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  1. #1
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I fail to see how reintroducing a mit/shield to the level 15-30 range and bringing lilies down to the level 30-50 range would "kneecap the class anymore than it already is", pray explain how that logic works.
    Because we're trying to prevent bad habits from forming in the 1st place. Since we're going to unlock Cure 2 at level 30 with freecure shortly thereafter, it seems confusing to also introduce the Lily System at a similar time as the 2 system seem to conflict with one another and while I do acknowledge that Freecure does need to be removed, the fact that it's survived 10 years without being touched, leads me to believe the Devs wouldn't remove it, even if they introduced the Lily System earlier on. I would rather that people get accustomed to using Lilies, Tetra and Stoneskin 1st, before Freecure can ever get its claws into people at all. The ONLY way, I would welcome Freecure remaining, is if they did something to make using Cure1/2 actually appealing to utilize instead of their current state of scraping the bottom of the barrel desperation buttons.

    I do apologize if I came off as antagonistic, that was not my intention but after so many arguments about trying to make WHM better constantly getting rainroaded by people that come in and say "WHM is fine as is", it just comes out as a reflex at this point.
    (0)
    Last edited by Silver-Strider; 10-19-2024 at 05:16 AM.

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,378
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tigore View Post
    In which case, ForsakenRoe seems to have some good ideas from what I noticed. They are already neatly placed in a thread of its own too. https://forum.square-enix.com/ffxiv/...ou-fix-it-line. Hope I got that link working.

    I get that venting frustrations and complaining can raise awareness to the problem, but we eventually learn that it's only really good with drawing attention to the problem. Someone still has to come up with a solution to solve it. The frustration happened ever since Shadowbringers with letting the devs decide what was the best solution, so it may very well fall to us to say what is needed now. It doesn't make sense to tell someone to come up with something for us if we already know they don't know what that is >.>
    This is how I feel about the situation too, we've said since SHB (5 years ago at this point) what issues we perceive with the Healer design. Rather than simply repeat that I don't like the designs they've got, I'd rather use the time/skills I have to suggest ways to improve the situation. A lot of anti-strike commentary revolves around 'they are complaining but they don't know what they want/they can't suggest any changes', so I personally believe it's more powerful a case to put forward that 'I don't agree with the Healer designs we have, and here's how I'd try to improve them while keeping the current framework mostly intact to reduce devtime strain'. I know that other users (Ty_taurus in particular) have also suggested changes that don't even add any new skills or systems, and simply change values on things we have (eg CDs, resource costs) to make our DPS actions available more often, reducing the devtime constraint even further (to the point where it could be implemented in a 7.X patch)

    But the real issue in all of this, is that it doesn't matter how in depth I or others go with our suggestions, if SE isn't willing to listen/have a plan they're determined to stick to. I can math out potencies and cooldowns perfectly, and post a University Course Dissertation length design document outlining exactly what to do (and I suppose I did), that SE could simply follow to the letter and alleviate 'most' of the complaints (there's always going to be some that aren't addressable in any idea). But that relies on SE actually agreeing that something needs to change. If they insist that 'actually no, we believe that Tanks should be able to heal so much of the party's HP that it means you don't need a Healer at all', then any ideas/changes we suggest are dead at the starting line.

    Quote Originally Posted by Alice_Rivers View Post
    I kind of understand the rationale for creating Freecure but it's also a clear failure of design, rather than being a chance for free cure 2, it should be either MP based or token based so that it charges as long as you're below 2k MP or you get one charge for every three cure 1 casts so that it's actually useful. While it's true to say that EW WHM is the only iteration I have experience with I don't really have a problem with it but I'm also not especially attached to it either, I just think that gauges should be consistently a job thing rather than a class thing.
    There's ways to make Freecure 'not awful'. The simplest thing would be to make Stone/Glare also proc it, such that if you're DPSing, you'll naturally have a proc available whenever you need to throw a single Cure2 out for stability. In the above thread of my designs that Tigore linked to (on which note, ty for linking), I'm also suggesting an extra damage button, Water (later Banish) which would also have a chance to trigger Freecure, and a trait that upgrades Cure1 to Cure2 (with Cure1's MP cost being kept, such that Cure2 costs say, 500MP), such that Freecure's effect would be changed to 'When you cast Cure2/Stone/Water, you have a chance to get a Freecure proc, which makes Cure2 instantcast and have an MP cost of 0'. Thus, if someone is down to the point where their healing gameplay is 'spam Cure2 to keep up', Freecure's effect would be 'sometimes while you're spamming Cure2, it doesn't cost MP'

