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  1. #8821
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    what you want to hear? That the game is functional and have been for many expansions? It's not WoW and probably never will be when it comes to trinity design and actual challenging endgame. It also won't be Monster Hunter World "healers" either.

    Dawntrail got worse MSQ and now people are starting to see more cracks in the template yet SE can coast on the template for few expansions at minimum with little effort while pushing most of the profits into other mismanaged projects of the company. If you want to force a change - go play a game you like. If people quit they will be forced to make changes. Complaining on forums will not redress your salt so pray make the best choice and go have fun. Shadowlands happened, they nearly lost the game and had to kick few people, start actually listening to their customers.

    Any post on the forums is usually pointless as a "feedback" as they have everyone sub money and if healers are busy arguing how very specific comp for savage can clear it without healers or perfect dungeon run requires barely any healing is the biggest problem then they already won as they can divide and conquer with minimal effort. If they loose 50% of their revenue from subs for patch 7.1-7.55 that's something they will have to act upon, as investors will want answers, management will want answers and heads will roll just like in Blizzard.

    And the OG #healerstrike was about making healers fun to play, not to make the game healer competitive directly. Healers can be fun even in current "chill" version of the game.
    If feedback on the forum is so meaningless why do you make it your personal mission to constantly tell us that our feedback is useless and the only real feedback is quitting the game entirely

    I don’t play healers anymore, I am not filling the healer queues and as we can see from PF this is making people unhappy. I am unhappy with the state of healers in this game, not the state of the game as a whole. Do quitting entirely doesn’t benefit me. If the only way to give feedback is to quit entirely that’s just a symptom of a broken feedback system and not one that should be “defended” by people like you who seem intent on hiding behind “yeah it’s all pointless so why bother”

    If it’s so pointless to discuss anything on here because the feedback system is broken why are you here
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #8822
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    2,013
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    The last time I checked, no one is asking for WoW or Monster Hunter, I only saw people asking for Stormblood. Weird.
    (3)

  3. #8823
    Player
    sharknado's Avatar
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    Aug 2021
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    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    The last time I checked, no one is asking for WoW or Monster Hunter, I only saw people asking for Stormblood. Weird.
    Didn't heard OP talking about Stormblood. But still, assuming it would be the solution what would make a company admit that 3+ expansions were wrong and now they will dump substantial amount of time and money into revamping the whole game? If they can print next expansion from the same template, get the preorder and sub money without doing all of that they will. They will print another healer job, make new healer relics and healer relic armor that is super shiny and problem "solved". Blizzard or SE aren't our friends. YoshiP can make content but corporate decide about the money. And the already know about healers feedback.

    Quote Originally Posted by Supersnow845 View Post
    I am not filling the healer queues and as we can see from PF this is making people unhappy.
    So as of now the strike only impacted PF for Savage assuming it's the strike and not just people uninterested wiping in savage with randoms. DF role in need is in majority still tank (even when queue for tanks increased by few seconds).

    Quote Originally Posted by Supersnow845 View Post
    I am unhappy with the state of healers in this game, not the state of the game as a whole. Do quitting entirely doesn’t benefit me.
    They said many time that they can do cool feature "X" but they won't as it would cost some amount of money while not making any money in return. Their focus is on features/content that brings money $_$. Healers won't be changed if the change would not bring back noticeably amount of lost income.

    Quote Originally Posted by Supersnow845 View Post
    “yeah it’s all pointless so why bother”
    Welcome to WoW Shadowlads. They lost a lot of addicted players and got shocked they can actually quit their addiction unhappy with the game.

    Quote Originally Posted by Supersnow845 View Post
    If it’s so pointless to discuss anything on here because the feedback system is broken why are you here
    I still have 3 weeks of sub so can finish BRD and AST leveling. Then probably wait for 7.55... Yoshi already started calming hype down for the Moon exploration base content from 7.1 so my crafter senses aren't tingling -_-
    (0)

  4. #8824
    Player
    Silver-Strider's Avatar
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    Mar 2015
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    Gridania
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    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    Not really. If the tank is bad/new he won't pull wall to wall and do nothing and if needed will be told to just take it slower. Not to mention dungeons are made how they are made and it's not that easy to one-shot a tank if it can happen the boss for example is stationary and won't be that annoying to others while the tank gets a rez. In 8-man there are 2 tanks.

