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  1. #1
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Part of me wants them to go completely nuts with the jobs in the new exploration zone and redesign them with unique kits. I feel like you could make phantom jobs more impactful in the process if the jobs themselves had more unique kits and utility rather than feeling like reskins of the same role. I know it ain't happening, but that would be one way to go about experimenting with job design ideas rather than hoping they don't screw us over every patch or expansion.
    (1)

  2. #2
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    752
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well in an effort to make sure this stays front page, you have to wonder if they are going to introduce more healers at now when consider the following,

    So presumably speaking, if this follows the same trend and trends are something this team follows to a z, the next expansion will have a tank and a dps (most likely phys ranged to make it 4.) Then the next expansion would be healer and dps. However, it will be a pure healer or a shield healer? Either scenario would lead to at least 7 years of waiting for the other to get added assuming they follow the same pattern again and with the longer patches, one side of the healers won't be getting anything.
    (0)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    for the love of all the gods... and the vaunted 12.. no more jobs of any kind.

    if they cannot fix the mess the have for themselves now.. why add more garbage to the pile.

    FIX teh jobs they have.. then they can add more.
    (1)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,914
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    They are in a lost lose situation regardless because unless they do a ground up rework of content/healers or both then regen healers continue to be useless and a new regen healer will just compete with AST’s limited audience for the spot of “non WHM regen healer” since WHM’s population never changes but they’ve also shown they have no idea how to make a shield healer since SGE is just SCH’s belated 5.0 rework they dumpstered when 2 chan lost its shit at them deleting energy drain in 5.0
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    486
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well in an effort to make sure this stays front page, you have to wonder if they are going to introduce more healers at now when consider the following,

    So presumably speaking, if this follows the same trend and trends are something this team follows to a z, the next expansion will have a tank and a dps (most likely phys ranged to make it 4.) Then the next expansion would be healer and dps. However, it will be a pure healer or a shield healer? Either scenario would lead to at least 7 years of waiting for the other to get added assuming they follow the same pattern again and with the longer patches, one side of the healers won't be getting anything.
    What’s the point of adding new ones when they’re already all the same >.>
    (2)

  6. #6
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,215
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    it'd force them to rethink the regen/shield healer split at least
    (1)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,440
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Azurarok View Post
    it'd force them to rethink the regen/shield healer split at least
    The split has been a bizarre design decision from the start. I have no idea why they did it. The only possible explanation I can come up with, is 'they did it so that the WHM players could say 'I will focus on just healing''. It closes so many design options off from the Pure Healers, like Stoneskin is gone, Noct Sect is gone, etc. And in a game so focused on mitigation and 'have enough damage reduction to avoid getting oneshot by this', this basically results in Pure Healers feeling somewhat less useful compared to the Barrier Healers. If SCH/SGE shields stacked (Galvanize/E.Prog), I'd expect that every hardcore Ultimate/week 1 Savage group (ie with players who use 'the strongest option' rather than 'their favourite') would run SCH/SGE. because Mitigation is just so much more impactful in raids (unless 7.2 changes something)

    It's a fine balance to walk between 'the classes feel homogenized' and 'the combat feels homogenized' but I'd argue that allowing all healers some form of GCD AOE Barrier (eg bring back Stoneskin, and readd Noct Aspected Helios in some form to AST), while a small 'homogenization' in the short term, allows for a lot of diversity in combat design. Say a raidwide applies a bleed, but if you apply a barrier, the bleed is negated (the raidwide still does damage though). Do you A: Regen through the bleed, B: Apply a Barrier, negate the bleed, and heal up the raidwide damage? The choice wouldn't just be 'which healer am I playing', but also 'do I have the resources to tackle this in the way I hope to?' For example, a SGE has Panhaima and Holos as OGCD options to apply a Barrier. But if those aren't up, do you still go for the barrier option via E.Prognosis, even though it costs a GCD? Or do you use Physis and Pneuma to heal through the bleed instead?

    Instead of a hard split, I don't know why SE didn't go with a sliding scale. For example, they want WHM to be bad at Barrier/Mitigation. Sure, that's fine, just make it be the healer that's the furthest along the scale towards the Pure side. But that doesn't mean it should have zero options for AOE shielding (no, Divine Caress doesn't count), because then you can't make certain design elements (eg, the example above with the raidwide bleed).

    If you have a sliding scale like:

    Pure ------------------------- Barrier
    WHM > > AST > > SGE > > SCH

    Then it's super easy to add a new healer into the mix. You just adjust its design to balance the amount of Pure Healing (ie burst healing actions like Star, Cure3, Pneuma, etc) versus how much access to Barriers and Mitigation it has (eg Expedient, Soil, Panhaima, Holos, etc). So, my suggestion would be, have a healer that has two 'stances', ala AST sects - a heavy focus on HOTs in one stance, and a heavy focus on (rather than a standard Barrier like Succor) applying a buff to allies that staggers part of the damage taken out into a DOT. The HOT would counteract the DOT, stabilising the HP level of the party. And thus, said healer would slot into the scale at the very middle, between AST and SGE. If said healer were partied with an AST or WHM, it'd be able to focus more on the mitigative side of its kit, and if it were with SGE/SCH, it'd focus more on the HOT side of the kit.

    But let's say SE decides that actually, AST should be the midpoint, because they're bringing back Sects. Then, the new healer could have more of its kit designed to be Pure in nature and less Barrier related, and then it'd slot in between WHM and AST.

    Divine Caress, SunSign and Seraphism make it feel like they're silently acknowledging that the split doesn't really work very well, at least
    (2)
    Last edited by ForsakenRoe; 02-10-2025 at 09:40 PM.

  8. #8
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by ForsakenRoe View Post
    The split has been a bizarre design decision from the start. I have no idea why they did it.
    I like the idea of the split but they basically took away all the shields from pure healers and kept giving pure heals to shield healers for basically free.
    (4)

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The split has been a bizarre design decision from the start. I have no idea why they did it.
    The pure/barrier split was very likely created as a distinction to justify their current design of the 4 healers, because the raid finder does pick 1 pure and 1 barrier healer from queue for savage fights, if they didn't do the split, some comps would be near unclearable. Imagine doing M3S in the early weeks and raid finder gave you GNB/DRK/WHM/AST.

    That said, the pure/barrier split issues wouldn't even exist if they didn't keep trying to force the healers into the tiny little box with no design freedom allowed.
    (0)

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    The pure/barrier split was very likely created as a distinction to justify their current design of the 4 healers, because the raid finder does pick 1 pure and 1 barrier healer from queue for savage fights, if they didn't do the split, some comps would be near unclearable. Imagine doing M3S in the early weeks and raid finder gave you GNB/DRK/WHM/AST.

    That said, the pure/barrier split issues wouldn't even exist if they didn't keep trying to force the healers into the tiny little box with no design freedom allowed.
    well, its the only box they could find that had no air holes
    (0)
    #FFXIVHEALERSTRIKE

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