



If you can’t make “generate 10* agro from the same damage” braindead I think the tank is the problem there, and a healer is a DPS that heals so that’s a pointless comparisonWell, yeah, I think solo duties are fine as they are. As for tank damage, I’m not sure where the tank comparison comes from, but I think it’s perfectly reasonable for tanks to deal more damage than healers. In fact, I believe they need to, to make aggro management essentially brain-dead easy. Besides, a tank is literally a DPS that gets punched. Hard. And often.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
That’s exactly the issue I brought up earlier. The healer role is split into two camps: one group wants healing content without having to play as a "DPS in green," while the other prefers to focus on dealing damage while still being a healer.
What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.
Again, there’s no way to satisfy everyone. No matter what changes are made, one group will end up unhappy. I get that FFXIV is designed for healers to contribute damage in harder content, but that doesn’t turn them into DPS classes. However, I don’t want to start that debate here.
Long story short, in every other major MMO, tanks deal more damage than healers, and FFXIV is no exception. If you look at other big MMOs like WoW, most tanks deal significantly more damage than healers, maybe not Discipline Priests, but overall, the gap is usually around 30–50%. In Guild Wars 2, it’s 30–40%, and in ESO, it’s 20–30%. These numbers are based on general trends and may not be 100% accurate since I don’t play all of these games extensively.
In FFXIV, the difference is something like 25–35%, maybe up to 40%. That’s completely normal and consistent with other MMOs.




Yes because in other MMO’s healers actually heal. In 14 healers play gimped DPS and then just arbitrarily do less damage than tanks that……..also just play gimped DPSThat’s exactly the issue I brought up earlier. The healer role is split into two camps: one group wants healing content without having to play as a "DPS in green," while the other prefers to focus on dealing damage while still being a healer.
What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.
Again, there’s no way to satisfy everyone. No matter what changes are made, one group will end up unhappy. I get that FFXIV is designed for healers to contribute damage in harder content, but that doesn’t turn them into DPS classes. However, I don’t want to start that debate here.
Long story short, in every other major MMO, tanks deal more damage than healers, and FFXIV is no exception. If you look at other big MMOs like WoW, most tanks deal significantly more damage than healers, maybe not Discipline Priests, but overall, the gap is usually around 30–50%. In Guild Wars 2, it’s 30–40%, and in ESO, it’s 20–30%. These numbers are based on general trends and may not be 100% accurate since I don’t play all of these games extensively.
In FFXIV, the difference is something like 25–35%, maybe up to 40%. That’s completely normal and consistent with other MMOs.
There is no reason for the DPS difference if we are functionally playing the same role of “DPS with some kinda support we barely press on the side”
If I had to heal as much as WOW I’d be fine doing less damage than tanks but I’m barely healing and they are barely tanking
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




I dont think tanks and healers need to do similar damage at all. they can out damage me by 60% and thats fine.What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.
The problem is not that they out DPS healers.... the problem is that they can do their nails while fighting the boss and NOT NEED healers
ultimately, as you pointed out, thats battle and a little class design. SE made tank jobs that beg for harder encounters, they made healing for harder encounters.....they just forgot to invite the encounter team to the same sessions. result being, tanks are godlike creatures that can heal themselves, deal damage and walk on water, healers are basically out of work.
#FFXIVHEALERSTRIKE
For me it comes from the fact that neither Tank or Healer is intended to be a DPS class first, so they should be equal on that front.Well, yeah, I think solo duties are fine as they are. As for tank damage, I’m not sure where the tank comparison comes from, but I think it’s perfectly reasonable for tanks to deal more damage than healers. In fact, I believe they need to, to make aggro management essentially brain-dead easy. Besides, a tank is literally a DPS that gets punched. Hard. And often.
Generally, fights do have ample windows for dps, only but then again, how would you introduce anything than mashing some extra buttons to feel meaningful in some type of way? At the end of the day mashing 1 or 1-2-3 is not all that different as that 1-2-3 is a reskin of that 1 button.




You are right how do the DPS and the tanks manage to be somewhat engaging when mashing more than one button is basically the same as mashing one buttonGenerally, fights do have ample windows for dps, only but then again, how would you introduce anything than mashing some extra buttons to feel meaningful in some type of way? At the end of the day mashing 1 or 1-2-3 is not all that different as that 1-2-3 is a reskin of that 1 button.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
The main difference between Healers and tanks is how fast, and frequent the mitigation windows happen. The fights are very well engineered to have the mit windows at specific points of the fight. If Tank had to mitigate at all times then the balance of mit spells vs attack spells would skew. In any case, Healers do have to heal a lot more often and thus have more tools to heal.
"For example, if we want to make healers classes that MUST dps, let's create synergies between heal cycles and dps cycles."
Not sure what synergy means for you and in which context but this lowkey exists already in the game. It is however tied to the burst window which happens at 2 minutes. it's the time when you have to press more than just glare.




I’m sorry what?The main difference between Healers and tanks is how fast, and frequent the mitigation windows happen. The fights are very well engineered to have the mit windows at specific points of the fight. If Tank had to mitigate at all times then the balance of mit spells vs attack spells would skew. In any case, Healers do have to heal a lot more often and thus have more tools to heal.
"For example, if we want to make healers classes that MUST dps, let's create synergies between heal cycles and dps cycles."
Not sure what synergy means for you and in which context but this lowkey exists already in the game. It is however tied to the burst window which happens at 2 minutes. it's the time when you have to press more than just glare.
Healing cycles and DPS cycles synergy does not remotely mean “when you press your 1 different button in the 2 minute window you also will likely be healing a slightly harder to heal mechanic” (and I’m not even the one who wrote that) it’s means actually having a form of synergy between your healing an DPS kit because right now they are totally disconnected
As for tank mitigation you heal more than a tank mitigates but not remotely to the degree that there exists imbalance within the class kits. Healers don’t even need half the heals they have. Healer don’t need anywhere near as many healing buttons as they have
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
in case you needed to have it pointed out, the second part was NOT addressed to you, only the first regarding tanks and healers.I’m sorry what?
Healing cycles and DPS cycles synergy does not remotely mean “when you press your 1 different button in the 2 minute window you also will likely be healing a slightly harder to heal mechanic” (and I’m not even the one who wrote that) it’s means actually having a form of synergy between your healing an DPS kit because right now they are totally disconnected
As for tank mitigation you heal more than a tank mitigates but not remotely to the degree that there exists imbalance within the class kits. Healers don’t even need half the heals they have. Healer don’t need anywhere near as many healing buttons as they have
Also, the healing is not exclusively for tanks and when they take damage but for the entire party. Sure, perhaps the entire kit is not needed when everyone plays optimally and they make little to no mistakes but hardly anyone fits that except a very small minority.
I'm not sure what content you do and which difficulty but the last time I checked, I wiped to PF UR 3 times in a row because people kept on fumbling. Mind you, this is the easiest UR ever too which adds to the hilarity of the situation. Also, this case is not like an outlier, every single week re-clears for savage have been a nightmare. Maybe I am just talking rubbish and I am just unlucky..lol
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