    And if for whatever reason tank is taking excess damage due to for example lack of gear then if the healer isn't bad it still will be fine. You need a really bad tank and healer for a dungeon group to fail/struggle.

    It's their design, it works, and has some flaws, but still checks out. There won't be any sudden changes, at best we can "hope" they put some time and effort into 8.0 in ~2 years. And if not pray return for 9.0...
    You would think that but that's not what normally happens. What normally happens is you have a tank with broken gear in Matoya's Relict that can't hold aggro but still does big pulls despite auto attacks taking him from full to dead before the mobs are even gathered together, leaving you to blow all your oGCDs keeping yourself and the DPS alive to try and salvage the botched pull before voting dismiss on the tank.
    (3)

  5. #8825
    Player
    Connor's Avatar
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    Feb 2013
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    Limsa Lominsa
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    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Why does everyone act like Stormblood healers were some paragon of perfect healers?

    You know what I remember healers talking about during Stormblood? Wanting more DPS abilities lol . I’ve seen requests to turn Selene into a dps fairy since literally 2017. ‘Give back Cleric Stance’ ‘Give Scholar fester’, ‘Make White Mages do Thundercloud on Aero’ ‘Split all DoTs further so we have to apply every individual level again’ ‘Delete Astrologian’s utility cards and make it all damage’ (those requests sound familiar…huh?) Like, Stormblood’s dps skills weren’t enough for healers then, so seems weird they’d suddenly fix all the healers currently.

    I think Sharknado has a point. People have been trying this ‘feedback’ for literally 4 expansions now to absolutely no avail. Sooner or later doesn’t one have no choice but to accept that they simply don’t want to do that for whatever reason. And I mean, you can argue about ‘game design’ or how ‘healers can’t heal because accessibility’ until the cows come home, the devs will make whatever decisions they think is right regardless of how ‘technically accurate’ someone’s feedback is. Like, surely there has to come a point where it’s like ‘ok they’ve went 8 years without listening to a single word I say, guess I’ll just go somewhere else I might actually enjoy’. What benefit is there in continuing to ask for the exact same thing that they’ve said no to in the first place, for another 8+ years or whatever?

    Hell as someone who plays support/buffer jobs in most other games I’ve simply accepted that I will not ever find a job in this game that actually fits my preferred playstyle. It’s just not happening. I could keep screaming at SE to fulfill this niche (instead of some fake dps supports like Bard and Dancer) like I have been since like, 2013 lol. Or I could just accept that it’s never going to happen and play a different game and save myself the stress and heartache lol. And frankly I wouldn’t be surprised if they moved every job even further towards pure DPS in future. Sometimes things just are what they are, and no matter how much you wished they were different, they aren’t going to be lol (like my dream of a real Bard and not a barcher lol)

    Ironically despite how many requests and threads there were about further dps expansion for healers in Stormblood, we got Shadowbringers instead. Can’t wait to see how the devs react this time (‘Heal role removed, renamed support dps, all heal gcds removed, tanks do all healing now’)
    (3)
    Last edited by Connor; 08-24-2024 at 11:26 PM.

  6. #8826
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    It makes sense to me that healers would naturally seek to do more dps when we're in a good spot in our primary role. Of course it's true that a fair number of people here are still calling for more healer dps/abilities but I think everyone agrees that the state of healing is so bad that it needs attention more immediately than dps. If the devs fix healing I'm sure we'll see more threads about how "healer dps is unengaging" "healers need a dps rotation" "healer dps is too low" "devs! Play MSQ as healer! See how slow and boring it is compared to everything else!" which honestly I think is leagues better than "#FFXIVHEALERSTRIKE".
    (0)

  7. #8827
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
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    1,148
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    If the devs fix healing I'm sure we'll see more threads about how "healer dps is unengaging" "healers need a dps rotation" "healer dps is too low" "devs! Play MSQ as healer! See how slow and boring it is compared to everything else!" which honestly I think is leagues better than "#FFXIVHEALERSTRIKE".
    A small bit of history: We already had all those threads. The OP in #FFXIVHEALERSTRIKE itself cites a four year old summary of the main issues.
    (3)

