Their vision was 1.0
That’s always been the stupidest logic
14 is literally the exact refutation of your following point, if the developers just went “fuck your we made this game play it or leave it” the game would have died in 1.0




Their vision was 1.0
That’s always been the stupidest logic
14 is literally the exact refutation of your following point, if the developers just went “fuck your we made this game play it or leave it” the game would have died in 1.0
Last edited by Supersnow845; 01-27-2025 at 09:47 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
The main difference is that the devs listened to what the majority said, and you ain't in that category for sure, even if some might share your sentiment.




I guess it’s easy to say the majority is always right when you can retroactively go “good feedback is from the majority, bad feedback is from the minority”
It’s like people who decide whether a game is “woke” or not based on if it was successful after the fact
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



It's impossible to argue with someone who thinks the decisions made by the devs are always the will of the majority.
I never said they are bad, you are twisting things yet again to fit your narrative.
It makes absolutely no sense to listen to the minority from a business standpoint. Why would you want to appeal to 0.0025% of the player base instead of the rest? At the end of the day, SE is still a business. they can make these updates and content thanks to the majority.
The thing that I find extremely annoying in this discussion is the absolute entitlement some people have. Like, sit the F down




You say as you have literally zero evidence you are the majority other than the fact that it’s your opinion nor do you have any evidence that what we are suggesting would be Hated by everyone who isn’t us and therefore it’s your assumed minority vs everyone else. In a discussion on the state of healers 95% (generic number meaning vast majority) of players don’t care either way, you can’t assume they would say no in order to induce inertia, that’s just stupidI never said they are bad, you are twisting things yet again to fit your narrative.
It makes absolutely no sense to listen to the minority from a business standpoint. Why would you want to appeal to 0.0025% of the player base instead of the rest? At the end of the day, SE is still a business. they can make these updates and content thanks to the majority.
The thing that I find extremely annoying in this discussion is the absolute entitlement some people have. Like, sit the F down
You act like we are entitled while taking your own opinion as the default “assumed developer” opinion so therefore it can’t be wrong
Introspection is hard apparently
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Everyone just goes dps because they know healers and tanks get abused when they fail more then once![]()




For the love of Hydaelyn, it's Mr.Majoritah's super sikkrit weapon.
"dev listened to what majority said"
also same dev: "VPR can't have noxious gas!; DRG will no longer be jumping!; Stormblood Lily is our pinnacle of healer's design!! Please try before complaining!!!"
Where are these feedbacks even collected...
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

In a way, it is more applicable to retail WoW for the dungeon roulette function. I can comment a bit before the game had that feature. I still remembered not having dungeon roulette at the start of the 2nd expansion Wrath of the Lich King. Probably the first time I remember using it would be the 5 man dungeons created alongside the final Lich King raid. There was a big mix of opinions whether the new feature was good or not. It can be viewed as a boon for getting into a dungeon almost anytime you wanted throughout the day rather than spamming Trade chat for hours. Since you will have some tanks and healers dropping group after waiting so long. On the other hand, some of the guild players didn't want to touch it with a 10 foot pole since they believed the cross server grouping killed any sense of community and accountability for the players.
The latter opinion may seem to make the most sense, but remember that not all tank or healer players are paragons. The bad apples may not have been noticed as much because some of us are often already occupying the tank or healer slot in the 4 / 5 man groups. We would have to queue the other roles or try out the 24 man LFR raid to actually see them. I have met with a few innocently stubborn and insufferable players from both tanks and healers from my time over there. I could give more details of why, but it would be quite the essay for some example stories. I will just say it was definitely regarded as a better option for devs to implement dungeon finders. Just to make sure the casual players aren't locked out of content from funny work hours.
Also with the role parity debate, it could very well favor the point of changing the healer DPS rotations back to resemble a Stormblood type of spell list. Since the healers having the lowest personal damage and worst soloing style would likely factor in more to drive the popularity down. Making it too boring to play would just make it worse with a 3rd factor. I could have sworn that the Warcraft forums had players suggesting they potentially bump their 5 man parties to 6 man with an extra DPS. Whether that would have worked or not I don't know since it still remained 5 man for many expansions. It would require increasing the enemy HP pools of all dungeons changed as a negative for sure.
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