



It's elitist because people make mistakes. It's a game. If you are the type of healer who lords healing over another player's head because they aren't perfect, that's elitist to me.How is this elitist? Of course you should expect players not to "stand in the fire". In the same way you should expect healers to heal, tanks to grab aggro and DPS to deal enough DPS to kill things reasonably quick (Even though in dungeons there are really no limits.)
If you're talking about healers refusing to heal people that got hit with a vuln stack, it's basically the same player issue: Someone refusing to play the game.
Which should not be the thing you design classes around. Should we remove all player agency and automate everything so that people cannot avoid playing their role? I'm not defending people that do not play their role, I'm saying Jobs will inevitably lose engagement if you design them without risk-reward.

I think we should separate mistakes from deliberate refusals to play.
Someone can take aoes and even die several times that's totally expected.
But I don't think that not expecting them to not even try to do mechanics because they're busy watching Netflix is elitism. And sadly, the game design seems to be aimed toward those "players".
Healer? What do you even need one for?


yea im sorry but no. im putting my foot down now. i DO NOT SUPPORT this thread, or this strike. and i dont think others should either. i don't feel like it is my choice to strike in DT anymore because everytime i mention liking a healer im flooded with negativity that originated from this thread and attacked for just saying that i like them. im genuinely sorry that you guys aren't enjoying healer. but neither am i enjoying watching the community behave this way. so im afraid its a no from me. gl in ur fight
It turns out that when the dev team dumbs down a role, dummies make up more of the role's population. Dummies are attracted to the role because it becomes a ticket to getting carried through fights, and skilled players abandon the role because they don't want to be carried. The resulting poor performance is then used by dummies and non-healers to clamor for further dumbing down in a never-ending ouroboros of stupidity.As a DPS player I used to have absolute trust that healers had my back if things went sideways. I don't really have that faith as much these days. I have run into far too many healers who have the attitude of DPS don't get heals unless they happen to be caught in an area heal. I also have run into many that will not rez a DPS even after a fight no matter what. So I go into dungeons these days being pretty darn careful that I keep my 2nd wind at the ready and a stack of potions too boot. If I die I run back just as I did years ago in WoW. I find it sad how things have changed really.
Partly, it's because the job design team is the same four people who started in ARR, even though we now have twice the number of jobs in the game.At this point it's starting to feel like the devs are running out of ideas on how to meaningfully improve the job kits in general given that almost everything introduced in DT is either bloated potencies gated behind one/two minute cooldowns, overkill healing utility for DPS, or more mitigation/healing CD bloat for tanks/heakers.
Partly, it's because CBU3 has designed themselves into a corner, by warping the entire game around two-minute bursts (on offense) and one-shots (on defense). If you look at WoW, you can see that there are many more things healers can do, if you have fights that aren't just Dance Dance Revolution in disguise.
Partly, it's because every game has a finite design space, and if you keep adding new things to jobs, you're eventually going to run out of space. Honestly, I think that the approach to class/job design in MMOs should be to stop changing the job once it's in a good place. Then, if players want to try new things, that's what new jobs are for. You don't need to keep adding still more finishers and bloat, or removing job identity and homogenizing the jobs, just to give players an illusion that VerThisIsTheLastRdmFinisherWeSwearForRealThisTime changes their play in any meaningful way.
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre
I have never asked for dumbing down healers. I have supported your efforts in this thread. Simply commented on how sad it is that things have come to this point.It turns out that when the dev team dumbs down a role, dummies make up more of the role's population. Dummies are attracted to the role because it becomes a ticket to getting carried through fights, and skilled players abandon the role because they don't want to be carried. The resulting poor performance is then used by dummies and non-healers to clamor for further dumbing down in a never-ending ouroboros of stupidity.
Trust me I understand the amount of hate that comes from being dumbed down. I played summoner before all the big changes and loved it. Now I rarely touch it. Getting your class gutted is never fun. Being ignored by the devs for years after the gutting is worse.
I wasn't arguing against you, or saying that you were asking for that. Just venting some frustration at the devs' bizarre insistence on designing for people with room-temperature IQs.I have never asked for dumbing down healers. I have supported your efforts in this thread. Simply commented on how sad it is that things have come to this point.
Trust me I understand the amount of hate that comes from being dumbed down. I played summoner before all the big changes and loved it. Now I rarely touch it. Getting your class gutted is never fun. Being ignored by the devs for years after the gutting is worse.
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre




"room temperature" might be very generous on the part of who the dev's are designing for.
#FFXIVHEALERSTRIKE




This has been an issue for a while. people joining the roulettes etc as "green dps" for quick pops. something which I imagine will get even worse in DT. so, I agree... the roulette aspect is really if dps and tanks are going to get anyone competent. as long as the healer jobs are designed for the lowest common denominator, chances are, thats what they will get.It turns out that when the dev team dumbs down a role, dummies make up more of the role's population. Dummies are attracted to the role because it becomes a ticket to getting carried through fights, and skilled players abandon the role because they don't want to be carried. The resulting poor performance is then used by dummies and non-healers to clamor for further dumbing down in a never-ending ouroboros of stupidity.
I understand the push back, but thats the whole reason for this, a bit more engagement so competent healers stay as healers. however, as long as SE keeps doubling down on this direction... I do not see that happening, which means everyone suffers more until the healing role is just a part of the games history.
#FFXIVHEALERSTRIKE
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