As I said before, the mechanics are too reliant on dancing around avoidable stuff or dying. I get why it is done to grant more survival accountability to everyone. However, this also means we have times zero damage happens when everyone avoids. Some notes may need to be taken from the above bosses as well as slowly increasing boss auto damage so more healing can be required.

As for the SMNs and RDMs being more rare, it's more so a symptom of PCT flat out being better than the other 3 classes for Spell Ranged slots. In a way, I believe RPR is also noticed to be very strong for similar reasons of offering a raid 2% buff and higher than expected personal damage. The melee side is less of a problem since the more selfish DPS on that end can actually compare to RPR. Although that does mean DRG and NIN may need another look to verify if they are okay still.