    That alone would change Freecure from 'awful and a waste of a trait' to 'it still kinda sucks but it has niche use I guess'. But, we can also get a lot more creative with it. For example, what if the proc was changed from 'Cure2 costs no MP', to 'Cure2 costs no MP, and applies 9s of Regen to the target'? If such a proc was able to be triggered off of Stone/Glare, then the power of that single GCD would be heavily tipped, such that maybe it IS worth using, even though it costs a GCD of damage. 800p plus 3x250p is quite a lot of healing power for one GCD, and it'd be incredibly good for progression (Natural Alignment instantly comes to mind).

    Or, for the old Overcure trait (Cure2 has a chance to make Cure3 cost 50% less MP), how about a rework that A: upgrades Medica 1 to Medica 2 directly. Medica 2 is equal to Medica 1 in potency after just one tick:

    Pre 85, Medica 1 is 300p. Medica 2 is 200p, plus 5 ticks of 100p.
    After level 85, Medica 1 is 400p. Medica 2 is 250p, plus 5 ticks of 150p.
    After level 94, Medica 1 is 400p. Medica 3 is 275p, plus 5 ticks of 175p (making Medica 1 even worse comparatively)

    So, if Medica 2's effect were simply shortened by 3s, and that one tick moved to the base cast, at the moment of unlocking Medica 2 we'd go from 300p, to 300p plus 4 ticks of 100p, totalling the same 700p Medica 2 currently has before level 85. Then, once all that is done, spamming Medica 1 always felt kinda bleh, and Cure 3 feels cool but is restricted by MP cost. So, the next part of the changes, B: Reintroduce Overcure trait, but change its effect to 'When you (the WHM) have Medica 2(3) active upon yourself, the MP cost of Cure3 is halved (from 1500 to 750)'. This would keep the option to spam Medica 1 (which is now Medica 2, to consolidate hotbar space) for whatever reason (eg range), but also allows the player to pump heavy throughput in situations where it's required, by giving THE Final Fantasy 'big healing' move, Curaga, its rightful place on the throne as 'this is the move you use for the BIG healing'

    Quote Originally Posted by Silver-Strider View Post
    Because we're trying to prevent bad habits from forming in the 1st place. Since we're going to unlock Cure 2 at level 30 with freecure shortly thereafter, it seems confusing to also introduce the Lily System at a similar time as the 2 system seem to conflict with one another and while I do acknowledge that Freecure does need to be removed, the fact that it's survived 10 years without being touched, leads me to believe the Devs wouldn't remove it, even if they introduced the Lily System earlier on. I would rather that people get accustomed to using Lilies, Tetra and Stoneskin 1st, before Freecure can ever get its claws into people at all. The ONLY way, I would welcome Freecure remaining, is if they did something to make using Cure1/2 actually appealing to utilize instead of their current state of scraping the bottom of the barrel desperation buttons.
    On Freecure, as above. I wonder if there's a distinct difference in perception and gameplay in JP, where healers are much more willing to throw out GCD healing. In essence, when the Hall of the Novice said 'use damage spells when it's safe to', I wonder if JP takes that advice directly, and uses damage 'when it's safe', as compared to us in the west where we play in such a way as to 'force more safe times to exist' via planning out our CDs so meticulously? If JP is more open to the idea of using a GCD heal when needed (compared to EUNA), it could make some sense why Freecure survived this long. Synastry would also follow the same logic, it makes a lot of sense for it to exist when the players are pressing GCD healing more often.

