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  1. #9821
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    The problem I imagine is that the "optional ceiling" ceases to be optional when encounter design necessitates that you can't get away with just being flashy and breezy. Dawntrail for example upped the ante on what the typical normal-content-only player had to do in order to advance and it wasn't met well by some of them.
    The "optional ceiling" here has little to nothing to do with Dawntrail's perceived increase in difficulty. There aren't any DPS checks. There aren't any healing checks. I'm 100% certain I dropped multiple GCDs in a row, interrupted multiple casts, etc., etc., the first (and second, and third...) time I cleared Dawntrail's dungeons and trials.

    Dawntrail's MSQ didn't ask you (the generic "you") to play your job better. It asked you to become more observant with respect to the tells for incoming attacks and to dodge them.
    (8)

  2. 12-02-2024 10:58 PM

  3. #9822
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    Why exactly encounters became the "hard part" while jobs didn't, I can only assume it's because they didn't want anybody's favorite job to feel like it couldn't participate in certain content, so every job had to be made viable even if that resulted in homogenization or over-simplification. "No jobstone left behind" and such.
    Hot take: Encounters became the "hard part" in a way that ignores the existence of roles and jobs. Spread. Stack. In. Out. Go left. Go right. Do the hokey pokey. None of that cares whether you're a tank, healer, melee DPS, or ranged DPS. Every job becomes viable when all that an encounter requires is that whatever warm bodies exist not stand in the bad.

    Add in a DPS check, and maybe we start to care that everyone can maintain uptime. Add in a tank buster with a Damage Up debuff, and maybe we start to care that there's a second tank. Add in a "hard hitting" raid wide, and maybe we start to care that there's a healer around somewhere.

    Rather than design encounters so that the jobs in the roles and sub-roles each have their part to play -- which would be a meaningful form of participation -- it would seem that SE has decided to see how far they can go with turning jobs into generic warm bodies.
    (23)

  4. #9823
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by AmiableApkallu View Post
    Hot take: Encounters became the "hard part" in a way that ignores the existence of roles and jobs. Spread. Stack. In. Out. Go left. Go right. Do the hokey pokey. None of that cares whether you're a tank, healer, melee DPS, or ranged DPS. Every job becomes viable when all that an encounter requires is that whatever warm bodies exist not stand in the bad.

    Add in a DPS check, and maybe we start to care that everyone can maintain uptime. Add in a tank buster with a Damage Up debuff, and maybe we start to care that there's a second tank. Add in a "hard hitting" raid wide, and maybe we start to care that there's a healer around somewhere.

    Rather than design encounters so that the jobs in the roles and sub-roles each have their part to play -- which would be a meaningful form of participation -- it would seem that SE has decided to see how far they can go with turning jobs into generic warm bodies.
    That's it. You hit the nail on the head.
    (6)

  5. #9824
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,223
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Wasn't that a little bit what Hydaelyn EX's add phase was? DPS needing to breaking crystals while tanks kite adds and healers keep the tanks alive.

    Guess they could've put in some raidwides during that but iirc the adds hit pretty hard as it was. Then ILs went up and we eventually got solo tank/healer runs going
    (3)

  6. 12-03-2024 07:40 AM

  7. #9825
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Hot take: Encounters became the "hard part" in a way that ignores the existence of roles and jobs. Spread. Stack. In. Out. Go left. Go right. Do the hokey pokey. None of that cares whether you're a tank, healer, melee DPS, or ranged DPS. Every job becomes viable when all that an encounter requires is that whatever warm bodies exist not stand in the bad.

    Add in a DPS check, and maybe we start to care that everyone can maintain uptime. Add in a tank buster with a Damage Up debuff, and maybe we start to care that there's a second tank. Add in a "hard hitting" raid wide, and maybe we start to care that there's a healer around somewhere.

    Rather than design encounters so that the jobs in the roles and sub-roles each have their part to play -- which would be a meaningful form of participation -- it would seem that SE has decided to see how far they can go with turning jobs into generic warm bodies.
    And the sad thing is that you can absolutely have healing, tanking, and damage-dealing matter in less immediately obvious / all-or-nothing ways in encounters, even just through the combination of positional tendencies and differing outputs, if only you had some undermechanics to allow for interception and more granular short-term checks (such as through something dealing as much damage as it has health remaining, debuffs ignored so long as they don't drop you below X% HP, DoTs that tick until raised above X% HP, etc).
    (5)

  8. #9826
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Gettin pretty close to 1000 pages innit. And healers only get worse.
    (5)

  9. #9827
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Rolder50 View Post
    Gettin pretty close to 1000 pages innit. And healers only get worse.
    986 pages and 9857 posts. At this point, it is clear Creative Studio III is going out of its way to ignore us. There is no way the forum moderators would not mentioned this thread to someone.
    (3)

  10. #9828
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    986 pages and 9857 posts. At this point, it is clear Creative Studio III is going out of its way to ignore us. There is no way the forum moderators would not mentioned this thread to someone.
    I feel like the fact that the playerbase happily blames other parts of the community for any faults they see with the game means that SE can eternally hide behind their shield of "Players don't know what they want and can't agree on anything, that's why we can't change anything!".

    I think if we're capable of presenting a united front of "We want changes for this thing because it's just badly designed, we don't care about the details, just change it", that would be much harder to ignore.

    Unfortunately, trying to get the community to present a united front is effectively impossible (because people understandably put importance on different things, like some people want everything just balanced with 0% deviation with no regard to fun), so we're unlikely to see any changes until the dev team does their experiment in 8.0.
    (3)

  11. #9829
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Unfortunately, trying to get the community to present a united front is effectively impossible (because people understandably put importance on different things, like some people want everything just balanced with 0% deviation with no regard to fun), so we're unlikely to see any changes until the dev team does their experiment in 8.0.
    I doubt the "8.0 experiment" will be all that much of a change. whether or not we all agree on the same thing, as consumers of the game, the fact that a single thread has gotten this large with zero acknowledgement from SE tells me they are in their ivory tower, healing in their mind is perfect and needs no changes. thats fine, they are entitled to think that, and once I feel thy no longer earn my money, I will stop giving it to them. I have left far bigger games than 14, and never looked back.
    (3)
    #FFXIVHEALERSTRIKE

  12. #9830
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,454
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    8.0 job identity isnt even real
    (3)

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