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  1. #9051
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,312
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Healers and Tanks will always be harder to find in MMOs, because people like to see the big damage numbers so more people with gravitate towards DPS...

    But the big thing that can draw people to Tanks and Healers is if they're not just there for mechanics.
    Just to use XIV as an example... Functionally tanks could do their role without ever doing damage, all they would need is Flash, provoke and all their damage mitigation to do their intended job.

    Similarly, Healers to heal, we don't necessarily need damage spells, but without them healers can only sit there waiting for the enemies to do damage and that isn't really gameplay. And that's kind of the direction the team is taking healers in XIV to...

    And I know this might be shocking and controversial, but most people want to play the game. And if they're designing a role that can't play the game, then people aren't going to play that role.
    (6)

  2. #9052
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Healers and Tanks will always be harder to find in MMOs
    Without a doubt there is surplus of tanks for PF right now. Savage would be one thing, but considering this includes DSR PF it is quite surprising.
    (0)

  3. #9053
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Saying the healer role would always be the one with shortage is such an odd statement to me. I remember there was a period in my limited time of playing AION where healer (Priest) numbers was fairly abundant there were more people looking for DPS classes.

    Obviously that’s just an anecdote from my part and situation must’ve been different at the time, but still… lol.
    Well, I played Aion for over 10 years, and clerics - healers- were one of the most played classes (jobs), and one of the most effective, when geared properly, both for healing and for DPS in both PvE and PvP.
    (2)

  4. #9054
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    And I know this might be shocking and controversial, but most people want to play the game. And if they're designing a role that can't play the game, then people aren't going to play that role.
    To be honest, they had something going with high APMs with WAR and DRK in HW, then GNB since they released. Kits with really busy rotations which kept you engaged throughout.

    It's no surprise that the game has been very, very damage oriented and they keep releasing DPS jobs every single expansion without fail -- the two non-DPS jobs we got since HW are Sage and Gunbreaker, which funnily enough, are marketed as damage oriented jobs despite their different role. One definitely does it better than the other.

    I would say GNB largely fulfill that role so far. That would be really neat if Sage also felt and played like a DPS job. I'm sure it would bring a lot of people to the role as a whole, because there's interest for this.
    (4)

  5. #9055
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Well, I played Aion for over 10 years, and clerics - healers- were one of the most played classes (jobs), and one of the most effective, when geared properly, both for healing and for DPS in both PvE and PvP.
    People enjoy actually healing, it is why any healers that join the game end up leaving or dropping the role around stormblood. Healer mains in MMOs want to HEAL. I am one of those that dropped the role and went warrior. Because healing sucks and healing in this was designed by a moron.
    (6)
    #FFXIVHEALERSTRIKE

  6. #9056
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BunnyQueen View Post
    People enjoy actually healing, it is why any healers that join the game end up leaving or dropping the role around stormblood. Healer mains in MMOs want to HEAL. I am one of those that dropped the role and went warrior. Because healing sucks and healing in this was designed by a moron.
    I don't think you even read my post before you ended up repeating the same statements you posted numerous times in this thread and others. In the game and referred to - as well as other MMOs I could cite- yes healer mains liked to heal, however they also had other options. The game may have had job trees/ specs- whatever. It allowed healers to change their skills , whether for party or solo content, so that healers could actually be useful and have fun.

    By the way, care to explain how you even came up with "it is why any healers that join the game end up leaving or dropping the role around stormblood"? The only way I can even begin to understand that is that it must be your own personal definition of a "healer", because that makes no sense whatsoever, it clearly means that the rest of us aren't really healers, right?
    (1)

  7. #9057
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I don't think you even read my post before you ended up repeating the same statements you posted numerous times in this thread and others. In the game and referred to - as well as other MMOs I could cite- yes healer mains liked to heal, however they also had other options. The game may have had job trees/ specs- whatever. It allowed healers to change their skills , whether for party or solo content, so that healers could actually be useful and have fun.