    For 'bad habits' and Lilies, as linked, I'd move Lilies down to 30, and introduce the system via Stoneskin. As a concept, 'GCD heal but it's damage neutral' is not quite as eyecatching and 'interesting gameplay' to a new player (especially when you don't have Misery till 74-76 whenever it is), but a WHM having limited access to the ability to put a Barrier on an ally would be quite 'cool feeling' I'd expect, in the same way that everyone popped off all those years ago about SCH getting Indomitability (the limited access to the ability to 'pure heal'). Additionally, Stoneskin would help solve another issue WHM has, which is the feeling of 'waste' when we overheal to prepare a Misery for the 2min window. But, a Barrier isn't necessarily a 'waste', because it gives us 30s to make use of it. As long as raidwide damage occurs within 30s, that Lily spent is not 'wasted'. It also opens up potential interesting dynamics between healers, wherein a SCH/SGE will prefer the WHM to apply Barriers for raidwides (because they're damage neutral), but at the same time, if the raidwide damage is too strong (eg during progression), the WHM barriers will not be enough and so the SCH/SGE's stronger Barriers (eg Deploy-Adlo) are required, meaning that their 'Barrier Healer' identity is not compromised by WHM's 'limited access to Barrier'
    (2)
    Last edited by ForsakenRoe; 10-20-2024 at 02:13 AM.

  3. #3
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    141
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    ... Y'all still going on about this?
    (0)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,820
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by klu View Post
    ... Y'all still going on about this?
    It’s almost like they still haven’t done anything to fix healers

    The job complaints are growing across the board, nobody seems impressed with the job design at the moment
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,040
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    "Wow, I can't believe you healers are still not happy after the last 2 patches made absolutely no attempt to address any of your concerns whatsoever!"
    (12)

  6. #6
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    141
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aravell View Post
    "Wow, I can't believe you healers are still not happy after the last 2 patches made absolutely no attempt to address any of your concerns whatsoever!"

    I know it's the internet, so you are required by game license to reach for outrage.

    Let me put this another way:

    "The deafening silence isn't answer enough for you yet?"

    Guys. It's been months. They do not care about this theoretical strike you have, and your goal is kneecapped at the gate by the precise thing that handicaps every single strike:

    No one is *really* on strike. Or if that inflates your rage-gland too much, maybe "Your group does not number sufficiently for anyone to be bothered by this."

    Queues are still popping, all day every day.

    So.

    Y'all still going on about this?
    (1)

  7. #7
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by klu View Post
    I know it's the internet, so you are required by game license to reach for outrage.

    Let me put this another way:

    "The deafening silence isn't answer enough for you yet?"

    Guys. It's been months. They do not care about this theoretical strike you have, and your goal is kneecapped at the gate by the precise thing that handicaps every single strike:

    No one is *really* on strike. Or if that inflates your rage-gland too much, maybe "Your group does not number sufficiently for anyone to be bothered by this."

    Queues are still popping, all day every day.

    So.

    Y'all still going on about this?
    So, what is your point, exactly? Does it really bother you that much if people want to post in a forum thread? There are plenty of threads to select.

    Edited- as it's particularly interesting as it seems that you're interested enough to make almost all of your posts in this one thread, and all of them just to complain. Bored much?
    (1)
    Last edited by IDontPetLalas; 10-18-2024 at 06:24 AM.

  8. #8
    Player
    JuicyHeals's Avatar
    Join Date
    Jun 2016
    Posts
    110
    Character
    Unknown Hobo
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    So, what is your point, exactly? Does it really bother you that much if people want to post in a forum thread? There are plenty of threads to select.

    Edited- as it's particularly interesting as it seems that you're interested enough to make almost all of your posts in this one thread, and all of them just to complain. Bored much?
    You dared to have issues with there god square enix Is the problem
    (3)

  9. #9
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    746
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Sure, couldn't really hurt lvling but man the things I've heard about in savage raiding and all that, which is where most of the attention, not to mention this recent thing Yoshi-P said, https://forum.square-enix.com/ffxiv/...-about-content suggests things that are concerning to them.
    (1)

  10. #10
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    141
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Maltothoris View Post
    Sure, couldn't really hurt lvling but man the things I've heard about in savage raiding and all that, which is where most of the attention, not to mention this recent thing Yoshi-P said, https://forum.square-enix.com/ffxiv/...-about-content suggests things that are concerning to them.
    See, this is new to me, and that's good. It's good that this isn't thousands of comments just whinging into the wind. (Which is the vast majority of mmo threads.)

    If Yoshi is aware (and gives a damn) then I retract my statement.

    Keep going on about it.
    (1)

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