Quote Originally Posted by Ramiee View Post
You can water this down to every single DPS job in the game, there isn't any real decisions of any job theres a specific rotation every single one is designed to follow. But I have to say spamming 3-4 buttons over spamming 1 button feels more fun.
I’d like to hope they at least make a little bit of effort to differentiate the roles in some way, personally. Just because DPS (and tanks probably idk) are so heavily rotation based doesn’t mean healers need to be. I mean, isn’t one of the main draws of the role ‘no rotation’? Seems a bit silly to just discard that aspect. And I mean, DPS not having their own meaningful decisions to make outside of ‘press glowing button’ is very much an issue to me too.

Personally I’d rather have 2 abilities and actually have to consider what I use and when, than 4 abilities you just repeat ad infinitum. To me 1 button is no more or less fun than 30 unless there’s some modicum of thought around their application. I mean, you could argue ‘ffxiv doesn’t support that design’, but then, it doesn’t support basically anything except everything staying as stagnant as it is now anyway, so sooner or later they’re going to have to do something about it