    By the way, care to explain how you even came up with "it is why any healers that join the game end up leaving or dropping the role around stormblood"? The only way I can even begin to understand that is that it must be your own personal definition of a "healer", because that makes no sense whatsoever, it clearly means that the rest of us aren't really healers, right?
    Talking with people on reddit, at FFTCG tournaments that said they played then quit, also when I have talked to other healers on WoW, ET, and other MMOs who said they tried FF14 but left. Just chat with people who don't currently playing you can find people who used to play this and left. People dropped this game for varying reasons but the healer problem came up quite a bit. Just talk to people.
    (5)
    #FFXIVHEALERSTRIKE

  8. #9058
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BunnyQueen View Post
    Talking with people on reddit, at FFTCG tournaments that said they played then quit, also when I have talked to other healers on WoW, ET, and other MMOs who said they tried FF14 but left. Just chat with people who don't currently playing you can find people who used to play this and left. People dropped this game for varying reasons but the healer problem came up quite a bit. Just talk to people.
    Well, I would think the majority of people in this thread wouldn't disagree with you, and I would hope that my earlier comment wasn't too abrupt. We could disagree on why people leave, or even at what point they do, however I do feel that the healer population is being maintained more by a higher proportion of newcomers and alts than it used to be.
    (1)

  9. #9059
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    655
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BunnyQueen View Post
    People enjoy actually healing, it is why any healers that join the game end up leaving or dropping the role around stormblood. Healer mains in MMOs want to HEAL. I am one of those that dropped the role and went warrior. Because healing sucks and healing in this was designed by a moron.
    I dropped healing mostly around Shadowbringers and consider Stormblood a high-point of this game when it comes to healing. I don't know where you got the idea that healer mains would drop this game in Stormblood since at that point healers outnumbered tanks, nowadays it's reversed and tanks outnumber healers (according to lucky bancho).

    If new healers around Stormblood expected near full healing uptime and were disappointed that they were expected to contribute damage, that's fair enough, but we still had a healthy healer population at that point and was just a different style compared to other games. Stormblood just had a healthier ratio of damage to healing compared to now. Either way I think healing in this game wouldn't cater to those who only want to heal, as much as Yoshi-p wants to insist that such a playstyle is viable, simply because of the way our kits work and how much incoming damage (or lack thereof) we need to handle.

    Unless you mean they drop the game around Stormblood MSQ and not when Stormblood the expansion was recent, in which case ignore me, I agree.

    Healing in this game is better suited to a hybrid model where we balance damage and healing, that's more or less how it worked since ARR and the ShB kits have highlighted just how little healing we realistically need compared to the amount of time we spend damaging.
    (11)

  10. #9060
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Alright, all healers at 100, I dedicated some time to play them individually in DT dungeons/trials to play with new selection of toys CBU3 gave me.

    Let's see... (what comes below is my opinion from normal difficulty instances)
    • White Mage
      Aetherial Shift - why the hell that thing has a whopping 60s cooldown? It is inferior to Icarus in every way, but gets a longer CD. Don't get me wrong, it was nice to slide around the place, but it comes so rare, that it gets forgettable.
      Glare IV - WHM was the biggest winner in terms of new damage buttons. New glares feels like a controllable "Triplecast" that can be used for mobility.
    • Astrologian
      New cards - boring. Aetherflow 1.5, where 1 cards goes to dps and 2 cards go to tank are discarded on next draw, because tank doesn't need them either to survive.
      Oracle - is such forgettable oGCD. Woo, a couple of times in the fight I can nuke the enemy extra hard. And, of course it goes after Divination, because no way we will deviate from the blessed 2 minutes meta!
    • Scholar
      Baneful impaction - another forgettable oGCD that you throw after Chain strat and is already pre-aligned with burst. Woo...
      Why no Aoe Chain Strat, by the way?
    • Sage
      Psyche - oGCD Phlegma that will be pressed automatically after a couple of hours without second thought. Just great.
      Ehncanced Soteria - out of all abilities to "enhance", you picked this one? Really?


    And a couple of words about their universal upgrades and capstone abilites:
    Enhanced AoE GCD heals are nothing more than an animation update.

    All level 100 abilites are, of course, very fancy and cool looking, but are fated to collect dust on hotbars outside of EX+ difficulty because they are not needed. Yet another inflation of free healing for all healers that will totally NOT get balanced out by increasing incoming damage. Ain't no way they ever gonna do that.

    1 nuke button spam still there, Freecure still there, pile of unnecessary healing/mitigation bombs still there and getting ever bigger.

    Nah, I am not touching this role anymore. Thanks for the mount though...
    (12)

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