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  1. #8561
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    Not really, the solution to the latter problem can also be to kick and blacklist the ones not up to snuff.
    But this does not help with healer shortage.

    Either role should be such that a sprout can pick it up and perform well

    or

    dps/tank player would be incentivized to switch.

    For the latter no way around it, healer role must be made more diverse as right now its only one playstyle and if you don't like it you only play healer for social reasons.
    (0)

  2. #8562
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Somnolence View Post
    But isn't the solution to that the same, to lessen the fail condition of healing?
    By giving to the other roles so they can do the healing to the point you can exclude the healer if your party does really well?
    Instead of just improving healer gameplay in all aspects?

    Well, that is certainly a take. I would've seen this as the last resort kind of situation had they already tried buffing healers immensely in both dps / healing and condensing a bunch of their toolkit into a couple of simpler but more effective healing skills (like how tanks get a 25s cd with ridiculous amounts of mit) but those would then cost GCDs to activate to offset the DPS cost.

    But nah, let's just make other roles stronger so healers can swap out to dps/tanks instead.
    (5)

  3. #8563
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Well, that is certainly a take.
    Well SE did not took this direction randomly. It was based on feedback and it was certainly not ours.

    Idk if its healthy for the game if healing is made idiot proof so you put all weakest players here to press few buttons when needed and auto-win content. Since then only such players will play this role, it will be way too boring for better ones.

    And you still need to do mechs so if weaker players are all in one role it will just result in new forms of toxicity.
    (1)

  4. #8564
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    If their complaint is that bad healers have a hard time healing, maybe they should ask how to get good players into playing the role.
    (4)

  5. #8565
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,959
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'll be blunt. If you design a job for stupids, you're naturally going to end up with mostly stupids within its playerbase. That's given & should not come off as a surprise: modern XIV healers are like that.
    (16)

  6. #8566
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Somnolence View Post
    Either role should be such that a sprout can pick it up and perform well
    This is exactly how we got here in the first place.

    Quote Originally Posted by Somnolence View Post
    dps/tank player would be incentivized to switch
    I'll be blunt here. There is absolutely no way they can do this.

    If someone plays a tank, they're probably looking to be a leader, a protector, there's no way to entice them to play a squishy job that supports people. Same for DPS, they probably want big numbers and low responsibility, there's no way to make them pick up a healer.

    If they really want to boost healer numbers back up, they should start catering to people who want to play healer, not rework the entire role to try and lure people who aren't interested in healing.
    (14)

  7. #8567
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    they're probably looking to be a leader, a protector
    Unironically, Healers if they were well designed would fit that particular role better... Their entire job is supposed to protect everyone and keep them alive...
    (1)

  8. #8568
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,174
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Unironically, Healers if they were well designed would fit that particular role better... Their entire job is supposed to protect everyone and keep them alive...
    They cannot heal stupid and backflipping/stepping dragoons/redmages/reapers that go over the edge with it just because they received a AoE marker.

    Or players running away from everyone else with the stack marker.
    (9)

  9. #8569
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    I'll be blunt here. There is absolutely no way they can do this.

    If someone plays a tank, they're probably looking to be a leader, a protector, there's no way to entice them to play a squishy job that supports people. Same for DPS, they probably want big numbers and low responsibility, there's no way to make them pick up a healer.

    If they really want to boost healer numbers back up, they should start catering to people who want to play healer, not rework the entire role to try and lure people who aren't interested in healing.
    People care more about gameplay loop than role fantasy. Its not like all DPS players like all DPS jobs equally.

    Healer gameplay loop sucks and they have only one.

    My primary experience with the other jobs atm is via leveling them. And healers without a doubt are ultra boring when spamming Aglaia. Knowing that this glare spam is the healer optimization endgame does not make one keen in playing them.
    (4)

  10. #8570
    Player
    BoneAppleTea's Avatar
    Join Date
    Aug 2024
    Posts
    7
    Character
    Imp'ress Typrop
    World
    Maduin
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Arrius View Post
    They cannot heal stupid and backflipping/stepping dragoons/redmages/reapers that go over the edge with it just because they received a AoE marker.

    Or players running away from everyone else with the stack marker.
    I can't speak on the matter of motion actions like backflipping as im unsure if it works for that. However using rescue on people with stack markers who run away from everyone is hilarious. I've done this a couple of times and luckily i think the person understood "hey stand here!" but lol
    (1)

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