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  1. #4061
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    It's funny it was the same for me, except I was already doing ultimate at that time. This was a massive joke.

    Like that time he said that healers don't need to dps too.
    It was the most disappointed I have ever been in the game. It was so tone deaf I was actually gobsmacked he dared to say it. Then we later learned they replaced their healer tester for dungeons because he got too good. That was another sad day. They have made healers as easy to play as ever, the role is still niche and they should recognise that it always will be because some players are simply terrified of having any responsibilty. The fear they mess up and get called out for it stops them playing, this is the case in every mmo that healers are in and those other MMO did not turn their healers into a 1 button brainless snoozefest that is replacable by another dps.

    Yoshi P should be more willing to accept that not every player is gonna be willing or able to play a healer.
    (11)

  2. #4062
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by aiqa View Post
    - Continued attempt to convince people to unsubscribe cross the line from unwanted to creepy.
    Pretty sure it can be regarded as harassement btw.
    (9)
    Last edited by Hellebore_Ghrian; 06-20-2024 at 09:53 AM.
    Healer? What do you even need one for?

  3. #4063
    Player
    lilwitch's Avatar
    Join Date
    Dec 2021
    Posts
    20
    Character
    Lumina Cloth
    World
    Sargatanas
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Amity_Roji View Post
    I love how the argument is now becoming "but if you don't play a role you're dissatisfied with it ruins everyone else's game!"

    Why should we play a role we're dissatisfied with?

    That's the essence of this "strike." People are making this out to be us wanting to intentionally hurt the community. This isn't true. We're just collectively refusing to settle for a boring, mediocre job when it could be so much better, and are hoping (probably against hope to be honest) that the attention this movement gets will make devs think more about getting us back into a legitimate healing role.

    We actively want to play healers. The problem is that that's not what we've been doing for years now. We're playing DPS roles (with both the lowest DPS and the most boring "rotations") that also have massive healing ability that just flat-out isn't being used. This is verifiable across all levels of content and the receipts have been posted throughout this thread. And we don't like it, so we're not going to do it anymore.

    It is Square Enix that's "hurting" the game - and by extension, you -
    This was a reasonable take up until blaming literally everyone who doesn't agree with you, which is plainly ridiculous.

    I get that you non-healer-mains are upset that this is getting attention, and that Square Enix's design philosophy towards healers has pushed us to the point of taking an action that can have negative repercussions for you. But you do not get to decide for us. We are not your monkeys, and the fact that healers are subject to this sort of attitude in the first place shows how devalued the healer role has become in this game.
    Ya, other ppl don't get to decide what class u play.
    But you don't get to speak for me either. I sorely miss having more engaging decisions (and selene). I don't want less dps, I want less homogenization. I miss cleric stance.

    I also unsubbed for long periods of time when I wasn't enjoying the game (and deleted my main). Active subscription count is the only thing SE really cares about and staying subbed while complaining on the forums doesn't constitute a strike, since queue times haven't changed. So it's simply loud minority compared to rest of XIV's population. Which okay, protest all you want, but don't also claim that anyone who doesn't agree with your specific take is hurting the role wtf.

    Us vs them is stupid
    (3)

  4. #4064
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Plushy View Post
    I think the problem atm is there is an entire region that likes the way the healers play on top of other NA/EU healers that are fine with the changes.
    Sadly to SE. It probably just seems like a loud minority and even if it is enough to get their attention they have to decide who they even want to please. If JP is ok with healers and a good size of NA/EU is ok with healers..it really doesn't seem like SE has to do much of anything sadly...