  8. #8828
    Player
    Connor's Avatar
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    Feb 2013
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    Limsa Lominsa
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    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    It makes sense to me that healers would naturally seek to do more dps when we're in a good spot in our primary role. Of course it's true that a fair number of people here are still calling for more healer dps/abilities but I think everyone agrees that the state of healing is so bad that it needs attention more immediately than dps. If the devs fix healing I'm sure we'll see more threads about how "healer dps is unengaging" "healers need a dps rotation" "healer dps is too low" "devs! Play MSQ as healer! See how slow and boring it is compared to everything else!" which honestly I think is leagues better than "#FFXIVHEALERSTRIKE".
    I agree, but that doesn’t seem to be the general solution offered by the thread. The solution is ‘give healers more dps abilities but make them decision-based resource-costing irregularly timed nukes and dots and somehow so wholly optional that the normies will never be expected to use them (frankly I don’t see this situation ever existing in ffxiv lol).

    Then as soon as someone mentions healing suddenly it’s
    ‘We can’t put healing requirements above what they are now or normies can’t handle it’
    ‘We can’t make healers heal because it’s impossible because game design so just delete a bunch of heals and turn them into dps’
    ‘Healers had more nukes in the battle system that was effectively a different one from what we have now therefore they should go back to that design from 8 years ago’

    I mean, personally, I’m pretty sure most of the ‘more dps options’ perspective is filtered through savage/ultimare content. Dps uptime is an actual concern, decisions between healing and dps aren’t 99% weighted towards dps (because no healing requirement), MP (might?) actually be taxed.

    Outside of that however? They could give us 100 dps abilities and they could be the most powerful and flashy skills in existence; it would still be business as usual outside of savage. Just with a couple extra steps (that are supposed to be optional except nobody doing normal content has any excuse not to be dps’ing 100% of the time, so…)
    (2)

  9. #8829
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    J'thaldi Rhid
    World
    Mateus
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    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Why does everyone act like Stormblood healers were some paragon of perfect healers?
    Perfect? No. Leagues better than the travesty we have now? Yes.

    It's understandable to want what worked in the game before and is also more fun that what we have right now. All the speculation about "make healers heal 80% of the time" or "make healers caster DPS with some healing" are all untested, but Stormblood healers? We had them, we played them, and they worked fine.
    (3)

  10. #8830
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    547
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    A small bit of history: We already had all those threads. The OP in #FFXIVHEALERSTRIKE itself cites a four year old summary of the main issues.
    Having seen people in game and on the forum I didn't actually need that spelled out, hence "more threads".

    Quote Originally Posted by Connor View Post
    I agree, but that doesn’t seem to be the general solution offered by the thread. The solution is ‘give healers more dps abilities but make them decision-based resource-costing irregularly timed nukes and dots and somehow so wholly optional that the normies will never be expected to use them (frankly I don’t see this situation ever existing in ffxiv lol).

    Then as soon as someone mentions healing suddenly it’s
    ‘We can’t put healing requirements above what they are now or normies can’t handle it’
    ‘We can’t make healers heal because it’s impossible because game design so just delete a bunch of heals and turn them into dps’
    ‘Healers had more nukes in the battle system that was effectively a different one from what we have now therefore they should go back to that design from 8 years ago’

    I mean, personally, I’m pretty sure most of the ‘more dps options’ perspective is filtered through savage/ultimare content. Dps uptime is an actual concern, decisions between healing and dps aren’t 99% weighted towards dps (because no healing requirement), MP (might?) actually be taxed.

    Outside of that however? They could give us 100 dps abilities and they could be the most powerful and flashy skills in existence; it would still be business as usual outside of savage. Just with a couple extra steps (that are supposed to be optional except nobody doing normal content has any excuse not to be dps’ing 100% of the time, so…)
    I can't actually speak to stormblood healing, I've only read about the old systems and much as that era of AST appeals to me I don't like the idea of Cleric Stance making a return. I like the current model around which healer jobs are built and function, I just don't like the environment within which they operate, to me the heals are good, the tools function well and if 60/70% of my uptime were some kind of healing I wouldn't object to the one or two button dps filler. I don't object to it now but I do recognise that it's not for everyone and as far as I'm concerned the more people who actually play healers to heal that healers appeal to the merrier, if appealing to more healers means having a 1-2-3 dps rotation rather than a 1+DoT then so be it - so long as that rotation isn't disrupted by actually healing.

    Hence the common thread in my comments here that I want healing fixed, and more dps as a secondary matter.
    (2)

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