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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    It makes sense to me that healers would naturally seek to do more dps when we're in a good spot in our primary role. Of course it's true that a fair number of people here are still calling for more healer dps/abilities but I think everyone agrees that the state of healing is so bad that it needs attention more immediately than dps. If the devs fix healing I'm sure we'll see more threads about how "healer dps is unengaging" "healers need a dps rotation" "healer dps is too low" "devs! Play MSQ as healer! See how slow and boring it is compared to everything else!" which honestly I think is leagues better than "#FFXIVHEALERSTRIKE".
    I agree, but that doesn’t seem to be the general solution offered by the thread. The solution is ‘give healers more dps abilities but make them decision-based resource-costing irregularly timed nukes and dots and somehow so wholly optional that the normies will never be expected to use them (frankly I don’t see this situation ever existing in ffxiv lol).

    Then as soon as someone mentions healing suddenly it’s
    ‘We can’t put healing requirements above what they are now or normies can’t handle it’
    ‘We can’t make healers heal because it’s impossible because game design so just delete a bunch of heals and turn them into dps’
    ‘Healers had more nukes in the battle system that was effectively a different one from what we have now therefore they should go back to that design from 8 years ago’

    I mean, personally, I’m pretty sure most of the ‘more dps options’ perspective is filtered through savage/ultimare content. Dps uptime is an actual concern, decisions between healing and dps aren’t 99% weighted towards dps (because no healing requirement), MP (might?) actually be taxed.

    Outside of that however? They could give us 100 dps abilities and they could be the most powerful and flashy skills in existence; it would still be business as usual outside of savage. Just with a couple extra steps (that are supposed to be optional except nobody doing normal content has any excuse not to be dps’ing 100% of the time, so…)
    (2)

  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    546
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    A small bit of history: We already had all those threads. The OP in #FFXIVHEALERSTRIKE itself cites a four year old summary of the main issues.
    Having seen people in game and on the forum I didn't actually need that spelled out, hence "more threads".

    Quote Originally Posted by Connor View Post
    I agree, but that doesn’t seem to be the general solution offered by the thread. The solution is ‘give healers more dps abilities but make them decision-based resource-costing irregularly timed nukes and dots and somehow so wholly optional that the normies will never be expected to use them (frankly I don’t see this situation ever existing in ffxiv lol).

    Then as soon as someone mentions healing suddenly it’s
    ‘We can’t put healing requirements above what they are now or normies can’t handle it’
    ‘We can’t make healers heal because it’s impossible because game design so just delete a bunch of heals and turn them into dps’
    ‘Healers had more nukes in the battle system that was effectively a different one from what we have now therefore they should go back to that design from 8 years ago’

    I mean, personally, I’m pretty sure most of the ‘more dps options’ perspective is filtered through savage/ultimare content. Dps uptime is an actual concern, decisions between healing and dps aren’t 99% weighted towards dps (because no healing requirement), MP (might?) actually be taxed.

    Outside of that however? They could give us 100 dps abilities and they could be the most powerful and flashy skills in existence; it would still be business as usual outside of savage. Just with a couple extra steps (that are supposed to be optional except nobody doing normal content has any excuse not to be dps’ing 100% of the time, so…)
    I can't actually speak to stormblood healing, I've only read about the old systems and much as that era of AST appeals to me I don't like the idea of Cleric Stance making a return. I like the current model around which healer jobs are built and function, I just don't like the environment within which they operate, to me the heals are good, the tools function well and if 60/70% of my uptime were some kind of healing I wouldn't object to the one or two button dps filler. I don't object to it now but I do recognise that it's not for everyone and as far as I'm concerned the more people who actually play healers to heal that healers appeal to the merrier, if appealing to more healers means having a 1-2-3 dps rotation rather than a 1+DoT then so be it - so long as that rotation isn't disrupted by actually healing.

    Hence the common thread in my comments here that I want healing fixed, and more dps as a secondary matter.
    (2)

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,142
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I like the current model around which healer jobs are built and function, I just don't like the environment within which they operate, to me the heals are good, the tools function well and if 60/70% of my uptime were some kind of healing I wouldn't object to the one or two button dps filler.
    Healers, as they currently exist, are just as badly designed for 60/70% uptime on healing as they are for 60/70% uptime on DPS. For example, SCH and SGE functionally have one single-target GCD heal and one AoE GCD heal. Spamming Succor/Adlo is no more interesting than spamming Art of War/Broil.

    You'd have to fundamentally redesign healing kits by turning a bunch of oGCDs into GCDs, and then tweaking things based on balance and desired distribution of actions.
    (2)