    The vast majority of people are still going to play healers and still queue for things and still raid on it.
    I also think as much as I would like to see you guys get what you want, there is a brand new EP coming I'm sure a lot of you won't forget this thread/strike but everybody else will for awhile as they're playing dawntrail. I have a feeling this will rise back up once we hit the "lul" patch but I can't help but feel this strike would have been better if you all started it now when nobody is doing anything rather than starting it on the official launch of dawntrail where nobody will care to visit the forums much and be too focused on playing the actual game playing with new stuff...
    Ah yes. The 'loud minority' argument. Well, I guess you could easily call it a minority in this case, considering Healers tend to be scarce both in patch lulls and in High-End Content to an extent. Doesn't mean that the people who try to play healers are going to enjoy it, or heck only play it because it's needed. I actually challenge you to ask people who are playing the Healer Role currently how they feel about Healing as a whole and whether it's boring. People I've asked both in dungeon and also in Novice Network have said that it's not fun when there's only 1 Button for damage.
    (7)

  5. #4065
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Ok one last thing I would like to add because I have been thinking about the question how to make healers necessary while still ensuring a low skill floor and keeping normal/casual content accessible (while allowing for a high skill ceiling in hard content).

    I think that “needs a healer” and “is not too difficult” are not mutually exclusive.
    Imo there just needs to be enough damage over time that exceeds the healing non-healer jobs can provide/mitigate.

    Here is a very simple example. I’ll focus on GCD healing for the sake of the argument but of course this should also work with other/more interesting healing mechanics. I’m also not addressing more DPS options here.

    Example:

    You have your standard dungeon run/boss fight and the boss will cast their usual “big” raid wides. You can deal with those with your oGCD tools as you normally would.

    But in-between those raid wides the boss would continuously deal low damage to the whole group (either by bleeds or by high frequency low-damage raid wides).

    This damage can be countered by casting GCD aoe heals.

    Additionally it could also keep on targeting random players to deal single target damage. That damage doesn’t need to be super high.

    One GCD could cover it.

    Why could this work:
    1. Since the damage isn’t high, one “tick” of this low frequency damage shouldn’t lead to much stress and could be dealt with by replacing one of your regular DPS casts with a GCD heal cast.

    2. As mentioned above the goal of this kind of approach is that the cumulative damage should exceed what non-healers can mitigate/salvage.

      This means by pure numbers a healer would be mandatory because after too many ticks of low damage (plus “regular” big raid wides) the party would just be dead.

      But at the same time dealing with it should be comfortable enough for casual players.

    You could argue that replacing 11111 DPS GCDs with heal GCDs doesn’t make a difference but I’m not sure I completely agree (though as said above I’m certain there are more ways to make a healing scenario like this interesting).

    Imo it continuously forces you to divert your attention to your party’s health (your party as a whole plus alternating between individual players’ health pools).
    This could break up the 111111 tunnel during downtime, at least a little bit.


    In harder content you could gradually increase the difficulty of resource management to up the stakes.

    In midcore content dealing with frequent partywide and random single target damage should be more taxing than on normal mode but not completely unforgiving.

    Hardcore content should really test your resource management.
    (4)
    Last edited by Loggos; 06-20-2024 at 10:28 AM.

  6. 06-20-2024 09:53 AM

  7. #4066
    Player
    Naple's Avatar
    Join Date
    May 2023
    Posts
    68
    Character
    Hakeem Olajuwan
    World
    Halicarnassus
    Main Class
    Monk Lv 54
    Quote Originally Posted by UNDEAD10000 View Post
    I know savage and ultimate learning parties are fairly common but due to my massive fear getting banned for not doing savage and ultimate run perfectly on my first try, i simply don't dare to join to savage and ultimate learning parties.

    I don't like using discord when i don't like using any types of social platforms.
    First of all, you don't need discord to do savage or ultimates. Second you won't get banned because nobody cares if you dont do things perfectly first try. FF14 raiding community is more forgiving than you think.
    (1)

  8. #4067
    Player
    Plushy's Avatar
    Join Date
    Sep 2020
    Posts
    102
    Character
    Karma Astra
    World
    Goblin
    Main Class
    Gladiator Lv 2
    Quote Originally Posted by HyperiusUltima View Post
    Ah yes. The 'loud minority' argument. Well, I guess you could easily call it a minority in this case, considering Healers tend to be scarce both in patch lulls and in High-End Content to an extent. Doesn't mean that the people who try to play healers are going to enjoy it, or heck only play it because it's needed. I actually challenge you to ask people who are playing the Healer Role currently how they feel about Healing as a whole and whether it's boring. People I've asked both in dungeon and also in Novice Network have said that it's not fun when there's only 1 Button for damage.
    Trust me I really didn't want to use the "loud minority" excuse and I wasn't really trying to make an argument rather I was just saying to SE. It probably seems that way because as I said in my post. JP is happy with the way healers are and a good size of NA/EU are.
    Which is I think SE might see this as just a loud minority of healers.
    I actually want more than one dps spell. Though I don't find healers that boring but thats only because I don't main it but I do think few more dps spells would be more fun.
    (1)

  9. #4068
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rolder50 View Post
    I love when people bring up the "Just do ultimate!" argument because, guess what, it is no different at all.

    To prove my point, I went and found a low parse Omega Protocol clear. Low parse to show it's not an optimized farm run or something. And look!



    It's almost entirely one button! Wow!
    Good god that's like twice the one button presses than what I managed as a garbage first-time healer in p5s and p6s. People say healing is supposed to be the most fun when people are new and things are chaotic, but even in savage it was still not fun to me and it won't get better in ultimate either. To think that people pay a subscription to have that kind of gameplay at high end...
    (5)
    Last edited by Reinha; 06-20-2024 at 10:33 AM.
    Graphics
    MSQ
    Viper

  10. #4069
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    I know savage and ultimate learning parties are fairly common but due to my massive fear getting banned for not doing savage and ultimate run perfectly on my first try, i simply don't dare to join to savage and ultimate learning parties.

    I don't like using discord when i don't like using any types of social platforms.
    I fear you are labouring under massive misunderstandings here - for a start, I am actually a fairly experienced player across all roles, with many savages and ultimate clears under my belt and I still make mistakes, horribly embarassing ones even and I have yet to experience getting actively blacklisted, let alone getting banned for not performing perfectly. High-end raiders are no angels, so if even the best make mistakes, who says it's an issue if you do?

    Practice parties are there for learning and mistakes are commonplace. Clear and reclear parties also occasionally have people getting hiccups and wiping the group occasionaly, that's life. It is only for speedkill groups that will seek perfect play, but those typically can be ignored.

    Really, stop being worried about needing to perform perfect the first time you join raids, or any content. Hell, when content is new we don't even have guides, we just learn on the fly on our own - there is no perfect play then.
    (9)
    Last edited by Reinhardt_Azureheim; 06-20-2024 at 10:07 AM. Reason: removed an accidental quote

  11. #4070
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Loggos View Post
    Ok one last thing I would like to add because I have been thinking about the question how to make healers necessary while still ensuring a low skill floor and keeping normal/casual content accessible (while allowing for a high skill ceiling in hard content).

    I think that “needs a healer” and “is not too difficult” are not mutually exclusive.
    Imo there just needs to be enough damage over time that exceeds the healing non-healer jobs can provide/mitigate.

    Here is a very simple example. I’ll focus on GCD healing for the sake of the argument but of course this should also work with other/more interesting healing mechanics. I’m also not addressing more DPS options here.

    Example:

    You have your standard dungeon run/boss fight and the boss will cast their usual “big” raid wides. You can deal with those with your oGCD tools as you normally would.

    But in-between those raid wides the boss would continuously deal low damage to the whole group (either by bleeds or by high frequency low-damage raid wides).

    This damage can be countered by casting GCD aoe heals.

    Additionally it could also keep on targeting random players to deal single target damage. That damage doesn’t need to be super high.

    One GCD could cover it.
    This is basically how WoW tends to structure its healing needs in the average encounter.

    There's almost always something that's stressing the healers enough that they seldom get any chances to hit offensive buttons (Unless you're specifically using one of the specs like discipline priest or mistweaver monk that heal with their offensive buttons, albeit generally not as well as the typical healing buttons), and the most common type is non-trivial tank damage, with constant AoE damage pulses or random single target hits/DoTs being other options.

    AoE healing also tends to be a bit of luxury and not something to be spammed outside extremely high intensity heal checks where it's literally the only way to keep everyone up due to the mana inefficiency of it.
    (2)

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